Tal Rasha's Star Pact is one of the strongest Wizard builds in Patch 2.6.4. It's on par with other Wizard's build like Firebird Star Pact or Delsere's Magnum Opus Frozen Orb in terms of high GR pushing, but it provides an excellent speed farming variation. If you want to have a smooth transition between GRs and farming Bounties or Keystones, this is a build for you.
To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo
Table of contents
General information
The entire build is based on the Tal Rasha's Elements set:
Thanks to Season 16 global event, where everyone has Ring of Royal Grandeur buff we are allowed to skip Tal Rasha's Amulet and wear Endless Walk set which provides:
While Tal Rasha's gameplay mechanics may seem complex at first, when you get at it, they are nowhere near being hard to master. When using Tal's set you need to use four different elemental attacks to earn a total of 8000% increased damage (2000% for each type of elemental attacks). While at four stacks you need to use different elemental attacks to increase the duration of this buff by 2 seconds.
Tal Rasha's Meteor is about Teleporting between enemies while using Magic Missile to trigger Fire damage, Ray of Frost as Cold damage source, Arcane Torrent as Lightning damage boost and spend all remaining Arcane Power for huge Damage with Star Pact (Meteor's Arcane Rune) during Arcane Power rotation provided by Convention of Elements.
In this build, on top of the Tal set, you are using Deathwish, Nilfur's Boast and Etched Sigil for increased Damage of Meteor while channeling Ray of Frost. In the Cube, we are using The Grand Vizier which amplify Meteors damage even further. Main source of Damage is Star Pact, which uses all remaining Arcane Power, so for fast recovery, we need The Shame of Delsere. Additional Defensive boost provides both Halo of Arlyse and Ancient Parthan Defenders.
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Recommended items
Equipment | |
Head - Tal Rasha's Guise of Wisdom Stat priorities: 1) Increased Meteor Damage 2) Critical Strike Chance 3) Socket 4) Intelligence 5) Vitality 6) Secondary Res. Socket: |
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Chest - Tal Rasha's Relentless Pursuit Stat priorities: 1) Attack Speed 2) Intelligence 3) Vitality 4) Armor 5) Melee/Ranged damage reduction Sockets: |
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Pants - Tal Rasha's Stride |
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Gloves - Tal Rasha's Grasp Stat priorities: 1) Attack Speed 2) Critical Hit Chance 3) Critical Hit Damage 4) Intelligence 5) Secondary Res. |
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Boots - Nilfur's Boast Stat priorities: 1) Increased Meteor Damage 2) Intelligence 3) Vitality 4) Armor 5) Secondary resistance Special power: Increase the damage of Meteor by 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 675-900% |
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Pauldrons - Mantle of Channeling |
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Bracers - Ancient Parthan Defenders Stat priorities: 1) Arcane damage% 2) Critical Hit Chance 3) Intelligence 4) Vitality 5) Secondary res. Special power: Each stunned enemy within 25 yards reduces your damage taken by 9–12% |
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Amulet - The Traveller's Pledge Stat priorities: 1) Arcane damage% 2) Critical Hit Damage 3) Critical Hit Chance 4) Socket 5) Intelligence |
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Ring - The Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence |
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Belt - Tal Rasha's Brace Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) Life% 5) Secondary res. |
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Weapon - Deathwish (for high GR pushing) Stat priorities: 1) Socket 2) High Average Damage 3) Attack Speed 4) Damage% 5) Intelligence Sockets: Special power: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 250-325% |
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Weapon - Aether Walker (speed farming) Stat priorities: 1) Socket 2) High Average Damage 3) Attack Speed 4) Damage% 5) Intelligence Sockets: Special power: Teleport no longer has a cooldown but costs 25 Arcane Power |
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Off-hand - Etched Sigil 1) Increased Meteor damage 3) High average damage 4) Critical Strike Chance 5) Attack Speed 6) Intelligence Special power: Arcane Torrent, Disintegrate, and Ray of Frost also cast one of other damaging Arcane Power Spenders every second and increase the damage of Arcane Power spenders by 125-150% |
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Ring - Convention of Elements Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence Special power: Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison |
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Kanai Cube powers | |
The Grand Vizier Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300-400% |
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The Shame of Delsere Signature Spells attack 50% faster and restore 9–12 Arcane Power |
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Halo of Arlyse Ice Armor now reduces damage from melee attacks by 50–60% and automatically casts Frost Nova whenever the Wizard takes 10% of maximum Life in damage |
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Legendary Gems | |
Bane of the Trapped
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Esoteric Alteration
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Bane of the Stricken
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Recommended skills
Active Skills | |
Arcane Torrent
Hurl a barrage of arcane projectiles that deal 400% damage as Arcane to all enemies near the impact location |
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Teleport Teleport through the ether to the selected location up to 50 yards away Safe Passage For 5 seconds after casting Teleport, the Wizard will take 25% less damage from all sources Main mobility skill and defensive skill |
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Ice Armor Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes. Crystallize Whenever the Wizard is struck by a melee attack, their Armor is increased by 20% for 30 seconds. This effect stacks up to 3 times Used to grant the damage reduction buff from Halo of Arlyse ring and automatic procing Cold Damage from Ice Novas |
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Meteor Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% damage as Fire. The ground it hits is scorched with molten fire that deals 235% damage as Fire over 3 seconds Star Pact Damage type changes to Arcane. In addition to 40 Arcane Power required for the cast, also expends all remaining Arcane Power, increasing the impact weapon damage by additional 20% damage as Arcane for every point of extra Arcane Power consumed Core ability of this build. Meteors are going to be cast both manually by you and while Channeling differnet skills thanks to Etched Sigil |
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Magic Missile Launch a missile of magic energy, dealing 230% damage as Arcane. Conflagrate Changes damage type to Fire, missiles pierce through enemies, and burn them for 130% damage as Fire over 3 seconds instead of dealing instant damage on impact. This effect stacks up to 3 times, being renewed on each application Use only if you need Fire stacks for Tal Rasha buff |
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Ray of Frost
Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 430% damage as Cold and Slows their movement by 60% for 3 seconds. Ray of Frost damage is increased by 405% damage every second, up to a maximum total of 1240% damage as Cold Cold BloodArcane Power cost is reduced to 11 per tick Used as the Cold-type attack to grant Tal's stacks |
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Passive Skills | |
Illusionist Upon taking 15% or more of maximum Life in damage over 1 second resets the cooldowns of Teleport, Slow Time and Mirror Image. Using either of these abilities also increases the movement speed by 30% for 3 seconds. This effect will also be triggered if the damage has been absorbed by any of the Wizard's abilities |
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Astral Presence The Wizard increases their maximum Arcane Power by 20. In addition, their innate Arcane Power regeneration increases by 2.5 per second |
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Arcane Dynamo
Upon casting any Signature spell, gain one charge of Flash of Insight. After 5 Flashes of Insight, the next non-Signature damaging spell deals 60% additional damage. Channeled spells count as single cast if not interrupted. |
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Audacity All damage done to enemies within 15 yards is increased by 30% |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you have suggestions for other Wizard Builds we could make next, please let us know in the comments below.
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