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Shrapnel Ballista Hierophant

Shrapnel Ballista Hierophant

A build that uses Replica Iron Commander to summon 20 Ballista Totems by stacking the Strength Attribute

Strength-stacking Shrapnel Ballista
Hierophant Build

Updated for Patch 3.21

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Guide notes
July 28, 2023
-Build created
Build overview
Tags: [TOTEM] [RANGED] [CHAOS] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

You may be familiar with the Iron Commander Bow, an item that lets you place more Siege Ballistas the more Dexterity you have (for example, from our Siege Ballista Hierophant Guide). This build is in a lot of ways similar to the one using it, but here we've selected the Replica version of the aforementioned Bow instead. Now, you're able to place more Shrapnel Ballistas the more Strenght you have. Shrapnel Ballistas are good against single targets, they fire multiple arrows in a cone, each Arrow capable to Hit the same enemy as the other Arrwos from the same Ballista. This is an exception as most of the skills cannot "shotgun". It is why this build is particularly good against bosses, especially if a Totem fires multiple Arrows. It is then improved by Vengeant Cascade - all the fired Projectiles will return to you hitting the enemy once again. Aim for 2000 to 3000 Strength so that you can summon around 20 of these Ballistas.

We've selected hierophant because of the Ritual of Awakening and Pursuit of Faith Keystones. With these, you can place these Totems really fast, they last longer, and you gain Mana Regeneration, Life Regeneration, and 5% more Damage per Totem, meaning you can simply gain 100% more damage with one Keystone. With notables like Surveillance and Ironwood, you can deal even more damage and gain 3000 flat Armour, as these notable passives scale up with the number of Totems as well, which is exceptionally good here. As is the case with most Strength-stacking builds, you will need Replica Alberon's Warpath boots for added Chaos Damage per Strength, Iron Will Keystone to make the Strength Attack Damage bonus apply to Spell Damage too, and Crown of Eyes to apply this increase in Spell Damage apply to Attack Damage at 150% of its value.

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1. Gameplay

Set up your Totems, they're your only significant damage source. Don't forget to use Frenzy frequently to generate Frenzy Charges. Sniper's Mark and Ensaring Arrow will be cast automatically, which significantly improves your DPS. For a Guard Spell use Molten Shell and for Movement Skill - Flame Dash. As your Auras, choose Determination, Precision, Purity of Elements, and Vitality.


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2. Build's PROS & CONS

PROS
  • extremely high DPS due to multiple Totems, Iron Will, and Crown of Eyes
  • very good at fighting bosses, even more so if they're stationary
  • can run reflect maps as you deal only Chaos Damage
CONS
  • is quite expensive
  • mediocre clear speed, requires setting up totems

 

3. Leveling tips

To level up efficiently, use our Templar Leveling Guide using Totems. It is a very efficient way to level up using Spell Totems, which is the preferable and most optimal route. The build is only good around level 80 or 90.

Bandits:

Kill all three bandits and be rewarded with two additional Skill Points

 

Leveling Skill Trees:

28 Points Passive Tree
Head for the Ancestral Bond Keystone as shown
 

56 Points Passive Tree
Allocate Maximum Life, Mana Reservation Efficiency, and in our case - Fire Damage to use alongside Holy Flame Totem.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

95 Points Final Passive Tree (doesn't include Cluster Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Conviction of Power
  4. Divine Guidance

Pantheon:

Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Yugul: 50% chance to Reflect Hexes, You and your Minions take 50% reduced Reflected Damage; 30% reduced Effect of Curses on you

 

5. Final Gems links

[DPS] Shrapnel Ballista setup
Shrapnel Ballista Shrapnel Ballista - You will be able to place around 20 of these, each capable of hitting a single enemy with more than one projectile from a single skill use. It has a short range.
Withering Touch Withering Touch Support - Hits apply Wither, a stacking debuff that increases Chaos Damage taken.
Chain Chain Support - Attack chains, which increases your clear speed. For boss fights you may replace it with Faster Attacks Support Faster Attacks Support.
Increased Critical Strikes Increased Critical Strikes Support - Increases your Critical Strike Chance, which results in more damage.
Void Manipulation Void Manipulation Support - Grants more Chaos Damage, and inability to deal Elemental Damage, which you can't deal anyway.
Lifetap Lifetap Support - The Skill costs Life instead of Mana and deals more damage.
[UTILITY] Frenzy setup
Frenzy Frenzy - Frenzy grants Frenzy Charge on Hit, but also serves multiple other functions in here.
Rage Rage Support - Divergent Rage is very expensive and generates little to no Rage, but is still useful if you can afford it.
Culling Strike Culling Strike Support - Frenzy will slay any opponent below 10% of their Maximum Life.
Multiple Projectiles Greater Multiple Projectiles Support - Use to fire extra projectiles and hit more enemies.
Lifetap Lifetap Support
Faster Attacks Faster Attacks Support - You can attack with greater haste.
[UTILITY] Mana-reserving setup
Determination Determination - Adds and increases Armour to reduce Physical Damage taken.
Precision Precision - Increases Critical Strike Chance and Accuracy Rating, both are important.
Purity of Elements Purity of Elements - Grants extra Elemental Resistances, and immunity to all Elemental Ailments. Anomalous one grants increased Resistances.
Enlighten Enlighten Support - Linked Skills reserve less Mana.
[UTILITY] Curse setup
Sniper's Mark Sniper's Mark - Projectiles split on impact against the marked enemy, which receives increased Projectile Damage
Mark on Hit Mark on Hit Support - Linked Mark is applied automatically against Rare or Unique enemies.
[UTILITY] Ensnaring Arrow setup
Ensnaring Arrow Ensnaring Arrow - Ensnares enemies so that they take increased Projectile damage and have reduced Movement Speed.
Manaforged Arrows Manaforged Arrows Support - Ensnaring Arrow is cast automatically after spending a certain amount of Mana, but only if your Frenzy is NOT linked with Lifetap Support, you have to spend Mana no it, not Life.
[UTILITY] Molten Shell
Molten Shell Molten Shell - A Guard Spell that mitigates a portion of incoming Hit Damage. it scales up with Armour.
[MOBILITY] Flame Dash
Flame Dash Flame Dash - A simple Movement Skill to dodge or move faster.
[UTILITY] Vitality setup
Vitality Vitality - It simply regenerates your Life over time.
Arrogance Arrogance Support - Vitality Reserves Life instead of Mana.


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6. Gear Setup

It's a Strength-stacking build, so definitely focus on gathering this Attribute. Obviously, make sure that your Resistances are capped, and that you have at least positive Chaos Resistance. Try to also gain Armour and Maximum Life, maybe Life Regeneration. For more damage get Critical Strike Chance, Attack Speed, and of course Strength. Crit Multiplier is redundant as you wear Maligaro's Virtuosity. You will be wearing a lot of Unique items, only your Quiver and Jewelry will be of rare rarity, and it is mostly where you will be able to get Attributes and Resistances. Jewels will be important too, Rare as well as Unique ones. Some extra Dexterity, Intelligence, and Accuracy will probably be needed to run this build.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Strength
  4. Reduced Mana Cost of Skills
  5. Attack Speed
  6. Critical Strike Chance
  7. Chaos Resistance
  8. Accuracy
  9. Attributes
  10. Spell Damage
  11. Added Chaos Damage
  12. Armour
Crown of Eyes(Helmet) Crown of Eyes - Crown of Eyes is a massive upgrade. The Spell Damage gained from Iron Will will be once again transformed into Attack Damage at 150% of its value.
+(300-350) to Accuracy Rating
(120-150)% increased Energy Shield
-30% to Fire Resistance
(0.4-0.8)% of Attack Damage Leeched as Life
(0.2-0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
Helmet enchantments:
Shrapnel Ballista fires an additional Arrow
Replica Iron Commander(Weapon) Replica Iron Commander - The key to this build. It allows you to summon more Shrapnel Ballista Totems the more Strength you have.
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Quiver(Off-hand) Rare Quiver - Quiver may be a source of offensive, as well as defensive modifiers. You can get here Maximum Life with Resistances or Critical Strike Modifiers. and of course Strength.
Min. requirements:
+50 to maximum Life
50 Strength
Optional affixes:
increased Strength (Synthesised Implicit)
Critical Strike Chance with Bows
Elemental Resistances
The Iron Fortress(Body Armour) The Iron Fortress - With enough Strength, The Iron Fortress provides you with a lot of Block Chance. It improves your Maximum Life, Armour, and Strength.
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60-120) to Strength
(80-100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength
Replica Alberon's Warpath(Boots) Replica Alberon's Warpath - Another key component of the build. It adds Chaos Damage to Attack per Strength and disables any other type of damage.
(15-18)% increased Strength
+(180-220) to Armour
+(13-19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Maligaro's Virtuosity(Gloves) Maligaro's Virtuosity - Use these Gloves for their high and fixed Crit Multiplier, Crit Chance, Attack Speed, and Dexterity. Now keep in mind that you won't need Crit Multiplier at all. These Gloves are cheap so get a good Corrupted copy.
+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60-80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Belt(Belt) Rare Belt - On the Belt, get Strength, Maximum Life, and Resistances. You could also aim for the Synthesised Implicit for increased Attributes or increased Strength.
Min. requirements:
+60 to maximum Life
60 Strength
increased Strength (Synthesised Implicit)
+50% to Elemental Resistances
Optional affixes:
Flask modifiers
increased Damage
increased Maximum Life
Eyes of the Greatwolf(Amulet) Eyes of the Greatwolf - Here, you could get two extremely good modifiers. The best ones are increased Attributes, Chaos Damage, Damage, or Maximum Life.
<Two random talisman implicit modifiers>
Implicit Modifier magnitudes are doubled
Corrupted
Amulet(Amulet) Rare Amulet - An Amulet can increase your Strength with its Sythesised Implicit or Warlord's Suffix, where you can also get a modifier for increased Damage per Strength. Other than that, get flat Strength, Resistances, and Maximum Life.
Min. requirements:
+50 to Maximum Life
60 Strength
Optional affixes:
increased Strength (Synthesised Implicit)
Attributes
Global Critical Strike Chance
1% increased Damage per 15 Strength
increased Attack Speed
Recommended Anointments:
Vengeant Cascade
Ring(Ring) Rare Rings - It's a simple case - accumulate as many Attributes and Resistances as you can. For Prefixes, look for Maximum Life. Buying a Cogwork Ring would be a bright idea.
Min. requirements:
50 Maximum Life
+50% Total Elemental Resistances
60 Strength
Optional affixes:
Chaos Resistance
Global Critical Strike Chance
Attributes
Cobalt Jewel(Jewel) Rare Jewels - Here we recommend gaining Maximum Life with Strength, mixed with some other Attributes you're lacking.
Recommended affixes:
Maximum Life
Resistances
Mana Reservation Efficiency
Reduced Mana Cost of SKills
Critical Strike Chance
Attributes
Cluster Jewel(Jewel) Large Cluster Jewel - Get two of these Large Cluster Jewels with bonuses to Strength and increased small nodes' effect. You can also fit it in another attribute or Resistance here.
Recommended affixes:
Added Small Passive Skills have 35% increased Effect
Added Small Passive Skills also grant: +8 to Strength
Added Small Passive Skills also grant: +4 to All Attributes
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Here, get Ancestral Reach to increase Totem Placement Speed, Damage, and Placement Range. Sleepless Sentries notable increases Totem Duration and gives you Onslaught after placing one.
Recommended affixes:
1 Added Passive Skill is Ancestral Reach
1 Added Passive Skill is Sleepless Sentries
Lethal Pride(Jewel) Lethal Pride - Passives around this Jewel will grant extra Strength. Also, aim to enrich your notables with increased Strength.
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
Split Personality(Jewel) Split Personality - Another great opportunity to obtain more Strength. The other modifiers, besides Strength, could increase your Maximum Life or Accuracy Rating.
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
Rain of Splinters(Jewel) Rain of Splinters - Extra Projectiles will massively increase your Damage, as we've established already, multiple projectiles can hit one enemy.
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted
Emperor's Might(Jewel) Emperor's Might - It is a minor improvement to your Strength for its cost, but a notable one nonetheless.
10% increased Damage
3% increased Character Size
(4-6)% increased Strength
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flame & Flesh - Righteous Providence seems like a great addition - it adds 50 Strength and intelligence to then boost your Crit Chance per intelligence point, which is around 200 or 300.
Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh
Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flame
Watcher's Eye(Jewel) Watcher's Eye - On a Watcher's Eye you may go for the Chaos Resistance from Purity of Elements, or Precision's Attack Speed/Crit Chance.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Dying Sun(Flask) Dying Sun - Allows you to fire more Projectiles, which in turn results in more damage and better clear speed. It also reduces Fire Damage Taken which is often useful.
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect

Suggested Flasks:

  1. Life Flask with Bleeding immunity/removal
  2. Diamond Flask with increased Critical Strike Chance
  3. Granite Flask with increased Attack Speed
  4. Quartz Flask with increased Armour
Dying SunDiamond FlaskLife FlaskGranite FlaskQuartz Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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