Beta build for Patch 1.0.0
Guide notes |
February 16, 2020 -Beta version created |
This is a very strong and enjoyable Spell Caster/Mage build based on Plaguebringer Class and very high Damage over Time from Poison and Toxic damage. It offers a very smooth playstyle with very high AoE damage and consistent single-target DPS. It's perfect for progressing through Wolcen's end-game content solo, but obviously thanks to very high DPS, you will also bring a lot to a team.
You can check all the best Wolcen builds made by our team here: Best Wolcen Builds by Odealo
Important note: This is a beta version of our Plaguebringer DoT Poison Mage Build that we are currently working on. We are on level 50+ currently, but it's working flawlessly so far and we don't expect major changes to be made when you get to test it against harder Bosses. We will be updating the guide as soon as we get to test it more thoroughly
This Plaguebringer build is based on very high Toxic/Poison DoT damage applies via various skills and Toxic Emanations Passive. Plagueburst is your primary Spell which links all this skills mechanics together. It creates a wide ring in which all slain enemies and allies explode dealing high Toxic damage and leaving a Poisonous cloud for additional Damage over Time. At the same time, the damage is greatly increased for each Ailment on the enemy, making a perfect combination for this DoT build.
PROS |
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CONS |
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This is primarily a DPS build that relies on high Critical Hit Chance so stacking Ferocity should be your main concern. You should also remember about extra Toughness, as you benefit from both increases Health and Force Shield in this "hybrid" build. Wisdom is also required to optimize your chance to inflict Ailments on enemies (Poison), but it has definitely lower priority DPS-wise than Ferocity.
Attribute priorities | ||
Ferocity | 60% | |
Toughness | 20% | |
Agility | 0% | |
Wisdom | 20% |
Below you will find the recommended Passives for our Plaguebringer DoT DPS Mage build. It primarily focuses on the Plaguebringer (obviously), Warlock, and Cabalist classes that offer the core DoT/Ailments Passives utilized by this character. Since this build offers high DPS and AoE, you want to pick Exorcist's Academic Fieldwork Passive that will increase your Material Damage for each Headhunter stack, obtained by killing Champions. As you should already know, your Poison/Toxic Damage has the Material Damage type.
SCHOLAR | |
Attrition Strategist | Grants high bonus Chance to inflict Ailments inlcuding Poison which is your primary source of DPS in this build |
Thirst for Knowledge | Makes Health Globes alos replenish your Force Shield |
WARLOCK | |
Reining in the Darkness | Increases your Spell Critical Hit Chance greatly when you are above 75% Willpower |
Resilience to Corruption | Makes DoT deal damage to your Force Shield instead of Health which provides a decent defensive bonus |
PLAGUEBRINGER | |
Toxic Emanations | Passively causes enemies in radius to be inflicted with Poison every 2 seconds. It's a must-have for this build |
Undertaker | Enemies that die in radius will have a chance to create Green Globes that increase your Poison damage. That bonus scales with each Globe collected |
SOLDIER | |
The Wild Card | Grants very high bonus Critical Hit Chance. The small nodes on the way were picked to reduce the Willpower cost of Spells even further |
CABALIST | |
Power of the First Men | Gives you a chance to double the amount of Ailments inflicted with a single Hit |
Immortal Offering | Increases your damage significantly whenever you kill enemies inflicted with Ailments. The buff gets stronger the more Ailments were inflicted on the slain enemy |
Primordial Insights | Causes Ailments inflicted with Critical Hits to deal more damage |
Grievous Afflictions | Each Hit can apply two different types of Ailemts |
EXORCIST | |
Academic Fieldwork | Killing enemy Champions give you a Headhunter stack which increase your Material Damage (applies to Toxic/Poison damage too). This is a stackable bonus which shows best results if you are able to progress fast through areas and generate increased amount of Headhunter stacks from slain enemies. It's similar to the effect of Headhunter Belt from Path of Exile (coincidence?) |
ASSASSIN | |
Clandestine Execution | Increases your damage against Bosses |
[PRIMARY SPELL] Plagueburst | |
Plagueburst is the core Spell used in this build which brings all of this build's mechanics together, and the ring that it creates make all the magic happen. It will cause all slain enemies to explode dealing AoE damage, as well as, they will create Poisonous clouds for additional DoT. This is one of the two skills you use when initating a fight - second being Anomaly | |
Noxious Smog which makes enemies slain in the radius to leave a poisonous cloud | |
Expendable Meat causes summoned allies via Mortiferous Guest to explode dealing high amounts of Area Damage | |
Mortiferous Guest gives you a chance to summon enemy monsters as allies, which will explode instantly |
[PRIMARY DPS] Infinity Blades | |
Infinity Blades is the primary DPS Spell used in this build. It makes this build similar to be played as quasi-Melee one, while it benefits from all Spell Damage bonuses and Spell Crit. Chance | |
Sublime Cut generates Willpower with each enemy killed by Infinity Blades | |
Timeline Selection generates Willpower on Critical Strikes with Infinity Blades | |
Spherical Repulsion hitting enemies generates Force Shield | |
Material Sinkhole applies a debuff to enemies Hit which will increase Spell Damage deal to them |
[SECONDARY DPS] Anomaly | |
Anomaly is used to deal some extra Damage by creating a spehric area that periodically damages enemies inside it. You pop it right aftward Plagueburst so that it can deal it's damage and apply other effects, and then you start dealing damage with Infinity Blades | |
Dislocating Threads which increases the area of effect | |
Event Horizon damages enemies who are pulled by the Anomaly's vortex | |
Echoes of Infinity which causes the vortex to pull enemies several times |
[UTILITY] Winter's Grasp | |
Winter's Grasp is used to deal extra damage around your character and Freeze enemies for additional defensive utility. The extra Freeze will also increase the bonuses granted by the Immortal Offering Passive | |
Numbness in Onset which increases the chance to inflict Ailments | |
Glacial Blast enemies Frozen by Winter's Grasp that die will create additional Novas | |
Knightly Vanity increases the Critical Hit Chance | |
PermaFrost creates an area that damages enemies for a couple extra seconds |
[MOBILITY] Light-Bringer | |
Light-bringer is used for mobility in this build. It also grants additional bonuses based on the modifiers chosen |
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Insuppressible Rhapsody grants you a temporary Force Shield for each enemy Hit upon landing | |
Holy Ground leaves an AoE that damages enemies upon landing | |
Sudden Dehydration applies Shock and Weakness to enemies (which just happen to be extra Ailments for the Immortal Offering bonuses) |
This section is under construction as we will need more time, data, and testing to give you th exact item recommendations. At this point, we can't provide you with detailed gear suggestions but we will be updating this section shortly. You can check the Stat priority table below, that will help you understand what types of Stats you should be looking for on your Gear. And obviously, your required weapon is a Staff, as you won't be able to use the recommended Spells otherwise.
Stat priorities |
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If you have any other build requests please leave that in the comments below. We are going to continue our work on Wolcen characters to fill up the list with all major build archetypes in the following weeks. Stay tuned
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