Updated for Patch 3.11
The Best Crafty Guides by Odealo
Estimated budget: mediocre
Guide notes |
July 24, 2020 -Build created July 25, 2020 -Added gameplay video |
Wintertide Brand is one of the newest Brand Spells introduced in Patch 3.11 which deals very high Cold Damage over Time, making it the only Cold-based Brand in the game. It offers a very unique and interesting playstyle, which combined with Trickster Ascendancy gives this build immense speed and fantastic Map farming capabilities. It also offers relatively decent single-target damage, so you shouldn't have any issues taking down most of the Bosses, though there are certainly more suited builds for that purpose. This build, on top of amazing clear speed, offers very high durability. You should have approximately 8,000 Energy Shield with Chaos Inoculation, high chance to Evade, Dodge, and your Chance to Block Spells and Attacks will be capped at 75%/74%. Even if Blocked Hits will reduce the damage only by 50% because of Glancing Blows Passive, you are very unlikely to die to standard enemies.
If you are looking to try out Wintertide Brand, this is one of the most optimal setups that doesn't require any excessive investments in gear needed. It's a great way to get introduced in the world of Cold Damage over Time type of builds which have been quite popular lately thanks to the introduction of various Sources of Cold DoT Multipliers.
You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List
Brands are a very unique type of Spell Skills which create a magical Brand that will attach to a nearby enemy and periodically deal damage. Wintertide Brand is even more unique because it deals Damage over Time based on the number of Stages that build up as the brand is attached to an enemy. This build was made to make it as simple as possible, as most Spells will be triggered automatically for you. Brand Recall is one of such Spells which is used to recall detached Brands to your actual location and increase their duration so that they don't expire. In the end, you are going to travel with Flame Dash, cast Wintertide Brand if you don't have the maximum active, and Storm Brand/Vortex to deal extra damage and apply powerful debuffs and Curses. You basically have only three Skills to use which can be cast in pretty much any order whenever you approach a new pack of monsters, and everything else will be done for you.
At the same time, this build offers fantastic defenses based on several core mechanics. You get around 8,000 Maximum Energy Shield, high Evasion and Dodge, and Block Chance is capped. Combined with Ghost Shrouds that reduce your damage taken, and instantly recover approximately 800 Energy Shield whenever you are Hit (4% of your Maximum Evasion is recovered when you lose a Ghost Shroud stack), this build will not let you go down against regular enemies, ever.
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PROS |
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CONS |
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It's recommended to level up as a standard Life character, and respeccing at around level 70 when you have most of the gear ready. You can use a lot of different Spells for the leveling part, but we recommend sticking to Wintertide Brand so that you can learn how to use the skill properly (if you jump into it at a higher level you may find the result unsatisfactory). After all, Brands offer high DPS and good clear speed. You should stick to Life/Resistances gear, and get some extra Cold Damage or Spell Damage bonuses, as you won't be able to get Cold DoT Multipliers on lower levels, and both Cold and Spell Damage apply to your main Spells Damage over Time effects.
Suggested leveling Gem setups:
Wintertide Brand setup | |
Wintertide Brand - primary Spell used in this build. It attaches to enemies dealing high Cold Damage over Time around them. It's best to level up with it as well to learn how to handle it, when to recast it, and so on | |
Elemental Focus Support - increases Elemental Damage greatly | |
Controlled Destruction Support - increases Spell Damage at the cost of reduced Crit. Chance which is irrelevant for DOT | |
Efficacy Support - increases both Spell Damage and Damage over Time making it a core Support Gem in this build |
Vortex setup | |
Vortex - it's another core Spells in this build which is cast instantly in your current position making it very convenient to use | |
Bonechill Support - increases the effect of Chill and Cold DoT taken by enemies chilled with Vortex | |
Arcane Surge Support - grants you a buff that increases your Spell Damage, Cast Speed, and Mana Regeneration Rate. Do not upgrade this Gem too much so that it's threshold matches Vortex's Mana Cost | |
Efficacy Support |
Utility Gems | |
Frost Bomb - Frost Bomb increases the damage you deal to enemies in its radius and deals a moderate amount of additional Cold Damage | |
Frostbite - the best Curse for this build which reduces Cold Resistance of affected enemies | |
Malevolence - the main Aura used in this build which increases your DoT greatly | |
Flame Dash - recommended mobility Spell |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
31 Points Skill Tree
Priorities: 1) Trickery 2) Entropy 3) Growth and Decay 4) Runesmith 5) Snowforged
61 Points Skill Tree
Priorities: 1) Arcanist's Dominion 2) Cruel Preparation 3) Breath of Rime 4) Heart of Ice
Level 70+ Skill Tree (when you are about to respec to Energy Shield)
Priorities: 1) Elemental Overload 2) Purity of Flesh 3) Runebinder 4) Arcane Guarding
Level 70+ Skill Tree (after you respec to Energy Shield) - this Tree does not include 6 Passives that you should take via Thread of Hope hence it has 6 more points available
Recommended leveling items:
Spine of the First Claimant - the best leveling Weapon for this build which will work just fine until low Tier Maps | |
14% increased Elemental Damage (100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies (30-50)% increased Cold Damage (5-10)% increased Attack Speed (4-8)% increased Cast Speed 5% chance to Freeze +(25-35)% to Cold Damage over Time Multiplier |
Praxis - amazing Ring for leveling as Spell Caster. Will help you spam your Spells by increasing your Mana and reducing Mana Cost of Spells by a lot | |
+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
Victario's Flight - another great leveling Item, which not only increases your Movement Speed but also grants an additional Mana Recovery mechanic | |
+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
Le Heup of All - perfect choice for the whole leveling process, it's recommended to use it on both ring slots | |
(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - the best and the most popular leveling Helmet in Path of Exile which grants very high Elemental Resistances | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
117 Points Final Skill Tree
117 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Wintertide Brand setup | |
Wintertide Brand - your primary source of DPS and core Spell used in this build. It's a Brand Spell, which makes it attach to enemies and deal high Cold Damage over Time as it gains additional stages | |
Elemental Focus Support - greatly increases Elemental Damage dealt by Supported Spells | |
Controlled Destruction Support - increases Spell Damage greatly at the cost of reduced Crit. Chance | |
Hypothermia Support - increase Damage you deal to Chilled enemies, and most of them will be by Vortex | |
Efficacy Support - increases Spell Damage and DoT which both apply to Winterbrand's damage | |
Swift Affliction Support - increases the Damage over Time from Supported Spells greatly |
[DPS] Vortex setup (Socketed in Rime Gaze) |
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Vortex - your secondary DPS Spell, which on top of dealing decent AoE damage grants you Arcane Surge buff and increases your Cold Damage over Time | |
Efficacy Support | |
Bonechill Support - increases Vortex's effect of Chill and increases all Cold Damage over Time enemies affected by it take | |
Arcane Surge Support - grants strong buff which increases your Spell Damage, Cast Speed, and Mana Regeneration Rate. Just make sure to match the Gems level so that it's triggered every time you cast Vortex (usually the Gem should be at level 10) |
[UTILTIY] Orb of Storms/Curse setup | |
Frostbite - main Curse, which reduces enemies' Cold Resistance. Will be applied automatically by Orb of Storm Hits | |
Curse on Hit Support - makes Orb of Storms apply your linked Curse. You can use Awakened Curse on Hit Support and apply Temporal Chains as well for massive slow | |
Orb of Storms - used to apply linked Curse(s) and proc Elemental Equilibrium | |
Temporal Chains - a great defensive Curse which can be applied if you have obtained Awakened Curse on Hit or Crafted the extra Curse on your Body Armour |
[UTILITY] Auras | |
Malevolence - increases your Damage over Time greatly and opens up an additional way to gain DoT Multiplier via Watcher's Eye Jewel | |
Discipline - increases your maximum Energy Shield, making it one of the most important Auras for this build |
[UTILITY] Flame Dash | |
Flame Dash - recommended Mobility Skill for this build. Since you don't really have any extra sockets left, we don't support it with anything, which still makes it quite convenient Skill to travel with |
[UTILITY] Immortal Call/Tempest Shield | |
Cast when Damage Taken Support - will auto-cast linked Spells after you take a certain amount of damage. Use this Gem on level 1 for most frequent casts | |
Tempest Shield - increases your Block Chance. Keep this Gem on level 7 or lower so that it's triggered automatically by CWDT Support Gem | |
Immortal Call - grants a brief Elemental and Physical Damage reduction making it one of the most popular Guard Spell. Keep this Gem at level 1 | |
Increased Duration Support |
[UTILITY] Spells triggered by your Wand | |
Frost Bomb - reduces Cold Resistance of enemies in its' radius making it a must-have Utility Spell for Cold/Spell builds | |
Ball Lightning - used to help you with applying Elemental Equilibrium | |
Brand Recall - used to recall Brands to your current location and extend their duration. It makes this build much smoother to play if this is triggered automatically by your Wand |
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Below you will find the recommended equipment for this build. Most of the Items are Rare with the exception of Rime Gaze which can also be easily replaced by a Rare Helmet. Overall this build offers very good flexibility in terms of equipment, and thanks to its very high defenses you can experiment with various Uniques and variations. However, we do not include such in the following guide.
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The recommended items from our list will:
Stat priorities on items:
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(Helmet) Rare Helmet - a very reasonable option which offers very high defensive Utility, and you can try getting Delve crafted one which will reduce the Cold Resistance of nearby enemies for extra DPS | |
Min. requirements: 200 Energy Shield 75% Total Elemental Resistances Optional affixes: Attributes Nearby enemies have -#% Cold Resistance |
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(Helmet) Rime Gaze - our top recommendation for the Helmet slot. It grants very high bonus damage and has a decent Energy Shield. At the same time, it's very cheap even with nearly perfect rolls | |
Socketed Gems are Supported by Level 20 Concentrated Effect 30% increased Cold Damage (180-200)% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(40-60) to maximum Mana +(16-22)% to Cold Damage over Time Multiplier |
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Helmet enchantments: Wintertide Brand has +4 to maximum Stages Wintertide Brand deals 40% increased Damage |
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(Weapon) Rare Wand - the best option. You can easily craft or obtain a basic Wand with just Cold Damage Multiplier and "Trigger Socketed Spell..." affix with nearly 0 cost | |
Min. requirements: 20% Cold Damage over Time Multiplier 40% Spell Damage Trigger Socketed Spell when you use a Skill Optional affixes: +1 to Level of All Spell Skill Gems +1 to Level of All Cold Spell Skill Gems |
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(Shield) Rare Shield - aim for the highest possible Energy Shield here and extra Spell Damage bonus | |
Min. requirements: 250 Energy Shield 60% Spell Damage Optional affixes: increased Cast Speed Elemental Resistances +1 to Level of all Cold Spell Skill Gems |
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(Body Armour) Rare Body Armour - all-around best Armour for this build. Aim for the highest Evasion Rating and Energy Shield - a piece without extra Resistances/Dodge or second Curse shouldn't cost a fortune | |
Min. requirements: 1400 Evasion Rating 300 Energy Shield Optional affixes: Elemental Resistances Chance to Dodge Attacks You can apply an additional Curse |
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(Amulet) Rare Amulet - aim for Cold DoT Multiplier and Energy Shield | |
Min. requirements: 20% Cold Damage over Time Multiplier 20% Increased Maximum Energy Shield Optional affixes: Attributes (Strenght/Dexterity) Elemental Resistances Spell Damage +1 to Level of All Intelligence Gems |
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Recommended Anointments: Command of Steel |
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(Ring) Rare Rings - pick any base you want (Opal for DPS, Moonstone for Energy Shield, or Two-Stone for the highest possible Resistances) | |
Min. requirements: 40 Energy Shield 75% Total Elemental Resistances Optional affixes: Attributes Cold/Spell Damage |
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(Boots) Rare Boots - get the highest maximum Energy Shield and Movement Speed bonuses you can afford | |
Min. requirements: 150 Energy Shield 25% increased Movement Speed Optional affixes: Chance to gain Elusive on Critical Strike Elemental Resistances |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently |
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(Belt) Rare Belt - preferably Crystal Belt for the highest possible Energy Shield or Sytigan Vise for the additional Abyss Socket | |
Min. requirements: 90 Energy Shield 90% Total Elemental Resistances Optional affixes: Abyss Socket Increased Damage/Elemental/Cold Damage |
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(Gloves) Rare Gloves - the best would be to get a pair with 100+ Energy Shield, Cold Damage Multiplier, and Chance to Unnerve enemies on Hit, or if you can't afford such pair, just aim for higher defensive bonuses | |
Min. requirements: 100 Energy Shield Chance to Unnerve enemies on Hit 14% Cold Damage over Time Multiplier Optional affixes: Elemental Resistances |
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(Jewel) Large Cluster Jewel - we recommend using one Cluster Jewel for additional Spell Damage and Spell Block Chance as it gives you new options to increase your Cold DoT Multiplier and cap the Spell Block Chance at 75% | |
Recommended affixes: 1 Added Passive Skill is Conjured Wall 1 Added Passive Skill is Mage Hunter 1 Added Passive Skill is Thaumophage 2 Added Passive Skills are Jewel Sockets |
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(Jewel) Medium Cluster Jewel - you can use up to two Medium Cluster Jewels in this build. It's best to pick ones that increase Cold DoT Multiplier for the highest possible DPS bonuses | |
Recommended affixes: 1 Added Passive Skill is a Jewel Socket 1 Added Passive Skill is Deep Chill 1 Added Passive Skill is Exposure Therapy |
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(Jewel) Rare Jewels - simply get extra Energy Shield and DPS bonuses | |
Recommended affixes: Maximum Energy Shield Cold Damage over Time Multiplier Optional affixes: Spell Damage/Area Damage/Damage over Time |
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(Jewel) Small Cluster Jewel - if you don't have enough Passives to fill up Medium Cluster Jewels, you can use the small ones for extra Energy Shield | |
Recommended Passives: Energy from Naught |
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(Jewel) Watcher's Eye - it's a great pick for this build which grants very high bonus Damage when you are affected by Malevolence | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifier: +(18-22)% to Damage over Time Multiplier while affected by Malevolence |
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(Jewel) Thread of Hope - a mandatory Jewel for this build. You need to get one with Large Ring modifier, which will allow you to pick up 6 important Passives for this build without having them connected to your Tree |
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Only affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances Passives allocated: Breath of Rime Heart of Ice Utmost Intellect Snowforged Arcane Focus Practical Application |
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Suggested Rare Flasks:
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If you have any other build requests please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.