Introduction
Wolcen: Lords of Mayhem provides its players with character development freedom unheard of in any other titles (yes, Wolcen's system is even more flexible than PoE's). Just like in other modern Action RPGs, the player chooses a starting Class, of which there are three - Melee, Mage, and Archer; and from here things get very, VERY interesting... All the starting Class does is provide the player with a starting weapon and a set of basic skills, and the further character development is completely up to to the said player. He can allocate his character's passive points on the Gate of Fates (that's how Wolcen's passive tree is called) in any way he likes. His Archer can quickly turn into a dual-wielding combat spell caster or a bloodthirsty berserker; possibilities are almost countless. To make things even more compelling, the Gate of Fates is comprised out of three "Circles"; Inner contains 3 Class Archetypes, Middle contains 6 Class Archetypes and Outer contains 12 Class Archetypes. The best part about this "passive tree" is the fact that each of the circles can be rotated independently from each other. This means that any of the Inner Circle's archetypes can be combined with each of the Middle Circle's ones, and each of the Middle Circle's Archetypes can be combined with each of the Outer's ones! The number of character development options provided by this system is simply unbelievable.
Note: Each of the Wolcen's Class Archetypes has a set of Minor and Major Passives (Inner and Outer Circle's Archetypes have 3 Majors each and Middle Circle has 5 each). Minor ones provide small bonuses to statistics, but Major ones are often build-defining.
Below, we present you a complete list of Wolcen Class Archetypes together with all the passives each of them has access to.
As you can see, Wolcen's Passives Tree looks very impressive |
The Inner Circle
Major Passives of the Scholar |
Scholars devote their lives to the pursuit of knowledge, even if it's of the forbidden kind. Many of them descend into madness as studying the supernatural quickly corrupts the weak-minded. Scholar provides the most basic attributes for all Mages, including Force Shield, Willpower and a core Passive for all Ailment builds |
Attrition Strategist |
Additional Chance to inflict an ailment to the target on hit.
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Thirst for Knowledge |
Health Globes now not only heal the Scholar but also recharge His Force Shield.
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Purifier's Will |
Reduces all damage taken when your Force Shield is fully charged.
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Major Passives of the Sentinel |
Not all soldiers are trained to fight in open battles; some of them are instead thought in the ways of stealth, tracking, infiltration, and sabotage... As the Republican Military Academy's Instructors say "Intelligence gathering is the key to successful warfare". Sentinel is all about Dodge, and it's most likely going to be one of your base classes for any Melee/Ranged build because of how efficient Dodge is in Wolcen. |
Backline Raider |
Increases attack and casting speeds.
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Pinch Runner |
When on low health, Sentinel gains additional stamina points for dodge rolls. This ability has a Cooldown.
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Covert Operative |
Increases Scholar's chance of dodging a subsequent attack after being hit.
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Major Passives of the Soldier |
The battlefield is where a Soldier feels at home and myths of heroes are what keeps a Soldier true to humanity's cause. These frontline warriors are the backbone of the Purifiers' army. Solider offers bonuses to Health and Critical Strike Chance, and the Wild Card Passive appears to be the most commonly used Passive in the game. |
Second Wind |
When Soldier's Health goes below a certain threshold, a burst of Health Regeneration triggers.
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The Heat of Battle |
Taking damage provides the Soldier with additional Rage.
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The Wild Card |
Increases the critical chance of Soldier's Spells and Attacks.
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The Middle Circle
Major Passives of the Assassin |
Assassin is heavily reliant on Critical Damage and Toxic DoT. It's a mix of Trickster and Assassin Classes from Path of Exile that you might be already familiar with. Any build that utilizes high Crit. Will need the Merciless Lethality Passive from this Class in order to reach its' maximum potential |
Merciless Lethality |
Decreases the damage dealt by Assassin's normal hits, but increases the damage dealt by His Critical Hits.
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Phantom Strike |
Doubles the Critical Chance of Assassin's Dash Attacks.
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Clandestine Execution |
Assassin deals more damage if there is just a single enemy nearby.
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Slipping Shadow |
Assassin's dodge rolls can now go through enemies.
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Blessing of the Jade Legion |
Turns a percentage of Assassin's physical damage into Toxic damage.
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Major Passives of the Cabalist |
Cabalist relies on Ailments and Damage over Time to melt enemies on the battlefield. In Wolcen, most of your Hits and Attacks can apply multiple ailments for very useful bonuses, making Cabalist among the most popular second Tier Classes in Wolcen |
Power of the First Men |
Cabalist has a chance to double the number of applied aliment stacks when applying an aliment.
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Immortal Offering |
When Cabalist defeats an enemy afflicted with ailments, he gains a temporary damage boost.
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Grievous Afflictions |
Cabalist has a chance of applying two different ailments with a single hit (instead of the standard one).
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Insidious Decay |
Cabalist applies more aliment stacks at once at the expense of lowering his damage from other sources.
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Primordial Insights |
If an Aliment was applied with a critical hit, it can now deal Critical Damage.
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Major Passives of the Praetorian |
Blessed Manna |
Health Globes now not only restore Praetorian's Health but also increase his resistance for a short time.
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Sacred Oath |
Blocking an enemy's attack makes him weaker and more vulnerable by applying the Weakness debuff.
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Kingless Aegis |
Praetorian can now block enemy attacks with any kind of weapon.
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Retaliator |
Each Physical Resistance point now also increases all damage dealt at the cost of a reduced chance to land a critical hit.
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Selfless Courage |
Increases the defense of Praetorian and his nearby allies after he blocks an enemy attack.
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Major Passives of the Ranger |
The most typical Bow/Ranged Class in Wolcen which heavily focuses on dealing damage from a distance and maximizes your Projectile Damage that are usually fired from Bow/Gun Attacks. Ranger also benefits from staying away from all enemies by greatly increasing the DPS when there are no enemies nearby |
Safe From Afar |
Increases Ranger's projectile damage dealt proportionally to the distance at which said damage is inflicted to enemies.
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Come What May |
Projectiles that strike enemies from the close range now pierce through them and can damage other enemies behind them.
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Meditative Focus |
Ranger now deals increased damage when he is far away from all enemies.
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Archion's Teachings |
All Ranger's Spells and Attacks that launch projectiles now launch an additional one at the expense of dealing less damage per projectile.
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Persistence Hunting |
Increases Damage dealt to enemies who have movement impairing effects active on them (frozen, stunned, in stasis, or slowed).
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Major Passives of the Warlock |
Warlock is DoT/Force Shield oriented Class. If you decide to play a build that utilizes Force Shield only for its' defenses you will surely need to pick a bunch of Passives from this part of the Tree. You can check our Arctic Spear build that utilizes this class to maximize its defensive capabilities right here: Arctic Spear Warlock Mage/DPS Build |
Resilience to Corruption |
When Warlock is afflicted with a Damage Over Time effect, aliment damage gets absorbed by his Force Shield instead of immediately damaging his Health.
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Faith Leech |
Dealing Damage with Life Leech now recovers Warlock's Force Shield instead of Health.
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Reining in the Darkness |
When Warlocks is above a certain threshold of Willpower, his Spells are more likely to deal Critical Damage.
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Residual Energy |
After Warlock casts a spell, his next attack gets empowered with additional damage, based on the spell's type, for a short period of time.
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Duty to Exterminate |
Warlock's maximum Willpower and Rage levels are now increases which allows him to cast more spells and attack skills.
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Major Passives of the Warmonger |
Core Class for all Melee Fighters. It offers very high Life Leech bonuses which is pretty much mandatory for any character that wants to stay alive in Melee Range when dealing with Bosses in Wolcen. You can check out our Bleeding Bladestorm Spin-to-Win Warmonger which utilizes majority of this Class's Passives |
Blood Reaper |
A Percentage of Warmonger's Damage dealt becomes Rend Damage.
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Manic Slaughter |
Increases Warmonger's Damage Dealt proportionally to the Rage amount that he currently has. This modifier applies to all forms of Damage.
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Feast for the Crows |
All forms of Warmonger's attacks gain Life Leech that heals him on the next tick of Health Regeneration.
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Bestial Frenzy |
Warmonger's Damage gets increased proportionally to the number of enemies within melee range.
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Gods Amongst Men |
Rend, Physical, and Toxic damage dealt is now increased, but Warmonger cannot inflict any other types of Damage.
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The Outer Circle
Major Passives of the Alastor |
Intravenous Neural Cord |
Increases Alastor's attack speed for a short duration, after he inflicts a critical hit on an enemy.
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Sparkling Dart |
Alastor gains "Power Charge" points that can have a value between -100 and 100. This resource is now required to activate any Device or Lightning skills (on top of the standard Willpower cost). When the value is above 0, Alastor's damage is increased, if below - His damage is reduced. Power Charge regenerates over time and with Alastor's attacks.
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Static Transferral |
Each time Alastor attacks, he receives an "Overload" point that boosts his Damage. When he uses a skill, all "Overload" points are removed and their total damage bonus is doubled.
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Major Passives of the Abyssal Shaper |
Fatal Pact |
Each stackable aliment that Abyssal Shaper inflicts is also inflicted on him. Each time 10 stacks of each type are reached (on Abyssal Shaper), that aliment is removed completely, giving Abyssal Shaper and his allies a short time bonus depending on which ailment was removed. Removal of Stasis stacks increases movement speed. Removal of Cursed stacks increases all resistances. Removal of Weakness stacks increases Damage dealt. Removal of any other stacks provides Force Shield and Health regeneration.
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Masochistic Effigy |
Doubles Abyssal Shaper's maximum Force Shield, but his Health cannot exceed 5% of his maximum Force Shield.
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Occult Affliction |
Each Cursed stack an enemy is afflicted with increases Abyssal Shaper's Occult damage dealt to that enemy.
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Major Passives of the Arms Master |
Proud Reprisal |
When Arms Maester blocks an attack, he instantly deals a percentage of his weapon damage in a counter-attack.
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Pugilist's Momentum |
Striking 4 times with the same weapon within a short period of time provides Arms Maester with different bonuses depending on the used weapon type.
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Virtuose Stance |
Arms Maester gains access to the "Stalwart Resolve" and "probing Weakness" stances that give different bonuses. Active stance changes after a Dodge Roll is used.
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Major Passives of the Child of Fury |
Child of Fury relies on stacking high Attack Speed/Leech and Fire Damage bonuses. It scales perfectly with high Attack Speed and Burn Ailments, which can greatly increase your DPS. It also provides extra Rage generation, which may be very useful for any Attack build regardless of your desired Skill choices. You can check our Wailing Arrow Burning DoT Ranged build how this class can be utilized |
Blistering Embrace |
When Child of Fury hits an enemy who has a certain number of Burn stacks, He has a chance to consume all the Burn stacks and deal additional Damage proportional to the number of consumed stacks.
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Flurrying Flames |
Each time Child of Fury hits an enemy, he receives an "Unleashed Fury" point. Each "Unleashed Fury" Point grants bonus attack speed and life leech, but also reduces Child's All Resistance Score.
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Furious Appetite |
Will Power generated by the Child of Fury is transferred into Rage. His Willpower Regeneration is applied to Rage instead.
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Major Passives of the Duskglaive |
Duskglaive is one of the most unique classes in Wolcen. Primarily, it should utilize both Spells and Attacks, which can increase the damage of the other after reaching a balance in Lure of Light and Lure of Darkness stacks. Our Infinity Blades/Slayer's Flurry Duskglaive is a perfect example of how can this be maintained in the actual game. You should note that while very rewarding, Duskglaive offers one of the most difficult gameplay mechanics |
Life's First Movement |
Duskglaive has 5 "Lure of Light" and 5 "Lure of Darkness" Points. Using a Spell generates 1 "Lure of Darkness" point and consumes 1 "Lure of Light" point. Using an Attack generates 1 "Lure of Light" point and consumes 1 "Lure of Darkness" point. While points are weighted 6/4 they are considered to be in Equilibrium. While in this state, they provide Duskglaive with special bonuses, but if they are not, they give Duskglaive a penalty.
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Waltzing Smoke |
Duskglaive becomes invisible for a short time after he uses a Dodge Roll. While invisible, his next attack deals increased Shadow Damage.
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Tethered Shade |
Every time Duskglaive uses Dodge Roll, enemies in his path receive damage and a decoy is created at the dodge's starting position.
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Major Passives of the Eos |
Unflagging Prayer |
When Eos's Health goes below a certain threshold, he makes a Prayer, giving an All Resistances Score buff to all his allies for a few seconds and reviving downed friendlies. This effect has a large cooldown.
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Beacon for the Lost |
When Eos's Force Shield is above a certain percentage, he gains a bonus to his Sacred Spell Damage. When Eos's Force Shield is under a certain percentage, he gains a bonus to his Sacred Attack Damage. This ability works only if Eos's Force Shield is above 0.
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Dawn's Pious Striker |
Underling and Specialist enemies are killed instantly if hit while their Health is below a certain threshold.
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Major Passives of the Exorcist |
Blessed Silver |
Exorcist has 5 "Anointed Ammunition" points that regenerate every few seconds and after he uses a Dodge Roll. Each "Anointed Ammunition" point increases Exorcist's projectile Damage and each "Anointed Ammunition" point missing increases Exorcist's melee damage.
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Academic Fieldwork |
Each defeated Champion enemy gives Exorcist 1 "Headhunter" point up to a maximum of 5. Each "headhunter" point increases His Material Damage for a few seconds. "Headhunter" points are reset if a new point isn't acquired within a given timeframe.
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Branded Burst |
If Exorcist is not being hit for a few seconds, he gains a "Tenet" Point. If he gets hit while he has "Tenet" Points, he ignores a percentage of the damage and loses 1 Point. Damage reduction is proportional to the amount of "Tenet" Points stored.
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Major Passives of the Oracle of the Trinity |
Elementary Destabilization |
Whenever Oracle's Willpower is below a certain percentage, each time he uses a skill there is a small chance that he will cause an explosion. The Explosion deals damage based on Oracle's current Health or Force Shield (whichever is highest) to the Oracle and nearby enemies. The explosion also regenerates a percentage of ORacle's Willpower. Explosion's damage type is selected randomly from Frost, Fire, and Lightning.
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Omnitempest |
Each time Oracle uses certain elemental skills, he has a chance to launch other spells.
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Ancient Fervour |
When Oracle uses certain elemental skills, he gains their corresponding "Accord". Each "Accord" has different effects that depend on its base element.
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Major Passives of the Plaguebringer |
Plaguebringer is all about Poison DPS and Damage over Time. Plaguebringer provides one of the most enjoyable playstyles, with enemies all around you exploding and leaving Poison clouds while you slash through their ranks. It can be also played with Minions making it a very flexible Class. Check out our Plaguebringer Toxic DPS DoT Mage for more details on how can this class be played. |
Toxic Emanations |
Enemies that remain in close proximity of the Plaguebringer receive a stack of Poison every few seconds.
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Sacrifice of Flesh |
Plaguebringer's maximum Force Shield and Health is reduced, but his Summons take reduced damage from all sources.
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Undertaker |
Defeated enemies will sometimes drop a Green Globe. If picked up, the globe increases Plaguebringer's Toxic Damage for a short duration. This effect is stackable.
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Major Passives of the Siegebreaker |
Belligerent Banner |
Every few seconds Siegebreaker gains a "Fortress" point up to a maximum of 10 points. Each "Fortress" Point increases Siegebreaker's block chance. Points are removed when a block is completed.
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Disallowing Vessel |
While Siegebreaker remains stationary, he gains an "Inexorable" Point every few seconds. Each "Inexorable" point reduces His movement speed but also increases His Damage. Moving will cause "Inexorable" to disappear after a few seconds.
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Salvatory Anchor |
Siegebreaker receives a bonus based on the archetype of his equipped Chest-piece.
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Major Passives of the Time Weaver |
Captured Velocity |
Each time Time Weaver applies Stasis on an enemy with an attack, he gains a "Supernatural Paradox" point for a maximum of 5 Points. Each active "Supernatural Paradox" point increases Time Weaver's spell casting speed. Each time Time Weaver applies Stasis on an enemy with a spell, he gains an "Earthly Paradox" point for a maximum of 5 Points. Each active "Earthly Paradox" point increases Time Weaver's attack speed.
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Dire Juncture |
A portion of the Damage that Time Weaver receives is delayed, but His maximum Force Shield and Health is reduced. Delayed Damage does not interrupt Force Shield regeneration.
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Which Time Cannot Heal |
Dealing Damage to enemies that are afflicted with Stasis makes them receive the damage again after a few seconds.
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Major Passives of the White Arrow |
Wintry Hail |
Projectiles that hit enemies now bounce off them and also hit other enemies, dealing bonus Frost Damage. However, projectiles will not bounce if they have the Pierce effect remaining.
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Acute Tracking |
For every 2 seconds that White Arrow is in combat, he receives "Cold Blooded" Points that increase his damage, for a maximum of 5 Points. "Cold Blooded" points are removed after White Arrow gets hit.
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Hungry Stalactite |
Projectile's Damage is increased based on how much Pierce is remaining on it after it has hit an enemy.
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END NOTE Wolcen's Gate of Fates allows you to perform wild build experiments and makes even the weirdest ideas manageable. We can't wait to share our own build ideas with you, so stay tuned! We hope that you have found this guide useful and informative. If we have missed an important piece of information, please let us know! Also, we will be happy to receive constructive criticism that will help us improve our future work so leave your suggestions in the comments section below. |
Pictures used in this article are the intellectual property of the Wolcen Studio.