Introduction
Guild Wars 2 offers its players nine Basic professions to choose from, and then further two elite professions available for each basic one at a level 80 (one of them requires the Path of Fire expansion pack, and the second comes with the Heart of Thorns expansion pack). Professions can be divided into three categories that are based on the armor type that they can equip: Lightly armored Scholars (Necromancer, Mesmer, Elementalist), Medium Armored Adventurers (Thief, Ranger, Engineer), and Heavily Armored Soldiers (Warrior, Revenant, Guardian). None of the professions are Gender-locked, and all of them can perform a multitude of combat-related tasks, like Supporting, Damage Dealing, and Controlling engagements. Every profession has its specific traits and flavors that are expressed in the unique mechanics, effects, and skill types. It is worth noting that once selected, the profession cannot be changed. This Guide will aim to introduce you to all nine of the GW 2’s professions and briefly describe their elite extensions. It will highlight flavors, strong points and main gameplay features of each of them while also trying to point out the weaknesses in order to create a clear comparison tool for new and experienced players alike.
Guild Wars 2 Professions
Necromancer |
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Combat Roles | Healer, Support, Damage Dealer | |
Equipment | ||
Armor Type | Light | |
Main-Hand Weapons | Scepters, Daggers, Axes | |
Off-Hand Weapons | Warhorns | |
Two-Handed Weapons | Staves, Sceptres, Daggers | |
Aquatic Weapons | Tridents, Spears | |
Profession Description – Necromancers are known for their mastery of the Dark Arts and the ability to wield the power of lost souls as a weapon. They are able to force their enemies to flee, weaken them, drain their vital powers, and then slowly grind them down. Necros are able to cheat the death itself, by bringing allies back from the dead, or by rising undead as their minions. They also possess the Death Shroud unique ability, which lets them spend the life force of fallen allies and enemies to deal damage and protect themselves. | ||
Main Profession Gameplay Features | ||
Able to Transform the Enemy’s Boons into negative Conditions | ||
Causes fear to its enemies | ||
Good at Supporting as well as Damage Dealing | ||
Master of Dark Magic, able to summon undead minions | ||
Elite Specializations | ||
Scourge (Path of Fire) – Picking this profession will increase Necromancer’s Condition Damage and Crowd Control potentials. Scourges can’t use Death Shroud, but have the ability to summon up to three Sand Shades, which will aid his allies, and deal small amounts of AoE Condition Damage to enemies; Scourges can wield Torches | ||
Reaper (Heart of Thorns) – Reapers are potent melee range AoE Damage dealers. Their Death Shroud ability gets replaced by the Reaper’s Shroud which works similarly to its counterpart but is focused heavily around dealing Area of Effect Damage. In addition to that Reapers gain access to instant abilities called Shouts; Reapers can wield Greatswords | ||
The Best Builds | ||
Coming Soon! |
Mesmer |
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Combat Roles | Support, Damage Dealer | |
Equipment | ||
Armor Type | Light | |
Main-Hand Weapons | Swords, Scepters, Axes | |
Off-Hand Weapons | Torches, Swords, Shields, Pistols, Focuses | |
Two-Handed Weapons | Staves, Greatswords | |
Aquatic Weapons | Tridents, Spears | |
Profession Description – Mesmers are known for their ability to manipulate the surrounding environment by creating illusions, phantasms, and clones. They are able to confuse their enemies and strike on them in the most unexpected moment. Mesmers are especially welcomed in the group content, regardless of its type, as they enable entirely new strategies, thanks to their unique utility kit. | ||
Main Profession Gameplay Features | ||
Master of Deception, able to create Clones and Illusions | ||
Able to shatter their Illusions for bonus effects; causes confusion to Enemies | ||
Provides a wide range of Supporting and Utility skills | ||
Able to block incoming damage by evading or using Stealth Magic | ||
Elite Specializations | ||
Mirage (Path of Fire) – Picking this profession replaces Mesmer’s dodge ability with the Mirage Cloak, which allows Mirage to evade enemy attacks for about a second, and opens a time window during which he can use one of his Ambush Skills. Mirages utility toolkit revolves around deception, shadowstepping and changing positions rapidly; Mirages can wield Axes. | ||
Chronomancer (Heart of Thorns) – Choosing this profession allows Mesmer the ability to manipulate Time and gives him abilities that can provide Alacrity, which gives a faster skill recharge to himself and his allies. Chronomancers can also utilize a Boon called Quickness that increases attack speed, and reduces casting times. They also get access to a unique ability called Continuum Split, which allows the creation of alternative Timeline for a short period of time (any spells and abilities used during its uptime will be refreshed and their costs will be refunded when the ability ends); Chronomancers can wield Shields. | ||
The Best Builds | ||
Coming Soon! |
Elementalist |
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Combat Roles | Healer, Damage Dealer | |
Equipment | ||
Armor Type | Light | |
Main-Hand Weapons | Scepters, Daggers | |
Off-Hand Weapons | Focuses, Daggers | |
Two-Handed Weapons | Staves | |
Aquatic Weapons | Tridents | |
Profession Description – Elementalists are able to manipulate the very natural energies of the world of Tyria; water, air, earth, and fire. They use those bound Elements to tear their enemies apart or to heal and protect their allies. The wide array of weapon skills (Elementalists can freely swap between their Elemental attunements) makes them very adaptable, but somewhat difficult to master. | ||
Main Profession Gameplay Features | ||
Spellcasters able to channel elemental forces | ||
Glass Cannon Profession | ||
They have the power to attune to elements and charge their weapon skills with them | ||
Can specialize as a Healer | ||
Elite Specializations | ||
Weaver (Path of Fire) – Weavers have the unique ability, that lets them combine Elements, which in turn provides Weavers with a multitude of ways to Deal Damage. They also gain some extra crowd control abilities (provided by Swords); Weavers can wield Swords | ||
Tempest (Heart of Thorns) – Tempests have an ability to Overload their current attunement, which allows Him to gain bonus effects based on the chosen Element. Choosing this profession also grants access to Shout utility skills; Tempests can wield Warhorns | ||
The Best Builds | ||
Coming Soon! |
Thief |
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Combat Roles | Damage Dealer | |
Equipment | ||
Armor Type | Medium | |
Main-Hand Weapons | Swords, Pistols, Daggers | |
Off-Hand Weapons | Pistols, Daggers | |
Two-Handed Weapons | Shortbows | |
Aquatic Weapons | Spears, Harpoon Guns | |
Profession Description – Thieves are very sneaky and stealthy individuals, who prefer to avoid open confrontations, and favor surprise attacks and ambushes instead. They are capable of moving through the shadows and vanishing into thin air. Thanks to their high Agility, Thieves are able to steal items from their enemies and poison them with potent, deadly venoms. | ||
Main Profession Gameplay Features | ||
Experts in the Shadow arts can steal items from enemies | ||
Can use Stealth to hide their position, and approach Targets unnoticed | ||
Very strong Burst Damage out of Stealth, great ambushing Profession | ||
Very agile and acrobatic Profession, able to dodge incoming damage | ||
Elite Specializations | ||
Deadeye (Path of Fire) – Picking this profession turns a Thief into a ranged damage dealer, who is able to sacrifice its mobility by Kneeling in order to do massive amounts of Damage. Deadeye also possesses a unique trait called Malice, which can be used to decrease skill cooldowns and increases His Damage gradually; Deadeyes can wield Rifles | ||
Daredevil (Heart of Thorns) – Daredevils can dodge up to three attacks in rapid succession (one more than a regular Thief) and specialize in hand-to-hand combat; Daredevils can wield Staves | ||
The Best Builds | ||
Coming Soon! |
Ranger |
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Combat Roles | Damage Dealer, Healer (Druid Elite Spec only) | |
Equipment | ||
Armor Type | Medium | |
Main-Hand Weapons | Axes, Swords | |
Off-Hand Weapons | Warhorns, Torches, Daggers, Axes | |
Two-Handed Weapons | Greatswords, Longbows, Shortbows | |
Aquatic Weapons | Spears, Harpoon Guns | |
Profession Description – Rangers are closely connected to the nature of Tyria; this connection allows them to summon spirits and command pets. They prefer ranged engagements and bring their foes down from afar with bows. If an enemy manages to come close to a Ranger, he will be surprised by traps set up just for the occasion like that. Thanks to wide utility toolkit, Rangers are able to adapt to almost any combat situation. | ||
Main Profession Gameplay Features | ||
Ranged Profession, relies on proper positioning and smart decisions | ||
Pets aid Rangers in battle | ||
Able to buff friendly Targets, and summon spirits | ||
Can set traps | ||
Elite Specializations | ||
Soulbeast (Path of Fire) – This elite specialization allows Ranger to merge with his pet (so-called Beastmode), this gives him bonus attributes, and three extra pet skills (those bonuses change depending on your current pet type); Soulbeasts can wield Daggers in their Mainhand | ||
Druid (Heart of Thorns) – Becoming a Druid allows Ranger to become a very strong Healer. Druid have access to the Avatar Form, that allows them to do very powerful healing bursts; Druids can wield Staves | ||
The Best Builds | ||
Coming Soon! |
Engineer |
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Combat Roles | Support, Damage Dealer | |
Equipment | ||
Armor Type | Medium | |
Main-Hand Weapons | Swords, Pistols | |
Off-Hand Weapons | Shields, Pistols | |
Two-Handed Weapons | Hammers, Rifles | |
Aquatic Weapons | Harpoon Guns | |
Profession Description – Engineers implement a wide range of hazardous (and very volatile) inventions while in combat. Their turrets, mines, elixirs, and grenades let them control engagements, support allies, and lay waste to enemies (they just like to blow things up, really). They are the real masterminds of the world of Tyria, capable of utilizing their utility kit to find a way out from any dangerous situation. | ||
Main Profession Gameplay Features | ||
Tinkers and Inventors that focus on blowing things up | ||
Able to place turrets and mines or throw grenades and bombs | ||
Known as alchemical and technological masterminds (or crazy people) | ||
Their Tool Belt Mechanic grants them an extra skill to equipped Healing, Elite, and Utility skills | ||
Elite Specializations | ||
Holosmith (Path of Fire) – Choosing this Specialisation gives Holosmith access to the Photon Forge mode, which provides Him with new Skills that increase his Heat Bar after the bar reaches 50%, it will provide Holosmith’s skills with increased effects, and damage boosts; Holosmiths can wield Swords. | ||
Scrapper (Heart of Thorns) – Scrappers use Hammers as their weapons of choice, this allows them to reflect, block and stun their enemies while also providing an ability to dash. Scrappers also gain access to drones called Gyros, these flying devices provide you and your team with boons, and they can also self destruct to damage Scrapper’s enemies. | ||
The Best Builds | ||
Coming Soon! |
Warrior |
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Combat Roles | Support, Damage Dealer | |
Equipment | ||
Armor Type | Heavy | |
Main-Hand Weapons | Maces, Swords, Axes | |
Off-Hand Weapons | Shields, Maces, Warhorns, Axes, Swords | |
Two-Handed Weapons | Rifles, Longbows, Greatswords, Hammers | |
Aquatic Weapons | Harpoon Guns, Spears | |
Profession Description – Warriors are the martial artists of Tyria, who rely on their toughness, speed, strength and heavy armor while in combat. They are capable of landing devastating Adrenaline Powered blows to their enemies, but are not your typical mindless brutes that rely on raw power; these melee fighters possess a wide range of utility, defensive and crowd control abilities as well. | ||
Main Profession Gameplay Features | ||
Masters of melee combat | ||
They are powered by the Adrenaline, the longer they fight, the stronger they get | ||
Able to inspire Allies and demoralize Enemies | ||
Capable of massive burst damage attacks when capped on Adrenaline | ||
Elite Specializations | ||
Spellbreaker (Path of Fire) – This elite profession focuses around countering enemies in combat, and gives Warrior the Full Counter Adrenaline Ability, which absorbs and reflects damage in a dome around the Warrior; Spellbreaker can wield Daggers. | ||
Berserker (Heart of Thorns) – Picking this profession enhances the Warrior’s abilities, and grants the Berserk Adrenaline ability, which allows the use of a powerful burst attack and increases the attack speed; Berserker can wield Warhorns. | ||
The Best Builds | ||
Coming Soon! |
Revenant (Heart of Thorns) |
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Combat Roles | Healer, Damage Dealer | |
Equipment | ||
Armor Type | Heavy | |
Main-Hand Weapons | Swords, Maces | |
Off-Hand Weapons | Shields, Swords, Axes | |
Two-Handed Weapons | Staves, Hammers | |
Aquatic Weapons | Tridents, Spears | |
Profession Description – Revenants possess unique ability to summon the powers of the ancient Legendary Figures from the world of Guild Wars, thanks to their skill in using the force of the Mist. They wield powerful auras and can utilize deadly Area of Effect skills that let them support their allies and destroy their enemies while unleashing chaos on the battlefield around them. | ||
Main Profession Gameplay Features | ||
Able to evoke powers of the long deceased Legendary Figures | ||
Able to call in Artillery Strikes | ||
Able to summon Spectral Weapons | ||
Very aesthetically pleasing skill effects | ||
Elite Specializations | ||
Renegade (Path of Fire) – Renegades have an ability to evoke powers of the Kalla Scorchrazor (a powerful Charr), that allows them to bombard their enemies, and summons other Charr that provides Boons to Renegades allies, and disrupts hostiles; Renegades can wield Shortbows. | ||
Herald (Heart of Thorns) – Becoming a Herald allows the Revenant to evoke powers of Glint (a powerful Dragon from first Guild Wars), allowing him to share his Boons with allies, while also providing potent Crowd Control capabilities; Heralds can wield Shields. | ||
The Best Builds | ||
Coming Soon! |
Guardian |
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Combat Roles | Healer, Support, Damage Dealer | |
Equipment | ||
Armor Type | Heavy | |
Main-Hand Weapons | Scepters, Maces, Swords | |
Off-Hand Weapons | Shields, Torches, Focuses | |
Two-Handed Weapons | Staves, Greatswords, Hammers | |
Aquatic Weapons | Spears, Tridents | |
Profession Description – Guardians are devoted protectors of Tyria, known for their ability to channel defensive and protective magic. They utilize the power of their virtues to smite down enemies and defend friendly Targets. Their selflessness leads them to great sacrifices, which pave the way to victory for their allies. Guardians are regarded as the toughest fighters in the game because they possess many very powerful elite and utility skills. | ||
Main Profession Gameplay Features | ||
Gains power from his Virtues | ||
Able to Buff and protect allies | ||
Thanks to strong utility spells and elite skills it is regarded as the most Durable Profession in the Game | ||
Defensive and Protective magic specialist can sacrifice his own defenses in order to empower an ally | ||
Elite Specializations | ||
Firebrand (Path of Fire) – Picking this changes your active abilities, depending on the activated Virtue, it also increases Guardian’s Crowd Control potential and grants a new set of abilities called Mantras; Firebrand can wield Axes. | ||
Dragonhunter (Heart of Thorns) – This spec allows the Guardian to place light and holy traps, and upgrades Virtues. Becoming a Dragonhunter makes a Guardian effective ad medium to long ranges; Dragonhunters can wield Bows. | ||
The Best Builds | ||
Coming Soon! |
END NOTE Picking up the right profession is a difficult task. Players that do not put much thought to it, often end up despising their newly created character, and rerolling as a new profession, wasting a lot of time in the process. We hope that this guide will help you avoid this fate and contribute to your fun, and progressive game experience. Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. We also plan on expanding this guide with further sections, so stay tuned. |
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