Updated for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes | |||
January 05, 2023 -Updated for Patch 3.20 October 31, 2023 -Updated for Patch 3.22 |
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Build overview | |||
Tags: [TOTEM] [ELEMENTAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Shockwave Totem is one of the simplest Totem Skills in the game. It summons a Totem that deals Physical Spell Damage in the form of a Nova. As it is common for most of the Totem builds, the best choice is to pick the Hierophant Class with Pursuit of Faith and Ritual Awakening - two immensely beneficial Totem Ascendancy Keystones. Another Hierophant's Passives worth picking are Conviction of Power for eight extra permanent Charges and Arcane Blessing to get a 100% uptime Arcane Surge buff. It's a build that heavily relies on Cold Damage - both offensive and defensive aspects of it. The build is very simple and offers a lot of elbow room when putting together.
The Shockwave Totem initially deals Physical Damage, but after conversion, it should be pure Cold Damage. But that's not all, as Heatshiver Helmet will double that as Fire Damage if you manage to Freeze your opponent, which you shall do without any problems. Chilling and Freezing enemies is also a powerful defensive bonus, especially useful in Forbidden Sanctums where you will be able to constantly stop in motion every Guard. Astral Projector Ring has a big impact on the build playstyle, as it causes your Totems to create a Nova directly on top of enemies. It can be played without it, but the built-in knockback makes it quite annoying.
Freeze is not your only way of survival. On top of a decent Health pool, which easily reaches 4 to 5k, you will have a lot of Armour and Life Regeneration. A combination of Glancing Blows and Tempest Shield will let you almost cap your Block Chance for both Attacks and Spells, while also making you immune to Shocks. Your biggest defense is the Totems themselves - not taking the Hits directly is the greatest form of mitigation available in the game.
You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
It's a default Totem build - you have to place Totems ahead of you, these will target and kill enemies with a little help from Astral Projector. There is a bit more to do during boss encounters, as you will have to cast Assassin Mark once, and activate your Aura linked with Divine Blessing. Other than that, you just have to move around using Shield Charge and Flame Dash.
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PROS |
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CONS |
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We recommend starting with an Elemental Spell Totem, Holy Flame Totem is a perfect candidate as it's available since level 4. You can reach 100% Physical Conversion by equipping Hrimsorrows, which are your end-game Gloves anyway. Continue leveling with Holy Flame Totem until you reach level 40, which is the minimum level to equip the Astral Projector, then you can switch to Shockwave Totems. You can also use it right at level 28, but you will have to play around the knockback more.
For more in-depth tips for leveling with this build you can check out our Leveling Guide using Totems
Suggested leveling Gem setups:
Holy Flame setup | |
Holy Flame Totem - a Spell Totem which fires three Projectiles dealing Physical damage, half of which is converted to Fire | |
Added Fire Damage Support - adds Fire Damage sourced from Physical Damage | |
Combustion Support - increases the Fire Damage and lowers Fire Resistances when you ignite an Enemy. | |
Physical to Lightning Support - converts the remaining half of the Physical Damage into Lightning | |
Controlled Destruction Support - significantly reduces your Critical Strike Chance but grants a lot of Spell Damage instead. | |
Faster Casting Support - grants a lot of Cast Speed for your Totems. |
Utility Gems | |
Elemental Weakness - a Hex that lowers All Elemental Resistances of your enemies | |
Determination - grants you extra flat Armour which is hard to come by without good items early on. | |
Herald of Purity - increases your Physical Damage with Spells | |
Clarity - Clarity increases your mana Regeneration Rate, which is very important | |
Flame Dash - a basic movement Spell to cross gaps and move faster |
Bandits:
We recommend killing all the Bandits for two additional Passive Points.
Leveling Skill Trees:
35 Points Skill Tree
Recommended order: 1) Holy Dominion 2) Light of Divinity 3) Ancestral Bond 4) Arcane Potency 5) Heart and Soul 6) Sovereignty
60 Points Skill Tree
Recommended order: 1) Shaman's Dominion 2) Cruel Preparation 3) Nimbleness 4) Melding 5) Pain Attunement (if you use Petrified Blood) 6) Practical Application
Final Skill Tree:
107 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
122 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Shockwave Totem setup | |
Shockwave Totem - It's your main DPS Skill. A Totem that cast a Nova Spell dealing Physical Damage in the targeted area. It has low Added Damage Effectiveness but very good Cast Speed. You can use a Divergent Quality Gem - at 50% Quality it converts all Physical Damage to Cold. | |
Hypothermia Support - increases your Damage against Chilled enemies and increases your chance to Freeze. | |
Increased Critical Strikes Support - increases Critical Strike Chance for the linked Skills. | |
Increased Critical Damage Support - increases the Critical Strike Multiplier. Works very well with a high Critical Strike Chance. | |
Concentrated Effect Support - reduces your AoE but gives a lot of Damage. You can use Faster Casting Support for faster clear instead. | |
Empower Support - Increases the Gem Level of Shockwave Totem. Doubles the effectiveness of the Skin of Lords' bonus to Gem Levels. |
[UTILITY] Aura setup | |
Zealotry - an Aura that increases Critical Strike Chance for Spells and grants more Spell Damage. Unfortunately, Totems cannot create Consecrated Ground. | |
Divine Blessing Support - linked Aura will not Reserve Mana, but instead, it will have a duration and increased Mana Cost and Aura Effect. | |
Inspiration Support - reduces the Mana Cost of your Aura. Use it if you don't have enough maximum Energy Shield to cast it. |
[UTILITY] Aura setup | |
Determination - our main defensive Aura that grants a lot of flat Armour Rating alongside a powerful More Armour modifier. | |
Hatred - grants a lot of Extra Cold Damage and improves it even more. | |
Petrified Blood - ensures Low Life status by limiting your natural Regeneration up to 50% of maximum Life and distributes part of incoming Damage from Hits as Damage over Time effect. | |
Herald of Purity - improves your Physical Damage with Spells and Attacks. |
[UTILITY] Aura setup | |
Tempest Shield - grants you a lot of Chance to Block Spell Damage and makes you immune to Shocks. | |
Arrogance Support - reserves your Life instead of Mana. With Petrified Blood, you don't lose any effective Life Pool. Use Divergent Quality to improve Reservation Effectiveness. |
[UTILITY] Curse setup | |
Assassin Mark - you have increased Critical Strike and Multiplier against Marked enemy. |
[UTILITY] Guard setup | |
Molten Shell - forms a firey barrier that improves your Armour Rating and absorbs a big amount of Damage. Bind to your Left Click to use it automatically when it's off Cooldown. |
[MOBILITY] Shield Charge setup | |
Shield Charge - performs a charge that scales very well with your Movement Speed and Attack Speed | |
Faster Attacks Support - makes your Shield Charge much faster. |
[MOBILITY] Flame Dash | |
Flame Dash - a simple Movement Spell that allows you to skip terrain gaps. |
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What you're looking for is primarily the Critical Strike Chance and Multiplier for Spells, Cast Speed, Increased or Added Spell, Elemental, or Physical Damage, and the Gem Level of Shockwave Totem. There are plenty of cheap Unique Items that provide amazing DPS boosts, such as Heatshiver or Yoke of Suffering. The Magnate also provides an excellent Damage boost but puts a heavy strain on your Attribute Requirements. There are 3 ways to convert to pure Cold Damage, and using Hrimsorrows is by far the cheapest and easiest. Using Rare Gloves for that purpose yields better results, but dramatically increases the costs. You can mix them with Watcher Eye's Cold Conversion modifier but both ways are quite costly. Increasing the Quality of a Divergent Shockwave Totem Gem to 50%, which can be done via Ashes of the Stars or Dialla's Malefaction, will convert all your damage too. Forbidden Jewels with Inevitable Judgement grant an immense amount of Damage but come with a high price, as a substitute you can spec into Whispers of Doom and use Elemental Weakness on top of your regular Curse Setup. As for the defensives, aim mostly for high Maximum Life, Resistances, and some Armour with Block Chance. You will need 1 Rare Jewel with Mana Reservation Efficiency to use all of your Auras, fortunately, they are quite easy to get nowadays.
Stat priorities on items:
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(Helmet) Heatshiver - you simply can't get a better Helmet on a Cold-based Build. You can get up to 130% of your Cold Damage as Extra Fire Damage if you can Freeze your opponents reliably. | |
(80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
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Helmet enchantment: Shockwave Totem Cast Speed |
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(Weapon) Rare Wand or Sceptre - The best weapon should have two modifiers increasing the Gem Level of your Shockwave Totem and some other offensive mods such as Increased Spell or Elemental Damage, Cast Speed, or Critical Strike Chance and Multiplier. | |
Min. requirements: +1 to Level of all Spell or Physical Skill Gems increased Spell or Elemental Damage Optional affixes: +1 to Level of all Spell or Physical Skill Gems Global Critical Strike Multiplier increased Critical Strike Chance for Spells increased Cast Speed |
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(Off-hand) Rare Shield - you will need a Shaper-influenced Base to get an Additional Summoned Totem Limit. Other than that, look for Cast Speed, Critical Strike for Spells, or more defensive modifiers such as maximum Life, Elemental Resistances, or Block Chance. | |
Min. requirements: +1 to maximum number of Summoned Totems (Shaper's Prefix) Optional affixes: +1 to Level of all Physical Spell Skill Gems maximum Life Elemental Resistances increased Spell or Elemental Damage increased Critical Strike Chance for Spells |
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(Body Armour) Skin of the Lords - As it's often the case with builds that prioritize the Gem Level of the Skill in the main setup, it's one of the best options. You can get one with either of your Keystones to save up Passive Points. | |
Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> |
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(Body Armour) Dialla's Malefaction - It's as good as the Skin of the Lords if not better. You can increase the Gem Level of your Shockwave Totem, and if it's a Divergent Gem, increase its Quality to 50% to completely convert all your Damage to Cold. | |
Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements |
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(Gloves) Hrimsorrow - the easiest way to convert your Damage into Cold. You can get useful Corrupted Implicits like Cast Speed or base Critical Strike Chance for Spells. | |
+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
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(Gloves) Rare Gloves - you will need a total of 60% Physical Damage converted to Cold to make it worthwhile. The remaining Conversion should come from Cold Mastery, Watcher Eye, or Divergent Quality on Shockwave Gem. With that Setup, you can get Chance to Unnerve and some Life and Resistances here. | |
Min. requirements: +50 to maximum Life 60% of Physical Damage Converted to Cold Damage (Implicit and Veiled modifier) Optional affixes: maximum Life Elemental Resistances Chance to Unnerve enemies on Spell Hit increased Damage against Chilled Enemies increased Cast Speed |
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(Boots) Rare Boots - Boots should increase your Movement Speed, Life, and Resistances. You can also craft 100% Freeze Avoidance here. | |
Min. requirements: +60 to maximum Life 25% increased Movement Speed +60% to Elemental Resistances Optional affixes: Chaos Resistance Life Regeneration 100% Chance to avoid being Frozen |
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(Belt) Rare Belt - Try to get as much Maximum Life and Resistances as you can afford. There isn't much to look for so just focus on the basic mods. | |
Min. requirements: +100 maximum Life +70% to Total Elemental Resistances Optional affixes: increased Damage Life Regeneration increased Maximum Life |
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(Belt) Arn's Anguish - You have Conviction of Power, so these 4 Endurance Charges will provide you with bonus damage instead, or rather a 12% chance to deal Triple Damage. | |
(15-25)% increased Stun and Block Recovery +(600-700) to Armour (12-15)% increased maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges |
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(Amulet) Yoke of Suffering - This Amulet provides up to 50% increased Damage Taken on your enemies by allowing you to Shock and another 5% for each Ailment you inflict. Its only downside is the lack of maximum Life. | |
+(10-20)% to Fire Resistance +(10-20)% to Cold Resistance +(20-40)% to Lightning Resistance 30% reduced Duration of Ailments on Enemies (5-10)% chance to Shock Enemies take 5% increased Damage for each type of Ailment you have inflicted on them Your Elemental Damage can Shock |
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(Amulet) Ashes of the Stars - It's one of the best Amulets due to all of its modifiers. The extra Quality may be useful for damage conversion. | |
+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems (10-20)% increased Reservation Efficiency of Skills +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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(Amulet) Replica Dragonfang's Flight - It's quite good, the extra levels will result in tons of extra damage. Other modifiers here are obviously very useful as well. | |
+(10-16) to all Attributes +3 to Level of all <Random Skill> Gems +(10-15)% to all Elemental Resistances (10-15)% increased Reservation Efficiency of Skills Items and Gems have (15-10)% reduced Attribute Requirements |
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Recommended Anointments: Charisma |
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(Amulet) Rare Amulet - prioritize Life, Resistances, and the Gem Level of Shockwave Totem. There are a lot of other extremely useful affixes worth looking into. | |
Min. requirements: +1 to Level of all Spell or Physical Skill Gems +70 Maximum Life +70% to Elemental Resistances maximum Mana Optional affixes: +1 to Level of all Spell or Physical Skill Gems Critical Strike Multiplier Cast Speed Attributes |
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(Ring) Rare Ring - Maximum Life and Elemental Resistances are the most important modifiers. You can also get offensive modifiers such as Cast Speed or Elemental Damage here. | |
Min. requirements: +80 maximum Life +80% to Total Elemental Resistances Optional affixes: increased Cast Speed +1 to Maximum Frenzy Charges Attributes |
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(Ring) Astral Projector - It's one of the mandatory items, mostly because of its unique property which makes your Nova Spells cast at the targeted location. Totem will aim automatically at the enemies making it especially beneficial. | |
+(20-30)% to Lightning Resistance +(30-50) to Intelligence (20-25)% increased Spell Damage 30% chance to Avoid Elemental Ailments Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around you |
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(Jewel) Watcher's Eye - increased Cold Damage from Hatred is the best Damage boost here, but you can also use the Conversion one if you want to use Rare Gloves. | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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(Jewel) Forbidden Flesh & Flame - this combination allows you to get very powerful Inevitable Judgement from Inquisitor Ascendancy, allowing you to ignore Elemental Resistances with Crits. | |
Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh/Flame | |
(Jewel) Grand Spectrum - You can use nearly any three Grand Spectrum Jewels. "+1 to Minimum Frenzy Charges", "15% increased Elemental Damage", and "25% increased Critical Strike Chance" seems like a good combination. | |
25% increased Critical Strike Chance per Grand Spectrum (Cobalt Jewel) +1 to Minimum Frenzy Charges per Grand Spectrum (Viridian Jewel) 15% increased Elemental Damage per Grand Spectrum (Viridian Jewel) |
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(Jewel) Rare Jewels - use your Rare Jewels to get some maximum Life and Resistances or Attributes if needed. Other than that, look for Critical Strike Multiplier for Spells. | |
Recommended affixes: increased maximum Life Attributes Resistances Cast Speed Critical Strike Multiplier |
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(Jewel) Large Cluster Jewel - Physical Damage modifiers are the best ones here, as they have significantly higher values than Elemental modifiers. | |
Recommended affixes: 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Iron Breaker 1 Added Passive Skill is Furious Assault |
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(Jewel) Medium Cluster Jewel - Sleepless Sentries Notable will grant you a nearly permanent Onslaught Buff. Supplement it with any useful Totem Notable. For your second Cluster Jewel, use the Critical Strike one. | |
Recommended affixes: 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Sleepless Sentries 1 Added Passive Skill is Snaring Spirits |
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(Flask) Bottled Faith - increases your Damage, Critical Strike Chance, and creates a massive Consecrated Ground. You can enchant it for Increased Effect since you need it only on Bosses. | |
(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(Flask) Taste of Hate - it's a very good Flask that improves your Physical and Cold Damage mitigation while also giving you an extra chunk of Damage. | |
(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
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