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Mjölner CoC Ball Lightning Inquisitor Builld

Mjölner CoC Ball Lightning Inquisitor Builld

Inquisitor build that deals Lightning Damage via automatically casted Spells while using Cyclone

Mjölner Cyclone
Inquisitor build

Updated for Patch 3.16

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Guide notes
August 20, 2021
- Build created
September 19, 2021
-Added gameplay video
October 08, 2021
-Updated for Patch 3.16
-Added The Squire build variant

 

Inquisitor's Cast on Crit Cyclone builds with Mjölner that automatically triggers Lightning Spells are one of the smoothest builds to play. There are two main damaging Spells - one that you can trigger on Hit with your Mjölner, and the other one is a Cyclone linked with Cast on Critical Strike Support Gem. Mjölner is a One-Handed Mace that requires a lot of Strenght and Intelligence but has a high frequency of Spell activation. Cyclone is the fastest Attack in the game, which allows the character to cast a lot of spells in a short span of time as well. Inquisitor is the best-suited ascendancy - Righteous Providence increases the Critical Strike Chance based on our Strength or Intelligence, which is needed anyway to Wield the Mjölner. Inevitable Judgement lowers on even completely ignores enemy Elemental Resistances when you strike them with Critical Hit. Sanctuary and Pious Path increases and improvers by new features the effectiveness of Consecrated Ground.

This is a Low-Life build that uses Shavronne's Wrappings and Prism Guardian. You rely completely on ES, which will be regenerated by Consecrated Ground and Fenumus' Spinnerets - it's possible to reach around 6k or 7k of Energy Shield. The Presence of Chayula will fix your Chaos Resistance, give you more ES and Stun Immunity - which is especially useful with Cyclone. With Prism Guardian you will be able to accommodate three more Auras at the cost of your Life Pool. Other Unique items suit this build very well. The build is generally cheap when it comes to Unique Items - most of them are worth a few Chaos Orbs, Jewels, and Cluster Jewels, however, can get quite expensive.

If you plan to elevate this build to its maximum potential you can swap the Shield to The Squire - one of the most expensive Unique in the Game. With this Shield on you can make a six-link out of your Mjölner setup. By ditching the previous Shield that was quite essential to the build you will have to make some more big changes as well - use Aul's Uprising, free Determination Variant. You won't use Shavronne's Wrappings as your Build will be more Life-based, with some of your Auras reserving Life via Arrogance Support. Additionally, put Glorious Vanity in one of the sockets near a Keystone to get Corrupted Soul. The upgraded version of the build is expensive, this end-game variant of the build will be referred to as The Squire version.

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1. Gameplay

The gameplay is fully automated, all you have to do is press and hold the Cyclone button and hit enemies - it will activate your Arc on Hits and Ball Lightning on Crfits. Vaal Righteous Fire can be used during boss fights for more Spell Damage. There's also your movement Spell - Frostblink of Flame Dash, and Bloodrage that you have to activate once or twice during the whole mapping experience. The Curse on Hit should come from your Ring, Immortal call is automatically triggered after you take damage. 


This video was recorded on a level 95 Inquisitor on Scourge League with the Squire Shield, Aul's Uprising, which made this character nearly unkillable and significantly boosted the damage of Arc. It still feels a bit lackluster in terms of single-target Damage, but melting end-game Bosses has never been this build's main objective


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2. Build's PROS & CONS

PROS
  • good AoE, despite it being a Melee build it has the potential to quickly dispose of trash enemies
  • great single-target damage 
  • solid defenses based on ES and its regeneration
CONS
  • can run into Mana issues
  • reaching the required Strength might be a problem

 

3. Leveling tips

It's an ES-based build and you won't be able to level relying only on Energy Shield, the transition from leveling gear to endgame gear won't be smooth as it usually is. Start with Elemental Spells such as Arc, cast it manually, and gather some Maximum Life while still trying to build your tree around the final set up so you won't spend too many Orbs of Regret. Around level 60 you will be able to wear most of the necessary unique items, respec the unnecessary nodes and follow the final Skill Tree after that. On your gear look for Lightning or Elemental Damage, Critical Strike, and Maximum Life with Elemental Resistance.

Suggested leveling Gem setups:

Arc setup
Arc Arc - You will use Arc or any other Lightning Spell that suits you. Arc is good for clearing but bad against bosses, that's why you can consider Ball Lightning as well.
Added Lightning Damage Added Lightning Damage Support - adds flat Lightning Damage to your Spells and Attacks
Inspiration Support Inspiration Support - Skills cost less Mana, have higher Critical Strike Chance, and increases Elemental Damage
Arcane Surge Support Arcane Surge Support - more Spell Damage, increased Cast Speed and Mana Regeneration as you spend Mana on Skills
Flame Dash setup
Flame Dash Flame Dash - use Flame Dash or a Frostblink for better mobility
Lifetap Support Lifetap Support - spend Life instead of Mana on your movement Skill
Utility Gems
Wrath Wrath - Wrath is the Aura dedicated for build dealing Lightning Damage, it adds more of it to your Spells and Attacks
Herald of Thunder Herald of Thunder - Grants more Lightning Damage and creates storm which hits enemies dealing Lightning Damage
Clarity Clarity - used for faster Mana Regeneration

Bandits:

You should kill all the Bandits and take two more Passive Skill Points

Leveling Skill Trees:

32 Points Skill Tree
Take Retribution, Sanctity, and the head for The Cruel Preparation as Shown. Take Elemental Damage nodes as you see any nearby.

74 Points Skill Tree
Look for more Critical Strike nodes and Maximum Life and Mana. Lightning damage nodes are useful as well. Start to look for ES gear from now on.

Recommended leveling items:

GoldrimGoldrim - a common choice for leveling characters due to the above-average Elemental Resistances
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - great Body Armour, allows you to have a six-linked setup right away
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Axiom PerpetuumAxiom Perpetuum - any decent Scepter or Wand with Added or Increased Lightning or Elemental Damage will do, but this unique is worth considering too
12% increased Elemental Damage
Adds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

94 Points Final Skill Tree (doesn't include Cluster Jewels nor Thread of Hope)

123 Points Path of Building (PoB) link

118 Points Path of Building (PoB) link, The Squire version

Ascendancy points:

Preferably in that order:

  1. Sanctuary
  2. Pious Path
  3. Righteous Providence
  4. Inevitable Judgement

Pantheon:

Major God: Soul of Solaris 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Shakari 5% reduced Chaos Damage taken; 25% reduced Chaos Damage over Time taken while on Caustic Ground

 

5. Final Gems links

[DPS] Ball Lightning setup
Ball Lightning Ball Lightning - Ball Lightning is great where Arc lacks its virtues and vice versa. This Speel is great for single targets, it can travel independently of enemies' position and can hit targets far away from you.
Cast on Critical Strike Cast on Critical Strike - you should be able to reach around 100% Chance to Crit, meaning each Hit will trigger Ball Lightning, with Cyclone's extraordinary Attack Speed it will be quite often
Cyclone Cyclone - the sole candidate for all CoC setups - allows you to travel during its Channeling and has the highest Attack Speed of any other Attacks but the Damage of this Skill is negligible in general
Inspiration Support Inspiration Support - use it to lower Mana Cost, increase Elemental Damage, and Critical Strike Chance for Skills you use constantly
Slower Projectiles Support Slower Projectiles Support - it's great to have slower-moving projectiles as they will stay close to your target for a longer period of time, damaging it constantly, the projectile damage is also increased; you can also use Greater Multiple Projectiles
Increased Critical Strikes Support Increased Critical Strikes Support - use it to have a higher chance of triggering Spell on Hit, and to deal more damage with the Spell itself
[UTILITY] Aura setup (Life Reservation)
(socketed in Prism Guardian)
Zealotry Zealotry - Very important Aura - it has a chance to create Consecrated Ground as you Hit Rare or Unique enemies - during boss fights you might run out of Sulphur Flask Charges. It increases your Critical Strike Chance.
Wrath Wrath - adds Lightning Damage to your Spells and Attacks which is the type of Elemental Damage you're mostly dealing
Vaal Discipline Vaal Discipline - Gives you more Energy Shield - around 1k later in the game. Vaal version grants you a temporary buff where ES Recharge is not delayed by damage.
[UTILITY] Aura setup (Mana Reservation)
Herald of Thunder Herald of Thunder - The optimal choice of a Herald for Lightning Damage-based builds, it grants you more Damage of this type and creates storms that hit enemies as you kill them while they're Shocked
Flesh and Stone Flesh and Stone - Stay in Sand Stance at all times to blind nearby enemies and to take less damage from them, Flesh Stance grants you close to nothing
Precision Precision - More Accuracy Rating and increased Critical Strike Chance, one of the most important Auras to increase the DPS
Enlighten Support Enlighten Support - it makes the skills in this setup Reserve less Mana
[UTILITY and MOBILITY] Clarity, Vaal Righteous Fire, and Movement Skills setup
Clarity Clarity - it's an optional choice since you might run out of Mana to Reserve but you should be able to have it at level 1
Vaal Righteous Fire Vaal Righteous Fire - use only the Vaal component of this Spell for more Spell Damage during its Duration
Frostblink Frostblink - Frostblink is used to quickly relocate and dodge hits, it can be replaced with Flame Dash depending on your personal preferences
Arcane Surge Support Arcane Surge Support - Keep Arcane surge at a low level, so that one single cast of Frostblink will activate its Buff that grants more Cast Speed, Spell Damage, and Mana Regeneration
[DPS] Arc setup
(socketed in Mjölner)
Arc Arc - Arc is really great to deal with a large number of weak enemies - it instantly hits a pack of mobs dealing Lighting Damage and with the insanely fast casts thanks to Mjölner and Cyclone the clear speed is one of the best you can get
Increased Critical Strikes Support Increased Critical Strikes Support - increases the Chance that Arc will Hit Critically
Added Lightning Damage Support Added Lightning Damage Support - adds Lightning Damage to Arc
[UTILITY] Blood Rage and Immortal Call setup
Blood Rage Blood Rage - use Blood Rage with high Gem Level and Quality to increase your Attack Speed, meaning your Spells will be cast more often
Increased Duration Support Increased Duration Support - increases the Duration of Immortal Call and Blood Rage
Cast when Damage Taken Cast when Damage Taken - will automatically trigger Immortal Call, Blood Rage has to be turned on manually
Immortal Call Immortal Call - keep Immortal Call at level 3, and CwDM at level 1 so that it will trigger more often
[UTILITY] The Squire setup (an alternative to Prism Guardian)
(socketed in The Squire)
Elemental Focus Support Elemental Focus Support - you won't need two sources of Shock, so it's perfectly fine to have this Support Gem to increase your Elemental Damage
ncreased Critical Damage Support Increased Critical Damage Support - your Critical Strikes Deal much more Damage by up to additional 150%
Inspiration Support Inspiration Support
[UTILITY] The Squire setup (an alternative 4-link setup)
Vitality Vitality - Vitality regenerates your Life at a steady rate
Defiance Banner Defiance Banner - use it for more Armour and Evasion Rating and to reduce enemies' Crit Chance
Precision Precision
Arrogance Support Arrogance Support - all linked Auras should Reserve Life instead of Mana
[UTILITY and MOBILITY] The Squire setup (an alternative 4-link setup)
Wrath Wrath 
Zealotry Zealotry
Flame Dash Flame Dash - a movement Skill that can be replaced with Frostblink, depending on your preferences
Enlighten Support Enlighten Support
[UTILITY] The Squire setup (an alternative 4-link setup)
Molten Shell Molten Shell - grants you a temporary damage reduction, the Skill can prevent more damage the more Armour you have
Tempest Shield Tempest Shield - massively increases your Block Chance for Attacks and Spells, grants immunity to Shock, and damages enemies in a fashion similar to Arc on Block
Determination Determination - WIth the right version of Aul's Uprising you should be able to have this additional Armour-granting Aura at no cost
Enhance Support Enhance Support - increases Quality of linked Gems, it's especially useful with Anomalous Molten Shell


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5. Gear Setup

At first, you should of course cap your Elemental Resistances, then your Priority is to have a decent amount of Energy Shield. The biggest problem after that will be to meet the requirement for Mjölner - 412 Strength. As your Gear will be mostly Uniques, you will have to look for this Attribute on Rings, Jewels, and Belt. In fact, these gear pieces are the only rare items here, and you will need to cap your Elemental Resistances there as well. It's probably the biggest challenge of this build to balance all these requirements with almost no room for stats that are absolutely mandatory.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Elemental Resistances
  2. Energy Shield
  3. Strength
  4. Elemental/Lightning/Spell Damage
  5. Critical Strike Chance and Multiplier for Spells
  6. Chaos Resistance
  7. Dexterity
  8. Mana Regeneration
Crown of the Inward Eye(Helmet) Crown of the Inward Eye - there is no choice, this is the Helmet that you will need to get - it gives a lot of Energy Shield and total DPS, but sadly no Elemental Resistances
333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Helmet enchantments:
Arc or Ball Lighting Enchantments
Mjölner(Weapon) Mjölner - The core element of the build. It activates your Arc with each Hit, and that's the bigger part of your total DPS. 
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(30-40)% increased Lightning Damage with Attack Skills
Prism Guardian(Shield) Prism Guardian - With this Shield you can have three more Auras at the cost of your Life Pool - that's not a problem since you rely on ES. The Shield also improves your socketed Auras, grants you a lot of Elemental Resistances and Dexterity - all needed.
+12% to all Elemental Resistances
+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 25% reduced Reservation
+(20-30) to Dexterity
+25% to all Elemental Resistances
The Squire(Shield) The Squire - It's an expensive Shield that significantly alters the build, the socket there are "linked" with your Mjölner allowing you to deal much more damage
Has 3 Sockets
All Sockets are White
+(5-8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100-150)% increased Armour and Evasion
+(3-5)% Chance to Block
Shavronne's Wrappings(Body Armour) Shavronne's Wrappings - with almost no Life any Chaos Damage could easily kill you since it bypasses ES. With this Body Armour on, it will no longer do so. Other mods provided are useful as well.
(3-10)% increased Spell Damage
(100-150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30-40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy Shield
Rare Body Armour(Body Armour) Rare Body Armour - when using The Squire, be sure to have a good Body Armour too, one that grants a lot of Maximum Life, Energy Shield, and Spell Critical Strike Chance
Min. requirements:
Gain 10% of Maximum Life as Extra Maximum Energy Shiel
+100 to maximum Life
+1.5% to Spell Critical Strike Chance
Optional affixes:
Maximum Energy Shield
Elemental Resistances
increased effect of Non-Curse Auras from your Skills
(Boots) Fenumus' Spinnerets - Lightning and Chaos Resistance, Es, and Movement Speed are all nice, but the Aspect of the Spider improvements are what makes this item such a great choice - your ES regeneration will be insanely high. The aspect of the Spider is an extremely useful Skill by itself, but you will have to Craft it as a Suffix in one of your Rare Items.
(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
Shaper's Touch(Gloves) Shaper's Touch - with a lot of Intelligence and Strength it will grant you a meaningful amount of Mana, Energy Shield, Evasion Rating, and Accuracy Rating
(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Rare Belt (Belt) Rare Belt - You should probably look for a belt with a lot of Energy Shield and Elemental Resistances, other useful mods are not your priority but it's always nice to have them
Min. requirements:
80 maximum Energy Shield
60% Total Elemental Resistances
Optional affixes:
increased Energy Shield from Body Armour
Chaos Resistance
increased Lightning Damage
Presence of Chayula(Amulet) Presence of Chayula - The presence of Chayula is a well-suited item for this build. It grants you Attributes, Stun Immunity, 60% of Chaos Resistance, and a lot of Energy Shield. Utmost Might is mandatory Anointment for it gives you almost 100 Strength.
+(10-16) to all Attributes
30% increased Rarity of Items found
+60% to Chaos Resistance
Cannot be Stunned
20% of Maximum Life Converted to Energy Shield
Aul's Uprising(Amulet) Aul's Uprising (Strength) - if you're suing The Squire, get a version of this Amulet that makes your Determination reserve no Mana, it's the best way to make up for the relative lack of Auras
+(10-16) to all Attributes
+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> Reserves no Mana
Recommended Anointments:
Utmost Might
Ring(Ring) Rare Ring - A good ring will be the key to getting this build up and running. You will need to look for Elemental Resistance, Strength, and Energy Shield. One of your Rings must have a Crafted Suffix that grants you Aspect of the Spider Skill. Additionally, you can look for Critical Stikes-related mods.
Min. requirements:
40 maximum Energy Shield
80% Total Elemental Resistances
Strength
Grants Level 20 Aspect of the Spider Skill
Optional affixes:
%increased maximum Energy Shield
increased Lightning Damage
Global Critical Strike Multiplier
Critical Strike Chance
Cobalt Jewel(Jewel) Rare Jewels - Strength, Elemental Resistances, Energy Shield, and Critical Strike Multipliers will be the mods to look for here
Recommended affixes:
Strength
increased maximum Energy Shield
Elemental Resistances
Dexterity
Critical Strike Multiplier with Lightning or Elemental Skills
Critical Strike Multiplier for Spells
Replica Conqueror's Efficiency(Jewel) Replica Conqueror's Efficiency - it's the best way to lower the cost of your non-channelling Skills 
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
Efficient Training(Jewel) Efficient Training - it's a huge bonus to Strength, put it in the Socket near Elemental Equilibrium
+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to Strength
Unnatural Instinct(Jewel) Unnatural Instinct - near Harrier at the center of the Skill Tree is the most optimal spot for this Gem, which is optional
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
watcher's eye(Jewel) Watcher's Eye - Zealotry, Wrath, and Clarity if you're using one are the Aura mods that you try to get. It's a costly and optional Jewel for finishing touches.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewel - Overshock and Snowstorm will be the most beneficial Notables. Doryani's Lesson is required for Life Leech (that will be in fast ES Leech with Ghost Reaver)
Recommended affixes:
1 Added Passive Skill is Overshock
1 Added Passive Skill is Snowstorm
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Doryani's Lesson
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Basics of Pain, Quick Gateway, and Pressure Points are for more damage, Stormired and Chilling Presence are a combination that will Chill and increase damage against Chilled enemies, additionally it will activate your Snowstorm from Large Cluster Jewel. One Mater of Fear and Wish for Death are really useful overall.
Recommended affixes:
1 Added Passive Skill is Chilling Presence
1 Added Passive Skill is Stormrider
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Quick Gateway
1 Added Passive Skill is Master of Fear
1 Added Passive Skill is Wish for Death
Bottled Faith(Flask) Bottled Faith - Any Sulphur will do, however, Bottled Faith is obviously the best one due to all the additional bonuses it provides
Creates Consecrated Ground on Use
(20-40)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
100-150% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
Rumi's Concoction(Flask) Rumi's Concoction - grants a lot of Armour and Chance to Block Hits from Spells and Attacks, one of the best defensive Flasks in general
+1500 to Armour
+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect

Other suggested Flasks:

  1. Experimenter's Diamond Flask of Staunching (immunity to Bleeding)
  2. Experimenter's Silver Flask of Warding (Curse immunity)
  3. Experimenter's Quicksilver Flask of Adrenaline (mobility)
Quicksilver FlaskBottled FaithRumi's ConcoctionSilver FlaskDiamond Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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