Created for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes |
May 17, 2023 -Build created |
Build Overview | |||
Tags: [RANGED] [ELEMENTAL] [LIFE] [CRIT] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Attribute stacking is quite old concept by now, and with the introduction of the Widowhail Unique Bow it become even more powerful. If you use a well-rolled one and a Poised Prism Quiver, you will gain 4,5 flat Elemental Damage for every 10 Attributes you have. Stacking all Attributes is much easier than stacking just one of them, you can easily reach 2000 total Attributes with just basic Items, and push it into over 3000 with enough investments. Flat Elemental Damage is not the only thing granted by those Attributes. Strength grants us maximum Life and Melee Damage, which is then converted to all Attack Damage at 150% effectiveness through the Iron Will and Crown of Eyes combo. Dexterity provides an Accuracy Rating, which would be very hard to obtain otherwise without major investments. The Intelligence is seemingly the least useful one, as it only grants Mana and Energy Shield, but we use various "per lowest Attribute" modifiers, so it is still worth it. Also, the Lightning Damage it provides has a bit better scaling and allows inflicting Shocks, which further boosts our Damage.
The Inquisitor is undoubtedly the best choice for such Build. It grants unbeatable amounts of Critical Strike Chance per lowest Attribute, trivializes Enemy Resistances, and grants tons of Life Regeneration which can be converted into Rage to fuel the Berserk Buff which grants insane Damage, Movement Speed, and Durability bonuses. As a Templar, you will have access to quite underused Searing Purity Notable available only via the Forbidden Jewel combo. You will have to sacrifice a bit of Damage, but it grants effectively 90% Chaos Damage reduction, which is very hard (or expensive) to mitigate otherwise.
It is a very flexible Build, as you can use basically any Bow Skill you want. In our case, we decided to try out the new Manaforged Setup and it turned out great!
The Manaforged Arrow Support Triggers linked all linked Bow Skills at once when you spend enough Mana with any other Bow Skill. Theoretically, you can Trigger 5 Bow Skills in each Setup, but we find the best results with 3 Active Skills and 3 Support Gems in each Setup. The trick to easily Trigger them without effort is to use the Inspiration Support, Rings with flat Reduced Cost of non-channeling Skills, and some Jewels to set their Cost to less than 1. That way, you will Trigger them any time you Spend any amount of Mana with a Channeling Skill, such as the Scourge Arrow. You can also use the Lifetap Support to ease the initial Gearing, but you will miss out on some Damage in the long run.
You will have a lot of maximum Life thanks to all the Strength you have. Energy Shield is also very useful, as it will quickly replenish based on your Life Regeneration. Determination and some Armour grants you enough Physical Mitigation, not to mention the Berserk Buff which grants 20% Damage Reduction while active. You will be also very mobile, and you don't need to aim with your Skill, which makes a pretty safe gameplay style.
You should have around 20 Divine Orbs before starting this Build. You will need plenty of Attributes on your Gear to cover issues like Accuracy Rating or Crit Cap, but once you fix that, it is just purely more Damage scaling.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
A quick tap of Scourge Arrow will trigger 7 other Bow Skills, and most of them will return to you, filling the whole screen with Projectiles. Against Bosses, you can simply Channel your Scoruge Arrow in a similar way to Cast when Channeling Builds, but quickly tapping it to release more Arrows as quickly as possible also adds up plenty of Damage. Frostblink is the best Movement Spell here as it can be used without breaking your Channel. You will have pretty high uptime on your Berserk Buff, which should be used as soon as you reach 50 Rage to improve your Clear Speed.
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PROS |
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CONS |
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Unfortunately, you can't rely on your Quiver to level up as it requires 66 Level to equip. The Passive Tree is rather unhelpful too, so you should use a leveling style that is strong on its own. If you have some leveling Items you can breeze through the campaign with any spell, and this Build shouldn't be your League starter anyway. We recommend using the Freezing Pulse as it has pretty good base Damage and clears fairly well.
Suggested leveling Gem setups:
Freezing Pulse setup | |
Freezing Pulse - a Spell that fires an icy Projectile. It Pierces through all Enemies and deals more Damage at the start of travel. | |
Arcane Surge Support - if you spend enough Mana, you will gain Damage, Cast Speed, and some Mana Regeneration for a short time. Use a low-level Gem to trigger it with every Cast. | |
Added Cold Damage Support - adds a decent amount of Cold Damage for your Spell. | |
Faster Casting Support - quicker Casts mean smoother gameplay. You can replace it with Spell Echo Support later. | |
Increased Critical Strikes Support - as an Inquisitor you can scale your Critical Strikes very early. This Gem is necessary to improve your Crit Chances. | |
Increased Critical Damage Support - nearly doubles your Critical Strike Multiplier at early levels. |
Aura setup | |
Determination - grants you lots of Armour so you can comfortably go though the campaign without deaths. | |
Herald of Ice - grants some Cold Damage and causes explosions when you kill Frozen Enemy. |
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Clarity - provides tons of Mana Regeneration at early levels. Leveling it up improves its effect, but also drastically raises the Mana Reservation. |
Utility setup | |
Flame Dash - you will need at least one Movement Skill to cross big terrain gaps often found during the campaign. | |
Assassin's Mark - further improves your Critical Strike Chance. | |
Steelskin - grants a bit of protection from Damage and disables Bleed Effects. |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
You can pick up nearby Notables that will improve your Leveling experience, but you should respec them once you reach Maps.
38 Points Passive Tree
We recommend this order:
1) Light of Divinity 2)Holy Dominion 3) Iron Will 4) Constitution
Optional Passives for Spell Caster:
1) Frost Walker 2) Mental Rapidity 3) Annihilation 4) Heart and Soul
66 Points Passive Tree
Allocate:
1) Sentinel 2) Bravery 3) Golem's Blood 4) Revelry and Mana Reservation Efficiency Mastery 5) Utmost Swiftness
Recommended leveling items:
Replica Tasalio's Sign - this Ring can easily double your Damage during the Campaign. | |
+(20-30)% to Cold Resistance Adds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
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Praxis - use it if you have troubles with Mana sustain. | |
+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana |
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Axiom Perpetuum - they grant a bit of flat Damage for your Spells, but most importantly, they greatly improve your Critical Strike Chance. | |
Adds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for Spells |
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Tabula Rasa - a mandatory Unique to speed up your Leveling. A 6-link Setup grants an enormous Damage bonus in the early-game. | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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Goldrim - this Helmet covers most of your Elemental Resistance needs for the campaign. | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Replica Prismweave - another Replica Item, and it also grants a ton of flat Elemental Damage for your Spells. | |
(12-24)% increased Global Physical Damage |
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Karui Ward - very useful Amulet that grants Movement Speed and some Damage for your Projectiles. You can anoint the Graceful Assult to have high Onslaught uptime. | |
+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Area of Effect 10% increased Movement Speed 30% increased Area Damage |
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Astramentis - most of your Intelligence comes from end-game Items, so it might be needed to use this Amulet for your Gem Requirements. It is also a decent budget option for the final Build. | |
+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
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Wanderlust - grants a bit of Movement Speed and Mana Regeneration. It also grants you 100% Freeze Avoidance. | |
+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
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Seven-League Step - unbeatable option in terms of raw Speed. Use it to speed up the campaign as much as possible. | |
50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
89 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
117 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time; +40% Chaos Resistance against Damage Over Time
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Manaforged Setup setup You can use any Bow Skills, we chose Skills based on their DPS |
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Burning Arrow - absolutely the best Skill for this Setup. It has the greatest Added Damage Effectiveness of all Bow Skills balanced by its slow base Attack Speed, which is irrelevant in a Trigger Setup. | |
Ice Shot - the second-best Skill. It has high Damage Effectiveness and has some built-in Damage which helps at lower investments. | |
Lightning Arrow - it has lower scaling than other options but has a great Shock Multiplier which boosts all your other Skills. | |
Manaforged Arrows Support - triggers linked Bow Skills when you spend 300% of their Mana Cost with different Bow Skill. Having 0 Mana Cost or converting it to Life Cost also works. | |
Increased Critical Damage Support - at some point, it is better to boost your 3 Skills than using another unsupported Skill. This provides the best Damage outcome. | |
Inspiration Support - grants Critical Strike Chance, Elemental Damage bonus, and reduces Mana Costs. You will need Divergent Quality to reduce Costs close to or under 1 Mana. | |
Lifetap Support (replace Inspiration) - alternatively you can convert your Mana Costs into Life, so you don't have to bother with Mana Cost reduction on your Gear. Ultimately, it is the worse option but saves a lot of Currency which you can spend on getting more Attributes to compensate. |
[DPS] Manaforged Setup setup | |
Ensnaring Arrow - it is a surprising pick, but it simply has good Damage Effectiveness. However, it won't inflict Ensnare Debuff due to Pierce. | |
Puncture - the same reason as always, it has good scaling with your Added Damage. | |
Blast Rain - the only Skill on the list that doesn't benefits from Vengeant Cascade. It has low Damage Effectiveness but can Hit 8 times, or even more if you invest in Additional Arrows further. | |
Manaforged Arrows Support - it uses the same Support Setup as the previous one. The Anomalous Quality can be used to lower the Mana Costs, but you will trade Cooldown Recovery Speed for that. | |
Increased Critical Damage Support - regardless of the Skill you use, the Crit Multiplier is the best way to scale its Damage. If you still have a low Crit Chance, use the Increased Critical Strikes Support. | |
Inspiration Support - by not using the Alternative Quality you can manipulate the Mana Costs of your Setups to trigger them with every second tick of your Scourge Arrow instead. The Cooldown is quite long, so it might be favorable in some situations. |
[DPS] Scourge Arrow | |
Scourge Arrow - the only Channeling Bow Skill in the Game. It will have a higher Mana Cost than your other non-channeling Skills, and it will instantly consume your Mana when you start Channeling it. It also does a considerable amount of Damage, even without any Support Gem. |
[UTILITY] Auras | |
Determination - grants a lot of Armour and allows a better scaling for your Physical Mitigation. | |
Purity of Elements - this Aura gives a lot of Elemental Resistances which compete with Attributes on your Gear. It also grants full Elemental Ailment Avoidance. | |
Vitality - grants lots of Life Regeneration which is then converted into Rage. | |
Precision - grants Accuracy Rating and Critical Strike Chance. Might be not needed if you have a lot of Dexterity. |
[UTILITY] Frenzy setup | |
Frenzy - it deals a relatively small amount of Damage but grants Frenzy Charges on Hit. | |
Manaforged Arrows Support - you won't need to Trigger this Setup as often, just enough to keep the charges up. | |
Power Charge on Critical Support - thanks to this Support it will also generate Power Charges for you. |
[UTILITY] Curse setup | |
Sniper's Mark - improves the Damage you deal with Projectile Skills. If you have a low Critical Strike Chance, use the Assassin's Mark instead. | |
Mark on Hit Support - Hitting a Rare or Unique enemy with any of your Attacks will apply a linked Mark to it. |
[UTILITY] Other Utility setups | |
Berserk - a Buff which grants you tons of Movement Speed, Damage, and extra Mitigation against all Damage types. It consumes Rage at an accelerating rate. | |
Frostblink - an instant teleport that leaves a Chilled Ground in both locations. It has a low range but can be used while Channeling. | |
Enduring Cry - if you have an extra Socket, you can use this Warcry to generate lots of Rage in a short amount of time. |
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This Build uses a lot of Unique Items, which makes the Gearing a bit easier process. Stacking Attributes is your top priority, they add and scale your Damage, take care of Accuracy Rating and Critical Strike Chance, and also have defensive value through increasing your maximum Life, Energy Shield, and Spell Suppression Chance. You will need 15% reduced Mana costs of Skills obtainable through Rare Jewels, and flat Cost Reduction on both of your Rings. It is a quite considerable opportunity cost, so you can use the Lifetap Setup first and focus on getting more Attributes and Passive Points instead. Your Cluster Jewels are also greatly responsible for your Attributes, as they can grant up to 25 total Attributes per Passive Point. You should balance your Attributes to be somewhat equal, especially the Strength and Intelligence. The more you invest in your Items, the better results you will get by a large margin.
Stat priorities on items:
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(Weapon) Widowhail - it has only one modifier, but a very powerful one. The bonuses follow the common principle of being rounded down, so you should use a version with at least a 234% roll. The next breakpoint would be at the perfect 250% roll, however, a good Crucible Tree outperforms that bonus. | |
(150-250)% increased Bonuses gained from Equipped Quiver | |
(Weapon) The Poised Prism - a core Item that grants you all the flat Damage we get in this Build. Elemental Resistances and Corrupted Implicits are also multiplied by your Bow, so take that into consideration when buying one. | |
+(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
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(Helmet) Crown of Eyes - grants useful modifiers such as Accuracy Rating or Leech, but it is used mostly to convert the Strength Damage Scaling with the use of Iron Will Keystone. | |
+(300-350) to Accuracy Rating (120-150)% increased Energy Shield -30% to Fire Resistance (0.4-0.8)% of Attack Damage Leeched as Life (0.2-0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value |
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(Body Armour) Saqawal's Nest - the best Armour for this Build, it grants a lot of Attributes and Mana Reservation. It doesn't have a Life modifier, so you can use the Life Mastery to get a 15% increased Life instead. | |
+(25-75) to all Attributes +(30-40)% to Lightning Resistance (12-20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy Shield |
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(Boots) Rare Boots - your Boots should grant you at least 30% Movement Speed, some bonus maximum Life, and as many Attributes as you can get. It can also cover your Resistance if you really need them. | |
Min. requirements: +70 to maximum Life +100 total Attributes 30% increased Movement Speed 5% increased Action Speed (Searing Exarch Implicit) Optional affixes: Chance to gain Onslaught on Kill Chaos Resistance |
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(Gloves) Kaom's Spirit - converts your Life Regeneration into Rage, so you can use the Berserk Buff more often and for a longer duration. You can still Leech Life or Regenerate Energy Shield, so Life sustain is not a problem. | |
+(50-70) to maximum Life +(20-30)% to Fire Resistance (0.3-0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration |
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(Belt) Cyclopean Coil - another important Item to scale your Damage. It boosts all your Attributes and provides tons of Damage per your lowest one. You can use Attribute Catalyst to easily get 18% increased Attributes. | |
+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute |
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(Amulet) Eyes of the Greatwolf - a great way to massively boost your Attributes and get some other useful modifiers. | |
Two random talisman implicit modifiers> Implicit Modifier magnitudes are doubled |
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Recommended Implicit: (12-16)% increased Attributes +(24-36)% to Global Critical Strike Multiplier Regenerate 2% of Life per second Recommended Anoint: Vengeant Cascade |
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(Amulet) Astramentis - it can be used as a decent budget option, especially when you still have low base Attributes. | |
+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
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(Ring) Rare Ring - both your Rings should grant lots of Attributes, and have a modifier that reduces the Cost of non-channeling Skills by 7. It is also good to have some maximum Life or Chaos Resistances here. | |
Min. requirements: +40 to Maximum Life +100 total Attributes Non-Channelling Skills have -7 to Total Mana Cost Optional affixes: Resistances Elemental Damage with Attacks |
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(Jewel) Rare Jewels - your Jewels should boost your maximum Life and grant a total of 15% Reduced Cost of Skills. Other than that, look for Critical Strike Multiplier, lacking Resistances, or more Attributes. | |
Min. requirements: increased maximum Life 5% reduced Mana Cost of Skills Recommended affixes: Mana Reservation Efficiency increased Accuracy Rating Resistances Critical Strike Multiplier |
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(Jewel) Large Cluster Jewel - you can get tons of Attributes with proper Jewels. They should provide a bonus to Spell Damage so you can benefit more from your Helmet. They should have no Notables, instead have at least 25% increased Effect of small Passives, +4 to All Attributes, and at least +5 to single Attribute you lack the most. | |
Recommended affixes: Added Small Passive Skills also grant: +4 to All Attributes Added Small Passive Skills also grant: +(5-8) to Intelligence/Strength/Dexterity Added Small Passive Skills have (25-35)% increased Effect |
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(Jewel) Forbidden Flame&Flesh - getting Chaos Resistances is quite expensive on such Build, so you can use this combo to get the Searing Purity Notable and receive 90% of Chaos Damage as Elemental, which should be capped anyway. Other Templar Notables are rather not worth it. | |
Allocates Searing Purity if you have the matching modifiers on Forbidden Flesh/Flame | |
(Jewel) Watcher's Eye - you could also use a Watcher's Eye to get some Chaos Resistances through the Prity of Elements, and pair it wit an offensive modifier for Precision, or another defensive one with Determination or Vitality. | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: +(30-50)% to Chaos Resistance while affected by Purity of Elements (10-15)% increased Life Recovery Rate while affected by Vitality |
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(Jewel) Thread of Hope - it saves you a ton of Passive Points as it allows you to pick up the best Notables without traveling. It lowers Resistances slightly, but it isn't that hard to overcome. | |
Only affects Passives in Large Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances |
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(Jewel) Lethal Pride - finding a good Lethal Pride is not an easy task, but it is definitely worth it. It can greatly improve your Strength, grant a chance to Intimidate Enemies and deal Double Damage, or improve your Life Regeneration for better Berserk sustain. | |
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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(Jewel) Split Personality - socketing them in a proper Jewel Socket will grant you almost 70 of each Attribute. You should pick the Attributes you lack the most to balance them out. You can use only 2 of such Jewels. | |
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location +5 to Dexterity/Strength/Intelligence +5 to Dexterity/Strength/Intelligence |
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(Flask) Bottled Faith - this Flask grants a lot of Critical Strike Chance against Enemies standing in the Consecrated Ground. It also considerably increases the Damage you deal against them. | |
(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(Flask) Dying Sun - adds 2 extra Projectiles for all your Attack to greatly improve your Clear. It has low uptime, so it is not that useful in longer fights. | |
(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.