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Unique Claws in PoE

Unique Claws in PoE

Complete List of all Unique Claws in Path of Exile

Unique Claws in PoE
Wiki page

 

Updated for Patch 3.23

 

Claws are usually associated with Intelligence/Dexterity characters like Shadow or Ranger. They're Melee weapons often used in Projectile builds such as Venom Gyre, Frost Blades, Molten Strike, Cobra Lash, or Spectral Throw as a lot of these Attacks cannot be used with Staves, Maces, or even Swords. Spell-casters are rarely resorting to Claws because Wands, Scepters, and Staves are more often than not much better in these cases. As with most weapons, your priority is to obtain a lot of offensive mods here, and the weapon's DPS is the most impactful metric used to determine how good it is. It has to have mods for increased Damage, added Damage, and Attack Speed.

Unique Claws are not very popular - Rare Claws can potentially offer much higher DPS than any item on this list. It's only when the Claw's unique property defines the build it is used in, such as is the case with Replica Last ResortHand of Thought and Motion, Hand of Wisdom and Action, or The Scourge. In almost any other case, be it an Elemental Damage or Poison build, we recommend wielding a Rare Claw.

This list of all the Unique Claws we've put together should prompt you to explore their potential or explain how they work and why some builds use them.

 

Claws
Last ResortLast Resort - It's used only by low-level characters, it has good damage for a level-1 weapon.

Required Level: 1
Required Dexterity: 11
Required Intelligence: 11
Damage: (10.8-12) to (37.8-42)
Attacks per Second: 1.60
Critical Strike Chance: 6.20%
Physical DPS: (38.9-43.2)
Elemental DPS: N/A
DPS: (38.9-43.2)

Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life

Last ResortReplica Last Resort - This Claw fits an Accuracy-stacking Juggernaut archetype as it grants a lot of Accuracy, and is better than the original as long as you're always on Low Life.

Required Level: 1
Required Dexterity: 11
Required Intelligence: 11
Damage: (7.2-8) to (19.8-22)
Attacks per Second: 1.60
Critical Strike Chance: 6.20%
Physical DPS: (21.6-24.0)
Elemental DPS: N/A
DPS: (21.6-24.0)

Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life

WildslashWildslash - Not used in any build that we know of. The DPS and bonuses to Movement Skill's Damage are low.

Required Level: 12
Required Dexterity: 25
Required Intelligence: 25
Damage: (9-13) to (39-45)
Attacks per Second: (1.71-1.78)
Critical Strike Chance: 6.30%
Physical DPS: (40.9-51.7)
Elemental DPS: N/A
DPS: (40.9-51.7)

Grants 7 Life per Enemy Hit
+(10-15) to Strength
+(10-15) to Dexterity
Adds (2-6) to (16-22) Physical Damage
(10-15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating

Al DhihAl Dhih - Skills that use Warcries are usually not eager to wield Claws, and the fixed Cooldown present here is not helping at all. Builds that value stats like Warcry Buff Effect would prefer a weapon with a high DPS anyway.

Required Level: 26
Required Dexterity: 39
Required Intelligence: 56
Damage: (32-35.2) to (86-94.6)
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: (76.7-84.4)
Elemental DPS: N/A
DPS: (76.7-84.4)

Grants 19 Life per Enemy Hit
(100-120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds

Mortem MorsuMortem Morsu - It's a decent leveling weapon with good stats for most of the builds.

Required Level: 34
Required Dexterity: 61
Required Intelligence: 61
Damage: (21-24) to (80.5-92)
Attacks per Second: 1.80
Critical Strike Chance: 7.88%
Physical DPS: (91.3-104.4)
Elemental DPS: N/A
DPS: (91.3-104.4)

Grants 20 Life per Enemy Hit
(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon

Cybil's PawCybil's Paw - It's a weapon for Spell Casters rather than Attack builds due to its low DPS, and it can be used as such on a severely underdeveloped low-level build with high Block Chance.

Required Level: 37
Required Dexterity: 53
Required Intelligence: 77
Damage: 20-53
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: 47.5
Elemental DPS: N/A
DPS: 47.5

Grants 25 Life per Enemy Hit
(15-20)% increased Cast Speed
+(30-40) to maximum Mana
Gain (15-20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack Damage

Advancing FortressAdvancing Fortress - Fortify Support Gem is usually easy to obtain and can be used instead of this unimpressive Claw.

Required Level: 46
Required Dexterity: 80
Required Intelligence: 80
Damage: (40-44) to (106-116.6)
Attacks per Second: 1.50
Critical Strike Chance: 6.30%
Physical DPS: (109.5-120.5)
Elemental DPS: N/A
DPS: (109.5-120.5)

Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30-50) to maximum Life
Reflects (71-90) Physical Damage to Melee Attackers

Replica Advancing FortressReplica Advancing Fortress - The weapon's role is in almost any case to improve your Damage, not defences. This one has low damage at the cost of Block Chance and improved Evasion, ES, or Armour from a Shield. Shield Throw or Shield Crush builds prefer different weapons too.

Required Level: 46
Required Dexterity: 80
Required Intelligence: 80
Damage: (40-44) to (106-116.6)
Attacks per Second: 1.50
Critical Strike Chance: 6.30%
Physical DPS: (109.5-120.5)
Elemental DPS: N/A
DPS: (109.5-120.5)

Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100-120)% increased Physical Damage
+(30-50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently

Ornament of the EastOrnament of the East - It can be used for leveling on account of its good DPS at level 46, but there's not much here besides that. The "Hits can't be Evaded" Prefix can be crafted on a Rare weapon.

Required Level: 46
Required Dexterity: 80
Required Intelligence: 80
Damage: (52-56) to (137.8-148.4)
Attacks per Second: (1.65-1.72)
Critical Strike Chance: 6.30%
Physical DPS: (156.6-176.3)
Elemental DPS: N/A
DPS: (156.6-176.3)

Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded

The Wasp NestThe Wasp Nest - It's one of the best weapons for any budget Poison Attack Build, such as this Viper Strike Transcendence Pathfinder. It has good base damage that grows significantly when targeting an enemy with 5 Poisons, but it lacks any DoT and DoT Multipliers.

Required Level: 60
Required Dexterity: 113
Required Intelligence: 113
Damage: (52.5-56.7) to (182.5-197.1)
Attacks per Second: (1.80-1.88)
Critical Strike Chance: (7.56%-7.88%)
Physical DPS: (211.5-237.9)
Elemental DPS: N/A
DPS: (211.5-237.9)

Grants 40 Life per Enemy Hit
(150-170)% increased Physical Damage
(20-25)% increased Attack Speed
(20-25)% increased Critical Strike Chance
+(330-350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons

BloodseekerBloodseeker - The instant Leech is a powerful boon, but the Leech mastery for only 10% of Life Leech to be instant is usually enough for most. Instant Leech is a major defensive layer that completely negates DoTs for as long as your Leech. We have used it in a Bloodseeker Dual Strike Gladiator

Required Level: 62
Required Dexterity: 131
Required Intelligence: 95
Damage: (162-172.8) to (255-272)
Attacks per Second: 1.68
Critical Strike Chance: 6.00%
Physical DPS: (350.3-373.6)
Elemental DPS: N/A
DPS: (350.3-373.6)

1.6% of Physical Attack Damage Leeched as Life
(200-220)% increased Physical Damage
Adds 25 to 30 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant

Law of the WildsLaw of the Wilds - The low damage is partially offset by Spectral Wolves - each Wolf lasts 30 seconds, adds 8 to 16 Physical Damage to your Attacks, and you can have up to 10 of them. Even with a very high Attack Speed and Crit Chance, it's not a good weapon - the DPS is still low.

Required Level: 62
Required Dexterity: 131
Required Intelligence: 95
Damage: 29-55
Attacks per Second: (1.84-1.92)
Critical Strike Chance: (7.32%-7.68%)
Physical DPS: (77.3-80.6)
Elemental DPS: N/A
DPS: (77.3-80.6)

1.6% of Physical Attack Damage Leeched as Life
20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon
(15-20)% increased Attack Speed
(22-28)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier

AllureAllure - Phasing is a buff that's quite easy to gain and sacrificing a weapon slot to get it after you use a Vaal Skill is not the best idea. It's not a good Claw.

Required Level: 66
Required Dexterity: 95
Required Intelligence: 131
Damage: (92.4-112.7) to (222.6-266.8)
Attacks per Second: (1.40-1.46)
Critical Strike Chance: 6.50%
Physical DPS: (221.1-276.3)
Elemental DPS: N/A
DPS: (221.1-276.3)

2% of Physical Attack Damage Leeched as Life
(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill

AllureReplica Allure - This weapon grants Life on Taunt, causes the Tanuted enemy to take increased Damage, and grants Onslaught when you kill such an opponent. It has low DPS and the utility does not justify its use. The easiest way to Taunt enemies is to use a Basalt flask or a Warcry.

Required Level: 66
Required Dexterity: 95
Required Intelligence: 131
Damage: (92.4-112.7) to (222.6-266.8)
Attacks per Second: (1.40-1.46)
Critical Strike Chance: 6.50%
Physical DPS: (221.1-276.3)
Elemental DPS: N/A
DPS: (221.1-276.3)

2% of Physical Attack Damage Leeched as Life
(110-130)% increased Physical Damage
Adds (15-20) to (30-40) Physical Damage
(8-12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage

Essentia SanguisEssentia Sanguis - The ES overleech is a unique trait that can be found only on Trickster's Soul Drinker. It's a steady source of rapid ES Recovery. Ghost Reaver forces you to rely on this Leech instead of ES Recharge, and improves it. The downside is the weapon's relatively low, and mostly Lightning Damage, so it's good only in some kind of ES Elemental non-proxy Attack Hit build which is a niche archetype. It requires Chaos Inoculation or a non-Leech source of Life Recovery.

Required Level: 66
Required Dexterity: 95
Required Intelligence: 131
Damage: 29-76 Physical, 1 to (600-700) Lightning
Attacks per Second: (1.56-1.69)
Critical Strike Chance: 6.50%
Physical DPS: (81.9-88.7)
Elemental DPS: (468.8-592.3)
DPS: (550.7-681.1)

2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
Adds 1 to (600-700) Lightning Damage
(20-30)% increased Attack Speed
+(30-40) to maximum Energy Shield
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver

Hand of Thought and MotionHand of Thought and Motion - It's used in Dex-stacking Attack builds to gain tons of added Lightning Damage. It's the most popular among Venom Gyre Deadeyes because it's a good Attack Skill that can be used with Claws. It can reach extremely high DPS with Point Blank and Deadeye's nodes.

Required Level: 68
Required Dexterity: 131
Required Intelligence: 95
Damage: 25-65 
Attacks per Second: 1.60
Critical Strike Chance: 6.00%
Physical DPS: 72.0
Elemental DPS: N/A
DPS: 72.0

Grants 46 Life per Enemy Hit
(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Recover 1% of Life on Kill

Hand of Wisdom and ActionHand of Wisdom and Action - With enough Intelligence, it grants unmatched amounts of Lightning Damage. You can then use it in almost any Attack Build - we have done so in this HoWA Molten Strike CI Juggernaut.

Required Level: 68
Required Dexterity: 131
Required Intelligence: 95
Damage: 25-65 
Attacks per Second: 1.60
Critical Strike Chance: 6.00%
Physical DPS: 72.0
Elemental DPS: N/A
DPS: 72.0

Grants 46 Life per Enemy Hit
(8-12)% increased Dexterity
(8-12)% increased Intelligence
Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
1% of Attack Damage Leeched as Life

Touch of AnguishTouch of Anguish - A mediocre weapon that can be used in Cold Damage Projectile Attack builds like Frost Blades Raider. Even a cheap Rare Claw offers better damage making it unpopular. It's also harder to Freeze which is important with Herald of Ice to Shatter enemies. Frenzy Charges on Kill is gained from Blood Rage Skill that most such builds use anyway.

Required Level: 68
Required Dexterity: 131
Required Intelligence: 95
Damage: (65-75) to (195-215)
Attacks per Second: 1.60
Critical Strike Chance: (7.80%-8.40%)
Physical DPS: (208.0-232.0)
Elemental DPS: N/A
DPS: (208.0-232.0)

Grants 46 Life per Enemy Hit
Adds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze

RiveRive - It's supposed to be used in an Attribute-stacking Bleed build. The thing is, these builds are wildly unpopular as of 3.23. Bleed damage is hard to scale up as high as you can do in other, Hit-based or Poison builds. It's still possible to reach decent damage while dual-wielding these Claws and using an attack such as Dual Strike, Blade Trap of Laceration, or Puncture.

Required Level: 70
Required Dexterity: 113
Required Intelligence: 113
Damage: (68.8-95.4) to (193.6-244.8)
Attacks per Second: 1.50
Critical Strike Chance: 6.30%
Physical DPS: (196.8-255.2)
Elemental DPS: N/A
DPS: (196.8-255.2)

2% of Physical Attack Damage Leeched as Life
(60-80)% increased Physical Damage
Adds (25-35) to (50-65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit

The ScourgeThe Scourge - This one is used exclusively in Death Wish builds. It's where your character deals Ignite Damage that is based on Minions' Maximum Life. It's a visible damage boost akin to the Spiritual Aid notable, but better. A very good Rare Wand or Sceptre will outclass it eventually.

Required Level: 70
Required Dexterity: 113
Required Intelligence: 113
Damage: (53-68) to (171-196)
Attacks per Second: (1.65-1.72)
Critical Strike Chance: 6.30%
Physical DPS: (184.8-227.7)
Elemental DPS: N/A
DPS: (184.8-227.7)

2% of Physical Attack Damage Leeched as Life
Adds (35-50) to (100-125) Physical Damage
(10-15)% increased Attack Speed
Minions have (10-15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently

 

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