- All starting Weapons now deal Splash Damage, but their quality is lowered - new characters will start with Low Quality, Damaged, Cracked, or Crude Weapons.
- This will make the first few minutes of a new melee character much less painful.
- Thanks to the lowering of starting weapon quality, you will still want to upgrade your weapons as fast as possible despite the fact that they deal splash damage now.
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- Staff Mods are now fixed and their roll tables are improved - You can no longer get the deleted Skills and the new Skills introduced in PD2 are now added to roll tables. Moreover, you can now get ANY Staff Mod, for the appropriate Class, on any Staff-type Item that meets the skill's level requirements.
- All Skills now stay in the pool - you can now roll Level 1 Skills on high-level Staves.
- This Rule also applies to Class Items - For example, you can now get Whirlwind, Frenzy, or Leap Attack on Barbarian Helmets.
- This change effectively buffs all Crafted Staves/Wants/Class Items etc.
- The staff's required level is 7 levels higher than the highest level Skill Mod it provides. For example, a Level 37 Staff can spawn any Skill for the appropriate Class, and a Staff that adds a Level 1 Skill will require at least level 8 to use.
- All Staff Mods are weighted equally, so the chances of getting each one are exactly the same.
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- A flat Faster Cast Rate bonus was added to EVERY Staff:
- All Normal Difficulty Staves now have a +10% Faster Cast Rate.
- All Nightmare Difficulty Staves now have a +30% Faster Cast Rate.
- All Hell Difficulty Staves now have a +50% Faster Cast Rate.
- If you upgrade a Staff (from Normal to Nightmare version etc.), you will get the FCR Increase!
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- Infinity Runeword was substantially buffed - It now has a +35% base Faster Cast Rate and gives +3 to Cyclone Armor (without Class requirements).
- This Cyclone Armor Mod will, most likely, work the same as Blink works on the Enigma (so, X charges and 1 charge recovers every X seconds).
- Previously, it was a Level 21 Cyclone Armor with 30 Charges that were not recharging by themselves.
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- Doom Runeword was buffed - it now adds +25% Faster Cast Rate and can be inscribed into a Staff.
- This is a substantial buff to all Cold-based Sorc builds as Doom already lowers enemy Cold Resistance by up to 60%.
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Note: Because of the above Staff-related changes, hitting 200 FCR will be much, much easier with a Staff. The balancing factor here is simple - you either have a massive FCR boost from a Staff, or you use a Shield and can block attacks. |
- All Elemental Damage mods were rebalanced:
- Damage values were adjusted.
- Poison Damage Mods on spawned items were normalized - from now on, every Poison Damage mod will deal its damage over the same period of time (most likely 3 seconds).
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- "Attackers Take Damage" mechanics were improved and Mods that add these kinds of effects were rebalanced - These effects will now proc when you Block an attack or when the enemy misses you because of your high Defense stat. Moreover, these effects will now also proc from enemy RANGED attacks, however, they will still only proc from the physical ones.
- This is a substantial indirect buff to the Spirit of Barbs (because it gives a Thorns-like effect to all party members and minions).
- This change makes reflect builds actually possible.
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- Chance to Block and Defense stats of Ward and Aegis Shields were increased - From now on, these two shields actually offer some advantages over the Monarch Which was the only viable end-game shield base previously.
- From now on, higher Str requirements = better Block and Defense - you are no longer punished for choosing a shield with higher stat requirements.
- This change also affects Unique Shields with Ward and Aegis bases and Runewords inscribed into these two Shields.
- It is an indirect buff to Shield Runewords, like the Spirit Shield.
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- Safety Shields (Crafts) were nerfed - Damage Reduction value on them was lowered by half.
- The new Max is 10% (it was 20% previously),
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- Many Mods that were specific to Magic-Quality Items were added to Rare Items' Mod Pool. Moreover, multiple new Mods were added while some others were rebalanced - This change is a very substantial buff to ALL Rare-quality items. Also, it increases Rare variety and makes Rares worth picking up for once.
- Magic Items will still be viable - for example, if you want a +3 Skills Amulet, you will still use a Magic-quality one.
- These changes also affect Rare Jewels - from now on, Rare Jewels can be extremely strong (if you roll well, that is).
Here is a list of all new Mods and the already existing ones affected by this change:
|
Mod Name |
Mod Effects, Item Restrictions, and Level Requirements |
THE FOLLOWING MODS NOW SPAWN ON RARE AND MAGIC ITEMS |
Amicae |
- Effect: Damage Reduced by 8-15
- Can Spawn on: Shields(51*), Circlets(51), Body Armors(51),
*Level Requirement.
|
Magus |
- Effect: +20% Faster Cast Rate
- Can Spawn on: Body Armors(29), Shields(20), Scepters(29),
|
Apprentice |
- Effect: +10% Faster Cast Rate
- Can Spawn on: Body Armors(20), Belts(29), Gloves(29), Shields(20),
|
Defending |
- Effect: 5-10% Reduced Damage
- Can Spawn on: Belts(40), Shields(20), Body Armors(20),
|
Protecting |
- Effect: 10-15% Reduced Damage
- Can Spawn on: Shields(40), Body Armors(40),
|
Guardianship |
- Effect: 15-20% Reduced Damage
- Can Spawn on: Shields(60), Body Armors(60),
|
Nirvana |
- Effect: +21-30 Dexterity
- Can Spawn on: Crossbows(72), Circlets(72), Bows(72), Amulets(72),
|
Enlightenment |
- Effect: +21-30 Energy
- Can Spawn on: Wands(41), Orbs(41), Staves(41), Circlets(41), Amulets(41),
|
Fortune |
- Effect: 16-25% Better Chance of Getting Magic Items
- Can Spawn on: Rings(42), Gloves(16), Amulets(16), Boots(16), Circlets(16),
|
Fortuitous |
- Effect: 11-15% Better Chance of Getting Magic Items
- Can Spawn on: Rings(42), Amulets(12), Circlets(12),
|
Negation |
- Effect: 4-6 Magic Damage Reduced
- Can Spawn on: Orbs(42), Body Armors(41), Shields(41), Amulets(42), Circlets(41/42 - not yet specified),
|
Butchery |
- Effect: +21-40 to Maximum Damage
- Can Spawn on: Weapons(35),
|
Carnage |
- Effect: +11-15 to Maximum Damage
- Can Spawn on: Jewels(25),
|
Vermilion |
- Effect: +11-15 to Maximum Damage
- Can Spawn on: Jewels(58),
|
Performance |
- Effect: +9-(13-Rings, Circlets, Amulets)14 to Minimum Damage
- Can Spawn on: Rings(81), Circlets(81), Amulets(81), Weapons(48),
|
Ruby |
- Effect: 31-40% Enhanced Damage
- Can Spawn on: Jewels(66),
|
Pestilent |
- Effect: Adds +274 Poison Damage over 6 Seconds
- Can Spawn on: Weapons(50),
|
Transportation |
- Effect: 30% Faster Run/Walk and 80-90% Slower Stamina Drain
- Can Spawn on: Boots(65),
|
Revivification |
- Effect: Replenish Life +11-15
- Can Spawn on: Scepters(38), Circlets(38), Amulets(38),
|
Elephant |
- Effect: (+0.5 per Character Level) 0.5-49.5 to Life and (+0.25 per Character Level) 0.25-24.75 to Mana (Based on Character Level)
- Can Spawn on: Druid Pelts(37), Helmets(37), Circlets(37),
|
Colossus |
- Effect: +41-60 to Life
- Can Spawn on: Amulets(30), Belts(30), Body Armors(30), Barbarian Helmets(30), Shields(75), Druid Pelts(75), Circlets(30),
|
Squid |
- Effect: +61-80 to Life
- Can Spawn on: Belts(40), Body Armors(40), Barbarian Helmets(40), Circlets(40),
|
Whale |
- Effect: +81-100 to Life
- Can Spawn on: Belts(50), Body Armors(50), Barbarian Helmets(50), Circlets(50),
|
Centaur |
- Effect: (+0.75 per Character Level) 0.75-74.25 to Life (Based on Character Level)
- Can Spawn on: Druid Pelts(20), Body Armors(20), Barbarian Helmets(20),
|
Swords |
- Effect: Attacker Takes Damage of 10-20
- Can Spawn on: Shields(47), Circlets(47), Body Armors(47),
|
Turquoise |
- Effect: +16-20 to Mana
- Can Spawn on: Jewels(29),
|
Bahamut's |
- Effect: +91-120 to Mana
- Can Spawn on: Rods(45), Rings(45), Amulets(45), Orbs(45), Circlets(45),
|
Memory |
- Effect: (+0.75 per Character Level) 0.75-74.25 to Mana (Based on Character Level)
- Can Spawn on: Druid Pelts(20), Amulets(20), Circlets(20),
|
Argent |
- Effect: +61-100 to Attack Rating
- Can Spawn on: Jewels(44),
|
Artisan's |
- Effect: Adds 3 Sockets
- Can Spawn on: Body Armors(33), Shields(33), Weapons(33),
|
Lancer's |
- Effect: +3 to Javelin and Spear Skills (Amazon only)
- Can Spawn on: Amazon Specific Spears(60), Amulets(20), Magic Circlets,
|
Spearmaiden's |
- Effect: +2 to Javelin and Spear Skills (Amazon only)
- Can Spawn on: Gloves(40), Spears(40), Amulets(20), Circlets(20),
|
Harpoonist's |
- Effect: +1 to Javelin and Spear Skills (Amazon only)
- Can Spawn on: Gloves(20), Spears(20), Amulets(20), Circlets(20), Grand Charms(50),
|
Archer's |
- Effect: +3 to Bow and Crossbow Skills (Amazon only)
- Can Spawn on: Bows(60), Crossbows(60),
|
Magekiller's |
- Effect: +1 to Assassin Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Slayer |
- Effect: +1 to Barbarian Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Shaman's |
- Effect: +1 to Druid Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Maiden's |
- Effect: +1 to Amazon Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Summoner's |
- Effect: +1 to Necromancer Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Angel's |
- Effect: +1 to Sorceress Skill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Monk's |
- Effect: +1 to PaladinSkill Levels
- Can Spawn on: Helmets(30), Shields(30), Body Armors(30),
|
Triumphant |
- Effect: +1 to Mana After Each Kill
- Added to: Body Armors, Shields, and Helmets,
|
Aureolic |
- Effect: +1-3 Mana After Each Kill
- Added to: Body Armors, Shields, and Helmets,
|
Victorious |
- Effect: +2-5 Mana After Each Kill
- Added to: Body Armors, Shields, and Helmets,
|
Blood Letting |
- Effect: +1 Life After Each Kill
- Added to: Rings, Weapons, Body Armors, Shields, and Helmets,
|
Blood Sucking |
- Effect: +1-3 Life After Each Kill
- Added to: Rings, Weapons, Body Armors, Shields, and Helmets,
|
Murderous |
- Effect: +2-5 Life After Each Kill
- Added to: Rings, Weapons, Body Armors, Shields, and Helmets,
|
THE FOLLOWING MODS HAVE BEEN ADDED TO RARE GLOVES AND BODY ARMORS |
Iron |
- Effect: +21-40 to Attack Rating
- Can Spawn on: Circlets(4), Rings(4), Weapons(4), Chest Armors(4), Gloves(4),
|
Steel |
- Effect: +41-60 to Attack Rating
- Can Spawn on: Circlets(8), Rings(8), Weapons(8), Chest Armors(8), Gloves(8),
|
Silver |
- Effect: +61-80 to Attack Rating
- Can Spawn on: Circlets(12), Rings(12), Weapons(12), Chest Armors(12), Gloves(12),
|
Gold |
- Effect: +81-100 to Attack Rating
- Can Spawn on: Circlets(17), Rings(17), Weapons(17), Chest Armors(17), Gloves(17),
|
Platinum |
- Effect: +101-120 to Attack Rating
- Can Spawn on: Circlets(22), Rings(22), Weapons(22), Chest Armors(22), Gloves(22),
|
THE FOLLOWING MODS HAVE BEEN ADDED TO CHEST ARMORS |
Radiance |
- Effect: +3 to Light Radius, +30-60 Attack Rating
- Can Spawn on: Chest Armors(15), Amulets(15), Bows(15), Crossbows(15), Rods(15), (Helmets(15), Rings(15),
|
Clarity |
- Effect: +4 to Light Radius, +60-120 Attack Rating
- Can Spawn on: Chest Armors(25), Amulets(25), Bows(25), Crossbows(25), Rods(25), (Helmets(25), Rings(25),
|
Divinity |
- Effect: +5 to Light Radius, +120-240 Attack Rating
- Can Spawn on: Chest Armors(42), Amulets(42), Bows(42), Crossbows(42), Rods(42),
|
Sun |
- Effect: +5 to Light Radius, 5% Bonus to Attack Rating
- Can Spawn on: Chest Armors(17), Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helmets(17), Rings(17), Rods(17),
|
Sunset |
- Effect: +5 to Light Radius, 10% Bonus to Attack Rating
- Can Spawn on: Chest Armors(22), Amulets(22), Bows(22), Crossbows(22), Gloves(22), Helmets(22), Rings(22), Rods(22),
|
Perfection |
- Effect: +16-20 to Dexterity
- Can Spawn on: Shields(75), Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75), Chest Armors(60),
|
THE FOLLOWING MODS HAVE BEEN ADDED TO RARE HELMETS |
Chance |
- Effect: 5-15% Better Chance of Getting Magic Items
- Can Spawn on: Helmets(12),
|
Fortune |
- Effect: 16-25% Better Chance of Getting Magic Items
- Can Spawn on: Helmets(16),
|
Leech |
- Effect: 3-4% Life Stolen per Hit
- Can Spawn on: Helmets(14),
|
Bat |
- Effect: 3-4% Mana Stolen per Hit
- Can Spawn on: Helmets(14),
|
Bronze |
- Effect: +10-20 to Attack Rating
- Can Spawn on: Helmets(1),
|
Iron |
- Effect: +21-40 to Attack Rating
- Can Spawn on: Helmets(4),
|
Steel |
- Effect: +41-60 to Attack Rating
- Can Spawn on: Helmets(8),
|
Silver |
- Effect: +61-80 to Attack Rating
- Can Spawn on: Helmets(12),
|
Gold |
- Effect: +81-100 to Attack Rating
- Can Spawn on: Helmets(17),
|
Platinum |
- Effect: +101-120 to Attack Rating
- Can Spawn on: Helmets(22),
|
Arcadian |
- Effect: +51-100 to Attack Rating against Demons, +26-50% Damage to Demons
- Can Spawn on: Helmets(15),
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THE FOLLOWING MODS HAVE BEEN ADDED TO AMAZON-SPECIFIC MAGIC AND RARE WEAPONS |
Piercing |
- Effect: 10% Faster Run/Walk
- Can Spawn on: Boots(12), Circlets(12), Amazon-Specific Weapons(12),
|
Haste |
- Effect: 20% Faster Run/Walk
- Can Spawn on: Boots(22), Circlets(22), Amazon-Specific Weapons(22),
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THE FOLLOWING MODS HAVE BEEN ADDED TO RARE AND MAGIC SHIELDS |
Precision |
- Effect: +10-15 to Dexterity
- Can Spawn on: Shields(60), Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Chest Armors(60), Boots(60),
|
Perfection |
- Effect: +16-20 to Dexterity
- Can Spawn on: Shields(75), Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75), Chest Armors(60),
|
Chromatic |
- Effect: +21-30% All Resistances
- Can Spawn on: Shields(50),
|
Giant |
- Effect: +10-15 to Strength
- Can Spawn on: Shields(59), Amulets(42), Belts(42), Melee Weapons(59), Circlets(42), Gloves(59), Rings(55), Chest Armors(55), Hammers(42), Clubs(42), Scepters(55), Rings(55),
|
Titan |
- Effect: +16-20 to Strength
- Can Spawn on: Shields(74), Amulets(58), Belts(58), Circlets(58), Rings(74), Chest Armors(74), Hammers(58), Clubs(42), Scepters(74), Maces(74),
|
THE FOLLOWING MODS HAVE BEEN ADDED TO RARE WEAPONS |
Visceral |
- Effect: +301-400% Enhanced Damage
- Can Spawn on: Bows(75), Crossbows(75), Daggers(75), Throwing Knives(75), Throwing Axes(75), Clubs(75), Maces(75), Amazon Javelins(75),
|
Deadly Strike, Open Wounds, Crushing Blow |
- Effect: +5-10%(15), +10-15%(30), +15-20%(45), +20-25%(60), +25-30%(75),
- Can Spawn on: All Rare and Crafted Weapons except Staves, Orbs, and Wands
- Only one of the three can be present on an Item (if you roll Deadly Strike, you won't get the other two, etc.)
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THE FOLLOWING MODS HAVE BEEN ADDED TO RARE BOWS |
Divine |
- Effect: +326-450 to Attack Rating vs. Undead, 276-350% Enhanced Damage vs. Undead
- Can Spawn on: Weapons(45),
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Celestial |
- Effect: +301-400 to Attack Rating vs. Demons, 201-300% Enhanced Damage vs. Demons
- Can Spawn on: Weapons(45),
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Grandmaster's |
- Effect: +251-300 to Attack Rating, 151-200% Enhanced Damage
- Can Spawn on: Weapons(69),
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Swiftness |
- Effect: 30% Increased Attack Speed
- Can Spawn on: Melee Weapons and Bows(34),
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Quickness |
- Effect: 40% Increased Attack Speed
- Can Spawn on: Melee Weapons and Bows(46),
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- As you can see, a lot has changed regarding Mods. Here is what these changes bring to the table:
- Rare Jewels are now BiS for raw Damage, thanks to Mods like Carnage, Argent, Ruby, and Vermilion.
- Magic Jewels are still better if you need Attack Speed.
- You can now get 1 more Socket on Rare Items without Corrupting them, thanks to the Artisan's Mod that adds 3 Sockets.
- Rare Bows, Crossbows, Amazon Spears, and Javelins have received a substantial buff as they can now have +3 Bow and Crossboiw/+3 Spear and Javelin Skills Mods (Archer's and Lancer's).
- You can now get Rare Amulets with Amazon Skills (thanks to Lancer's, Spearmaiden's, and Harpoonist's Mods).
- Rare Helmets are now stronger than ever thanks to multiple new mods that are available on them (Squid, Whale, Centaur).
- More Item Types have access to Mana After Each Kill.
- Life After Each Kill Mods can now appear on Rings, Weapons, Helmets, Shields, and Chest Armors (Victorious, Blood Sucking, Blood Letting, Murderous).
- Many Circlet-only Mods can now appear on Helmets (Chance, Fortune, Leech, etc.).
- Rare and Magic Shields were buffed thanks to Mods that are now available on them (Perfection, Chromatic, Giant, etc.).
- Rare Weapons were substantially buffed - you can now roll Deadly Strike, Crushing Blow, or open Wounds on them.
- Rare Bows were substantially buffed - multiple new powerful Mods are now available on them (Grandmaster's, Celestial, Divine, Swiftness).
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