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Pyroclast Mine ES/Low-Life Saboteur Build

Pyroclast Mine ES/Low-Life Saboteur Build

An alternative approach to the Miner/Saboteur archetype based on Pyroclast Mine Spell and Shavronne's Wrappings

Pyroclast Mine
Energy Shield/Low-Life
Saboteur Build

Updated for Patch 3.17

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Guide notes
June 24, 2020
-Updated for Patch 3.11
March 2, 2022
-Updated for Patch 3.17
Build overview
Tags: [MINE] [ELEMENTAL] [LOW LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Pyroclast Mine is one of the Mines introduced in Patch 3.8 which offers very high damage and wide area coverage with multiple Fire Projectiles covering your screen in chaotic explosions. Pyroclast Mine is actually a Nova Spell, the fiery Projectiles are cast outward of the Mine's location. With that in mind, you can equip Astral Projector Unique Ring - the Ring makes "Nova Spells Cast at the targeted location instead of around you". In the case of your Mines, the Target Location is an enemy, so all the Projectiles created by the Mine will land on an enemy. It's an exceptionally good Skill to deal with bosses. You can use Skitterbots to automatically activate Mines you throw. 

This build is based on Low-Life/Energy Shield variation based on Shavronne's Wrappings Unique Body Armour, Prism Guardian, and Presence of Chayula so that you can use extra Auras to boost your damage and defenses. Obviously, you are picking up the Saboteur Class, which is heavily oriented on Mines and Traps, and its Passives increase Mines Damage, Throwing, and Detonating frequency. 

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1. Gameplay

As a Miner you will throw Mines that once detonated, will trigger powerful Spells. When using this build, you will also Summon Skitterbots, which will periodically detonate your Mines for extra Casts since Mines Detonated by Skitterbots will automatically rearm. This build is based on Pyroclast Mine which fires multiple projectiles that deal very high Fire Damage in an Area. This is your primary Spell used on most occasions. Your Passive Skills are Skitterbots, Discipline, Determination, Anger, Zealotry, Clarity, and Herald of Ash. For boss fights use Arcanist Brand to cause Combustion, and Bear Trap to immobilize the target and increase its received damage. You can also use a Golem, like for example a Chaos Golem for better defensives. for a Curse use Sniper's Mark - it increases the Projectile Damage.

For the defenses, this build utilizes several defensive mechanics which include high Maximum Energy Shield, undisturbed Energy Shield Regeneration thanks to Wicked Ward, and reduced damage dealt by enemies with the use of Destructive Apparatus Passive.

Full gameplay video:

 


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2. Build's PROS & CONS

PROS
  • insane burst DPS which simply melts stationary Bosses
  • all content viable on a reasonable budget
  • solid defenses with permanent Stun immunity
  • great AoE
  • immune to Damage Reflection
CONS
  • requires several expensive Unique Items
  • needs leveling up as Hybrid Life/ES character and refunding a bunch of Passives around level 70

 

3. Leveling tips

When it comes to dealing damage, Saboteurs are extremely powerful. Your damage will come mainly from Passives and Skill Gems, so, for the most part, you will have to focus on defensive Rare gear when leveling, which will help you stay alive. Also, Mana Management may be a little bit harsh early on, so it's recommended to get some of the Uniques listed which helps greatly. However, you will be required to level up your character based on Life or hybrid Life/Energy Shield during the questing part. It's recommended to stick mainly to Life equipment until you can afford Shavronne's Wrappings and respec around level 70. We have included two Passive Trees at level 68, one before, and another after the respec. Below you will find the base Gem setups for the leveling part, obviously, if you reach higher levels and get more Sockets in your Items, just fill them in with appropriate Support Gems.

Suggested leveling Gem setups:

Stormblast Mine
Stormblast Mine Stormblast Mine - the first Mine Spell which becomes available for the Saboteur Class. Since Pyroclast Mine requires level 28 to use, we will stick to this Spell for the first levels
Added Lightning Damage Support Added Lightning Damage Support - adds extra flat Lighting Damage to Supported Spells
Swift Assembly Support Swift Assembly Support - gives you a chance to Throw additional Mines with each cast. It's also one of the Support Gems used in the final build so it's a good idea to start leveling it up early
Trap and Mine Damage Support Trap and Mine Damage Support - increases the damage of your Mines
Pyroclast Mine setup
Pyroclast Mine Pyroclast Mine - primary Spell used in this build. It deals massive Fire/Projectile Damage when detonated
Inspiration Support Inspiration Support - I have found this Support Gem extremely useful during the leveling since on top of increasing your DPS, it reduces the Mana Cost of Supported Skills. After switching to the final build just link this Gem to Icicle Mines
Trap and Mine Damage Support

Trap and Mine Damage Support - increases the damage of your Mines

Controlled Destruction Support Controlled Destruction Support - greatly increases Spell Damage at the cost of slightly reducing your Critical Hit Chance
Utility Gems
Clarity Clarity - increases your Mana Regenerated per second which is extremely important for Saboteurs
Summon Skitterbots Summon Skitterbots - mandatory Skill in this build. Skitterbots will help Detonate Mines and increase your Mine Damage. They also Chill and Shock nearby enemies
Herald of Ice

Herald of Ice - will add Cold Damage to your Spells and cause AoE explosions when you kill Frozen enemies. On lower levels, you won't have enough Mana to sustain both Heralds so it's much better to use the Ice one for the amazing clear speed bonus

Bandits:

We recommend killing all the Bandits for two extra Passives

Leveling Skill Trees:

33 Points Skill Tree
Priorities: 1) Blood Siphon 2) Saboteur 3) Elemental Focus 4) Soul Siphon 5) Successive Detonations 6) the Mine Cluster

63 Points Skill Tree
Priorities: 1) Soul Thief 2) Blood Drinker 3) Melding 4) Cruel Preparation 5) Influence

Below you will find two Passive Trees for around level 70 characters, before and after transitioning into full Energy Shield

77 Points Skill Tree  (Hybrid's "final moment")

Priorities: 1) Destructive Apparatus 2) Arcane Potency 3) Purity of Flesh 4) Sovereignty

86 Points Skill Tree  (Energy Shield transition)

Recommended leveling items:

LifesprigLifesprig - very popular leveling Wand which grants a high Spell Damage bonus and increases your Life and Mana
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
 
Axiom PerpetuumAxiom Perpetuum - one of the best leveling weapons for Spell Casters which will work wonders for at least 20 levels
12% increased Elemental Damage
Adds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
PraxisPraxis - helps with Mana Management. If you can afford it, make sure to get one as soon as you can equip it
+(20-25) to maximum Mana
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Victario's FlightVictario's Flight - this pair of Boots grant a high Movement Speed bonus and an efficient Mana Recovery mechanic
+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed for you and nearby Allies

 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

88 Points Final Skill Tree
115 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Bomb Specialist
  2. Explosives Expert
  3. Pyromaniac
  4. Demolitions Specialist

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%, 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Shakari You cannot be Poisoned while there are at least 3 Poisons on you, 50% less Duration of Poisons on You

 

5. Final Gems links

[DPS] Pyroclast Mine setup
Pyroclast Mine Pyroclast Mine - primary Spell used in this build. It offers insane burst damage with a decent AoE
Trap and Mine Damage Support Mine and Trap Damage Support - grants a very high bonus to Trap and Mine Damage
Minefield Support Minefield Support - makes you throw extra Mines with each Cast
Increased Critical Strikes Support Increased Critical Strikes Support - increases your Critical Strike Chance
Inspiration Support Inspiration Support - reduces the Mana Cost of your Mines and increases their Elemental Damage and Critical Strike Chance
Fire Penetration Support Fire Penetration Support - you deal more Fire Damage by Penetrating Fire Resistance, use Awakened Version to inflict Exposure
[UTILITY] Flame Dash
Flame Dash Flame Dash - the best Spell Caster Movement Skill which will also grant Arcane Surge buff with each Cast
Arcane Surge Arcane Surge Support - grants a buff that increases your Spell Damage and Mana Regeneration Rate with each cast - just make sure to stop upgrading this Gem at level 7
[UTILITY] Auras setup
Skitterbots Summon Skitterbots - a mandatory addition to this build. Skitterbots will increase your DPS output by occasionally detonating Mines for additional explosions
Enlighten Support Enlighten Support - increases Mana Reservation Efficiency for linked Spells
Discipline Discipline - increases your maximum Energy Shield. You can also use Vaal Gem for some extra defensive utility
Determination Determination - increases and adds more Armour
[UTILITY] Life-Reserving Auras setup
to be socketed in Prism Guardian
Zealotry Zealotry - grants increased Spell Damage and Critical Strike Chance
Clarity Clarity - increases Mana Regeneration Rate
Anger Anger - adds Fire Damage to Attack and Spells
[UTILITY] Herald of Ash
Herald of Ash Herald of Ash - it helps with clearing maps, as the enemies you kill Explode causing other opponents to burn, it also grants you more, and increased Fire Damage
[UTILITY] Bear Trap
Bear Trap Bear Trap - enemies that are affected by it take increased Mine Damage, and are slowed down by 75% after being locked down in place
[UTILITY] Sniper's Mark setup
Arcanist's Brand Arcanist's Brand - cast all the linked Spells while being attached to an enemy
Sniper's Mark Sniper's Mark - Grants Flask Charges, increases Projectile Damage the enemies receive, and the projectiles are split into four
Combustion Support Combustion Support - enemies that are Ignited by the linked Spells have reduced Fire Resistance
[UTILITY] CwDT setup
Molten Shell Molten Shell -  a Guard Spell that reduces the damage you take for a while
Summon Chaos Golem Summon Chaos Golem - you can use almost any Golem, the Chaos one grants you Physical Damage Reduction
Cast when Damage Taken Cast when Damage Taken - linked Spells will activate once you take a certain amount of damage


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5. Gear Setup

In this section, you will find all the required and recommended Items for this Pyroclast Mine Saboteur Build. Unlike other typical Miner/Saboteur builds (for example our Icicle Mine Saboteur Build) this one has slightly higher item requirements. Luckily enough, this doesn't significantly increase this build's budget, but certainly makes it less viable for a League Starter or Solo Self Found mode. 

 

Stat priorities on items:

  1. Energy Shield
  2. Elemental Resistances
  3. Spell or Fire Damage
  4. Critical Strike Multiplier
  5. Critical Strike Chance for Spells
  6. Mana/Mana Regeneration Rate
Rare Helmet(Helmet) Rare Helmet - primarily you should aim at high defensive bonuses, but the extra damage is also nice which can be achieved by reducing Fire Resistance of nearby enemies
Min. requirements:
140 maximum Energy Shield
60% Total Elemental Resistances
Optional affixes:
Nearby enemies have -#% to Fire Resistance
Adds Fire Damage to Spells
Socketed Gems are Supported by level # Trap and Mine Damage
Attributes
Helmet enchantment:
Pyroclast Mine fires 2 additional Projectiles
Pyroclast Mine deals 40% increased Damage
Shavronne's Wrappings(Body Armour) Shavronne's Wrapping - the only must-have item in this build, and also most likely the most expensive one. It is the foundation of all Low-Life builds, causing Chaos Damage to not bypass Energy Shield
(3-10)% increased Spell Damage
(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy Shield

Rare Sceptre(Weapon) Rare Spectre or Wand - aim for high Fire/Spell Damage bonus, Spell Crit. Chance, and Added Fire Damage to Spells. The higher stats combined the better.

Min. requirements:
60% increased Fire Spell Damage
90% increased Critical Strike Chance for Spells
25 added Fire Damage to Spells
Optional affixes:
Attacks with this Weapon Penetrate #% Fire Resistance
increased Mine Throwing Speed
Doryani's Catalyst(Weapon) Doryani's Catalyst - this will work just fine in this build giving us all the important stats
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65-85) to (100-160) Physical Damage
(11-15)% increased Attack Speed
(6-10)% increased Cast Speed
(30-40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80-100)% increased Elemental Damage
Prism Guardian(Shield) Prism Guardian - you can sockets your Auras here, these will Reserve your Life instead of Mana, but you won't need it anyway
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental Resistances
Boots(Boots) Rare Boots - again, aim for high Movement Speed and defensive stats
Min. requirements:
120 maximum Energy Shield
70% Total Elemental Resistances
25% increased Movement Speed
Optional affixes:
Attributes
Sin Trek(Boots) Sin Trek - a great option with high Base Energy Shield, extra Dexterity, and unique affix that makes enemies unable to Leech Mana from us
+(20-30) to Dexterity
+(20-30) to Intelligence
(80-100)% increased Evasion Rating
+(100-150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Boot enchantment:
Adds 45 to 68 Fire Damage if you've Killed Recently
Stygian Vise(Belt) Rare Belt - you can use any base, but Stygian Vise with the extra Abyssal Socket will be the best option. For more defenses, you can also use Crystal Belt (possibly with 100+ Maximum Energy Shield).
Min. requirements:
50 maximum Life
50 maximum Energy Shield
80% Total Elemental Resistances
Optional affixes:
increased Damage
Strength
Rare Amulet(Amulet) Rare Amulet - will do just fine until you can afford the Presence of Chayula
Min. requirements:
35 Energy Shield
15% maximum Energy Shield
30% increased Global Critical Strike Multiplier
Optional affixes:
Spell Damage
Elemental Resistances
Attributes
Presence of Chayula(Amulet) Presence of Chayula - The BiS Amulet we can use for this build. It grants a very high bonus Energy Shield and gives us permanent Stun Immunity.
+(10-16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Amulet anointment:
Efficient Explosives
Charisma
Moonstone Ring(Ring) Rare Ring - Most bases will do depending on what you want to maximize. Moonstone Rings will provide the highest ES, Diamond/Opal can give you some extra damage.
Min. requirements:
50 maximum Energy Shield
40 maximum Mana
35 Strength/Dexterity
Optional affixes:
Elemental Resistances
Astral Projector(Ring) Astral Projector - this Ring is very important, the Pyroclast explosions will be created directly at the enemy location, allowing significantly more projectiles to hit your target
+(20-30)% to Lightning Resistance
+(30-50) to Intelligence
(20-25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
Circle of Anguish(Ring) Circle of Anguish - it can be used to boost your damage by enhancing the Herald of Ash, try to get one increasing the Buff Effect
<One to three random Synthesis implicit modifiers>
+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
<Two Random Herald of Ash modifier>
ES Gloves(Gloves) Rare Gloves - prioritize defensive stats including high Energy Shield and Elemental Resistances
Min. requirements:
140 Energy Shield
80% Total Elemental Resistances
Optional affixes:
Spell Damage (Fingerless Silk Gloves only)
Damage during any Flask Effect
Large Cluster Jewel(Jewel) Large Cluster Jewel - these are used mainly to fit more Medium Cluster Jewels into your build, but some to the Notables are still good nonetheless
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Sadist
1 Added Passive Skill is Widespread Destruction
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Cluster Jewel offers some nice Passives related to Mines which can't be obtained otherwise. It's recommended to use three or four of these in this build.
Recommended affixes:
1 Added Passive Skill is Surprise Sabotage
1 Added Passive Skill is Expert Sabotage
1 Added Passive Skill is Expendability
1 Added Passive Skill is Guerilla Tactics
Cobalt Jewels(Jewel) Rare Jewels - should also provide increases to Energy Shield and Damage
Recommended affixes:
maximum Energy Shield
Mine/Projectile Damage
Critical Strike Multiplier
Attributes
Energy from Within(Jewel) Energy from Within - socket it below the Melding Passive to give us approximately 20% increased maximum Energy Shield
(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Watcher's Eye(Jewel) Watcher's Eye - you're using a lot of Auras so there is a lot of mods to choose from, look at the available options and get these you need the most
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Atziri's Promise(Flask) Atziri's Promise - grants a very high DPS bonus and it's pretty much the most cost-effective Flask in the game
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
Kiara's Determination(Flask) Kiara's Determination - use it for a complete Immunity to many Ailments and Curses
Immune to Freeze, Chill, Curses and Stuns during Flask Effect
(80-60)% reduced Duration
Rumi's Concoction(Flask) Rumi's Concoction - use it for more Armour and Block Chance against Attacks and Spells
+1500 to Armour
+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect
Dying Sun(Flask) Dying Sun - it's used for the "Skills fire 2 additional Projectiles during Flask Effect" line, one of the best Flasks to have
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect
Other suggested Flasks:
  1. Saturated Mana Flask of Staunching for Bleeding immunity
  2. Ample Quicksilver Flask of Adrenaline
Atziri's PromiseRumi's ConcoctionKiara's DeterminationDying SunQuicksilver Flask


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We hope that you will enjoy playing our Pyroclast Mine Saboteur build, and as always, we are looking forward to your feedback. We would love to hear your suggestions about which build should we work on next. Let us know in the comments below. 

Pictures used in this article are the intellectual property of Grinding Gear Games

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