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Lightning Arrow Hierophant

Lightning Arrow Hierophant

Lightning Arrow/Siege Ballista Build that utilizes Mana and Leech mechanics for its own unique playstyle

Overleech Lightning Arrow 
Hierophant Build

Updated for Patch 3.21

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Guide notes
May 1, 2023
-Build created
Build Overview
Tags: [ATTACK] [ELEMENTAL] [HYBRID] [RANGED]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Hierophant is a rather unusual choice for a Bow Character, but it works out surprisingly well. By combining the Archer and Totem Archetype, you will have the best of the two worlds. Bows have a tendency to use Ballistas to supplement their Single-target anyway, and this Build is no exception. We push the Totems to the maximum, while still retaining the Bow gameplay style. You will use the Lightning Arrow to clear 99% of the content and deploy powerful Siege Ballistas to deal with tougher Enemies. 

Thanks to the Hierophant Ascendency and Mind over Matter Keystone you will redirect 40% of Damage into your Mana first. Then, we use the Mind of the Council and Arcane Cloak to gain massive amounts of Damage from your Mana, making it very cost-effective to scale that resource. Usually, such Builds have a hard time getting enough Mana Regeneration to comfortably sustain using their Skills and taking Damage, but since you deal plenty of Damage with your Attacks, you can easily Leech it back. 

Technically it is possible to fit in Critical Strikes, but it would be a huge opportunity cost. Instead, we utilize the Precise Technique Keystone and reworked Voice of the Storm Amulet, which grants us Lucky Damage with non-Critical Strikes. Precise Technique requires a bit of investment into Accuracy Rating, but it is not much more than the regular investments you would have to do to reach a 100% Hit Chance anyway. And of course, since it's a Projectile Based Build, we use the Vengeant Cascade Anointment which easily doubles our Damage output. 

It is a very safe Build. You can easily reach over 4000 combined Life and Energy Shield pool, and almost half of the Damage you take is split into Mana. You will Leech Life, Mana, and Energy Shield all at once, which grants you amazing Recovery. On top of that, you will have the Arcane Cloak every few seconds that can absorb plenty of Damage. Spell Suppression is nearly capped just by your Passive Tree, and permanent Endurance Charges grant some missing Physical Damage Reduction. 

The entry cost of this Build is rather low. The modifier combinations you would want on your Items are rather a niche, and the Mana Archetype is usually undervalued, so you can get very lucrative deals on your Gear pieces. 

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1. Gameplay

It is a very smooth and relaxing gameplay. You will use the Lightning Arrow to kill most enemies and help yourself with Siege Ballistas to deal with harder Enemies. Your Mark, Ensnaring Arrow, and Frenzy will be triggered automatically so you don't have to worry about buffs and debuffs. You can automate your Arcane Cloak but you can also use it manually to coordinate your Damage Burst or tank a particularly dangerous Attack.


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2. Build's PROS & CONS

PROS
  • Decent Clear Speed
  • Very good Single-target Damage
  • Archer gameplay style on a Mana-oriented Hierophant
  • very tanky 
CONS
  • limited grow capability
  • needs two 6-link setups

 

3. Leveling tips

Leveling is a bit tough since you will spend most of your early Points on Traveling nodes alone. It is suggested to have some leveling Gear prepared upfront to compensate for the lack of Damage. Thankfully, there are a lot of powerful Leveling Uniques for a Bow Character, so it only takes a bit of preparation to have a smooth leveling experience. You should also pick up nearby Damage Notables that will help you go through the Campaign, and remove them once you can scale your Damage via other means. 

Suggested leveling Gem setups:

Lightning Arrow setup
Lightning Arrow Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. You will need to buy this Gem from Lilly in your Hideout or from other Players. 
Added Lightning Damage Support Added Lightning Damage Support - grants additional Lightning Damage for your Attacks.
Added Cold Damage support Added Cold Damage Support - grants Cold Damage for your Attack. 
Lesser Multiple Projectiles support Lesser Multiple Projectiles Support -  you will need this Support to have a decent Clear at first. 
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - improves the Elemental Damage you deal with Lightning Arrow. 
Trinity   support Trinity Support - grants lots of Elemental Damage and Elemental Penetration if you deal similar amounts of Cold and Lightning Damage.
Siege Ballista setup
siege ballista Siege Ballista - you can start using your Secondary Setup around Act 3. Since you probably won't have access to the second 6-link, it is best to use it in 4-link or mix with Lightning Arrow for a double 5-link. 
Added Lightning Damage Support Added Lightning Damage Support - adds the Lightning Damage to Attacks of your Ballistas. 
Added Cold Damage support Added Cold Damage Support - grants Cold Damage for your Ballistas. 
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - improves the Elemental Damage you deal with Siege Ballista. 
Aura setup
Wrath Wrath - grants tons of Lightning Damage for your Attacks. You can get Level 21 Wrath Aura as a Corrupted implicit on a Rare Ring that requires 36 level to wear. 
Herald of Ice

Herald of Thunder - grants a bit of Lightning Damage for your Attacks. 

Precision 

Precision - grants lots of Accuracy Rating which you will desperately need at lower levels.

Utility setup
Frostblink  Frostblink - an instant Teleport that leaves Chilled Ground on both teleport locations. 
Blink Arrow Blink Arrow - teleports you to the Arrow location. It is quite slow to use at lower levels, but it can cover a great distance.
Sniper Mark Sniper's Mark - increases the Damage of your Projectiles and makes them Split toward nearby Enemies. 
steelskin Steelskin - absorbs a bit of Damage and stops Bleeding Effects. 

Bandits:

Kill all Bandits to get additional 2 Passive Tree Skill Points

Leveling Skill Trees:

You should pick up nearby Damage Notables to improve your leveling experience a bit. Those should be respected later.

30 Points Passive Tree
We recommend this order:
1) Holy Dominion 2) Divine Fervour 3) Precision 4) Ash, Frost, and Storm 5) Sentinel

72 Points Passive Tree
Allocate:
1) Precise Technique 2) Far Sight 3) Weathered Hunter 4) Thick Skin 5) Avatar of the Hunt 6) Entrench 7) Essence Sap 8) Watchtowers 9) Primeval Force 10) Herbalism

Notables to be removed once you reach Maps: Holy Dominion, Divine Fervour, Precision, Ash, Frost, and Storm; Avatar of the Hunt, Weathered Hunter 

 

Recommended leveling items:

Storm CloudStorm Cloud - grants plenty of Damage and Attack Speed. Try to find one with a maximum Attack Speed roll, since they are cheap anyway. 
No Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Roth's ReachRoth's Reach - can be used at level 18, and will be good enough to carry you to the Maps. It grants additional Chains to improve your Clear as you don't have that many projectiles at first. 
(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
BlackheartBlackheart - can be worn at level 1 and grants tons of Chaos Damage for your Attacks.
Adds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Replica Tasalio's SignReplica Tasalio's Sign - you can start using them at level 20. Those grant an insane amount of Cold Damage for your Attacks and make you Immune to Chill. 
+(20-30)% to Cold Resistance
Adds (15-20) to (25-35) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Replica Tasalio's SignCorrupted Ring - on the market you can find a cheap Corrupted Ring that grants you level 21 Wrath. At that level, Wrath grants 17 to 267 Lightning Damage for your Attacks, which is a lot. Such Rings can be worn at Level 36 if you are not too picky about remaining modifiers. 
Mandatory modifier:
Grants Level 21 Wrath Skill (Implicit)
Tabula RasaTabula Rasa - it is a mandatory Unique to make your leveling smooth. It grants you tons of Damage via easy access to a 6-link setup. 
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
GoldrimGoldrim - a very useful Helmet that grants you all Elemental Resistances. You don't need to cap your Resistances during leveling, but it makes it significantly easier. 
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
PrismweavePrismweave - this Belt provides you with a lot of Elemental Damage for your Attacks. It also increases your Damage during any Flask, which you should have active at most times anyway.
Adds (14-16) to (30-32) Fire Damage to Attacks
Adds (10-12) to (24-28) Cold Damage to Attacks
Adds 1 to (60-68) Lightning Damage to Attacks
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
karui wardKarui Ward - grants you Projectile Damage and Speed. Furthermore, it increases your Movement Speed, making it one of the best Amulets to Level with.  
+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
WanderlustWanderlust - it is a common pair of Boots that grants decent Movement Speed, some Mana Regeneration, and makes you Immune to Freeze.
+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
seven league stepSeven-League Step - this pair of Boots grants you insane amounts of Movement Speed that will allow you to speed through the whole Campaign. 
50% increased Movement Speed
Level Requirement reduced by 100 (Hidden)


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

108 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
119 Points Path of Building (PoB) link

Ascendancy points:

Preferably in this order:

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Divine Guidance
  4. Conviction of Power

Pantheon:

Major God: Brine King: You cannot be Stunned if you've been Stunned in the past 2 seconds, Cannot be Frozen, 50% reduced Effect of Chill on you

Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage

 

5. Final Gems links

[DPS] Lightning Arrow setup
Lightning Arrow Lightning Arrow - shots an Arrow that Hits 3 nearby enemies when collided with the target.  It has increased the effectiveness of Shock. 
Elemental Damage with AttacksSupport Elemental Damage with Attacks Support - increases the Elemental Damage you deal with Attacks. The Awakened version allows you to ignore Elemental Reflect. 
Lightning Penetration Support Lightning Penetration Support - it grants you Lightning Penetration and the Awakened Version grants a small chance to inflict Lightning Exposure on Hit.  
Inspiration  Support Inspiration Support - lowers your Mana Costs and increases your Elemental Damage.
Faster Attacks Support Faster Attacks Support  - grants a decent Boost for Lightning Arrow but an even better Boost for your Siege Ballistas since we are also using the Focused Ballista Support there. 
Pierce  Support Pierce Support - allows up to 6 Pierces if you use the Anomalous Version. You don't want Global Pierce modifiers since it would break the Ensnaring Arrow interaction. 
[DPS] Siege Ballista setup
Siege Ballista Siege Ballista - deploys a Totem that shoots Piercing projectiles. It has greatly reduced Attack Speed, but inherently adds up to 3 maximum summoned Totems.
Elemental Damage with AttacksSupport Elemental Damage with Attacks Support - again, it is the best Damage Support for Elemental Attacks. 
Lightning Penetration Support Lightning Penetration Support - grants a lot of Lightning Penetration for your Totems. If you have only 1 Awakened Gem, put it in this Setup. 
Barrage Support Barrage Support - changes the behavior of Projectiles so they all can Hit the same Target many times. 
Focused Ballista Support Focused Ballista Support  - makes your Ballistas shot only when you also perform an Attack. Since you have a much better Attack Speed, it is a massive bonus to total Damage output.
Elemental Focus Support Elemental Focus Support - despite Ballistas dealing the majority of your Damage, they inflict rather weak Shocks. You can disable the Ailments and get much more Damage in return. 
[UTILITY] Wrath
Wrath  Wrath - grants a lot of Lightning Damage for your Attacks and gives access to useful Unique Jewel modifiers.
Eternal Blessing support Eternal Blessing - makes your Aura free, but disables all other Auras. You will need your Mana to be Unreserved, so it is a good deal. 
[UTILITY] Sniper's Mark 
Sniper's Mark Sniper's Mark - increases the Damage of your Projectile Hits and makes them Split towards nearby Enemies. 
Mark on hit support Mark on Hit Support - automatically applies this Mark to every Rare and Unique Enemy you Hit with your Attacks.  
[UTILITY] Manaforged setup
Ensnaring Arrow Ensnaring Arrow - Ensnared Enemies take increased Damage from your Projectiles. It only Ensnares the last Enemy it Hits, so you shouldn't have any source of Pierce for this Skill.
Frenzy  Frenzy - grants you Frenzy Charge each time it Hits any Enemy. 
Innervate support Innervate Support - Divergent Quality of this Support Gem grants you the chance to gain this Damage Buff if supported Skill Shock an Enemy. 
Manaforged Arrows support Manaforged Arrows Support - Triggers linked Bow Skills when you spend enough Mana with any other Bow Skill. 
[UTILITY] Arcane Cloak and Flame Dash
Arcane Cloak Arcane Cloak - consumes a large portion of your Mana to grant you an absorbing shield and added Lightning Damage based on the amount of Mana consumed. 
Flame Dash Flame Dash - quickly teleports you in a short distance. It can store up to 3 charges. Quality increases the Cooldown Recovery Rate. 
Increased Duration Support Increased Duration Support - increases the Duration of your Arcane Cloak. 
Enhance  support Enhance Support - increases the Quality of supported Gems, making your Arcane Cloak last longer, and Flame Dash recover faster. 


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6. Gear Setup

On your Gear, you will want lots of Life, Mana, and Accuracy Rating. You will also want various sources of increased Damage, since you barely have any on your Passive Tree, making them highly effective. You can use modifiers such as Elemental, Projectile, Lightning, Attack Damage, or even Projectile Speed thanks to the Bow Mastery. Attack Speed and additional Projectiles are also very useful in that regard. Precise Technique requires you to have more Accuracy than maximum Life, so you should control how much Accuracy you have with each upgrade. You might need to grab nearby Accuracy Notables on Passive Tree if you can't get enough on your Gear, but it should be only a temporary solution. Your Spell Suppression is almost capped just with the Passive Tree, but if you want to have a reliable and unconditional 100% chance to Suppress Spell Hits, you will need it on your Boots, or raise your Dexterity Attribute way higher. 

 

Stat priorities on items:

  1. Maximum Life 
  2. Maximum Mana
  3. Cap Resistances
  4. Accuracy Rating
  5. Elemental or Projectile Damage 
  6. Attack Speed
  7. Additional Projectiles
  8. Flat Elemental Damage
Mind of the Council(Helmet) Mind of the Council - this Helmet grants you lots of Mana, additional protection against Lightning Damage, and tons of Damage for your Attacks.
(230-260)% increased Evasion and Energy Shield
+(15-20) to maximum Energy Shield
(20-30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
Helmet enchantments:
Siege Ballista Attack Speed/Damage
Sniper Mark Effect
Arcane Cloak Spends an additional #% of current Mana
rare bow(Weapon) Rare Bow - use a Bow with very fast Attack Speed, so you can benefit from other Sources of Added Damage such as the Arcane Cloak. You should prioritize the Lightning Damage, but Cold is also useful to inflict Chills. Other than that, look for a chance to deal Double Damage, Accuracy Rating, or even Shaper's modifier that grants more Attack Damage for socketed Ballistas. 
Min. requirements:
+1000 Elemental DPS
Optional affixes:
Accuracy Rating
10% chance to deal Double Damage
Attacks with this Weapon Penetrate (11-13)% Elemental Resistances
Socketed Skills deal 20% more Attack Damage
rare quiver(Quiver) Rare Quiver - on a Quiver you want as many modifiers that increase your Damage as possible. Thanks to the Bow Mastery you can also use the Projectile Speed modifiers. Attack Speed, Additional Arrows, or Accuracy Rating is also welcome here. Try to avoid having additional Pierce here. 
Min. requirements:
+60 to maximum Life
+50% increased Damage with Bows
Optional affixes:
Accuracy Rating
increased Attack Speed
increased Projectile Speed
Bow Attacks fire an additional Arrow
Cloak of Defiance(Body Armour) Cloak of Defiance - a good starting Armour that grants you plenty of flat Mana and Mana Regeneration, and saves you 1 Passive Skill Point.
(300-400)% increased Evasion and Energy Shield
+(100-150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
Rare Armour(Body Armour) Rare Armour - on a Rare Armour you can get lots of Life, Mana, and Spell Suppression Chance. You can also craft a modifier to take part of the Physical Damage taken as Elemental, or the increased effect of Mind over Matter Keystone while focused.

Min. requirements:
+80 to maximum Life
+70 to maximum Mana
+15% chance to Suppress Spell Damage
Optional affixes:
(5-6)% of Physical Damage from Hits taken as Lightning Damage
Damage taken Recouped as Life
Life Regeneration
(11-15)% of Damage is taken from Mana before Life while Focused

Rare Boots(Boots) Rare Boots - you will need plenty of Life, Mana, and Movement Speed on your Boots. You should also try to get Spell Suppression Chance and Elemental Resistances here. 
Min. requirements:
+70 to maximum Life
+50 to maximum Mana
50% total Elemental Resistances
30% increased Movement Speed
Optional affixes:
Attributes
chance to gain Onslaught for 4 seconds on Kill
chance to Suppress Spell Damage
Breathstealer (Gloves) Breathstealer - those can give you additional Anointment, Attack Speed, Resistances, and some bonus Mana. Blighted Spores grant you random Aura if you are nearby, which is pretty useful during Map Clear, but not so much when fighting singular Bosses. You can easily find ones with useful Corruption such as additional Attack Speed or Frenzy Charge. 
(100-150)% increased Armour and Evasion
+(30-50) to maximum Mana
+(10-16)% to all Elemental Resistances
(5-10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
Recommended Anointment
Surveillance
Rare Gloves(Gloves) Rare Gloves - pair of Rare Gloves should grant you the usual defensive modifiers such as Life, Mana, or Spell Suppression. Rage Generation from Eldritch Implicit makes up for the loss of Anointment, and you have room to get lacking Resistances or Accuracy Rating.
Min. requirements:
+70 to maximum Life
+50 to maximum Mana
60% total Elemental Resistances
Optional affixes:
Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds
+x to Accuracy Rating
Attack Speed
chance to Suppress Spell Damage
Graven's Secret(Belt) Graven's Secret - since you have no use for Power Charges, you can convert them into Absorption Charges instead. This will grant you 48% of Elemental Damage Recouped as Energy Shield. You can also get a Corrupted Implicit that increases your global Energy Shield or grants you Elemental Resistances. 
+(60-70) to maximum Energy Shield
(16-20)% increased maximum Mana
+(40-60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
Rare Belt(Belt) Rare Belt - on a Rare Belt you can find a lot of Life, Mana, and Resistance modifiers. It can also increase your Damage and grant you an Abyss socket if you use a Stygian Vise as a Base. 
Min. requirements:
+70 to Maximum Life
+50 to maximum Mana
50% total Elemental Resistances
Optional affixes:
% Increased Maximum Life
Attributes
Chaos Resistances
Elemental Damage with Attacks
rare jewel(Jewel) Rare Abyss Jewel - you can get lots of flat Life, Mana, and Accuracy Rating here. Other than that, you can get Added Damage for your Attacks, a Chance to gain Phasing on Kill, a chance to Blind Enemies you Hit, or various Elemental Avoidances.
Min. requirements:
+30 to maximum Life
+30 to maximum Mana
Optional affixes:
Attributes
Resistances
Added Elemental Damage to Attacks
Corrupted Blood cannot be inflicted on you
chance to Blind Enemies you Hit
Voice of the Storm(Amulet) Voice of the Storm - it is a very powerful Amulet that grants you Lucky Damage, which means it will be rolled twice and choose the best outcome. It also grants you plenty of Mana, Lightning Damage, and Attributes. 
The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. 
50% increased Lightning Damage
+(10-15) to all Attributes
(10-20)% increased maximum Mana
Lightning Damage with Non-Critical Strikes is Lucky
Recommended Anointments:
Vengeant Cascade
Rare Ring(Ring) Rare Ring - those can give you lots of Life and Mana. Other than that, try to get some Accuracy Rating, Resistances, or Attribute modifiers. You can use the Fertile Catalysts to boost Life and Mana modifiers even further.
Min. requirements:
+60 to Maximum Life
+60 to Maximum Life
Optional affixes:
Resistances
Attributes
Accuracy Rating
Elemental Damage with Attacks
Mana Regeneration
Cobalt Jewel(Jewel) Rare Jewels - on your Jewels you can find missing Resistances, Attributes, and Accuracy Rating. They should also boost your Life and Mana.  
Recommended affixes:
increased maximum Life
increased maximum Mana
increased Accuracy Rating
Resistances
Attributes
Watcher's Eye(Jewel) Watcher's Eye - you will be using only one Aura, so the choice is rather straightforward. Getting multiple modifiers for one Aura is possible, although rather costly.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura mods:
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
Sublime Vision(Jewel) Sublime Vision - this Jewel has essentially no downside for this Build, and greatly boosts your Damage and survivability. Enemies Sapped by you deal significantly Less Damage. 
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Large Cluster Jewel(Jewel) Large Cluster Jewel - on a large cluster jewel you can find an amazing combination of Notables that grants you Life Leech, Energy Shield Leech, and some additional Mana and Lightning Penetration.
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Scintillating Idea
1 Added Passive Skill is Storm Drinker
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - on a Projectile focused Cluster you can get an insane amount of Damage. Having 2 such Jewels would be great, but you are rather short on Passive Points to spend. 
1 Added Passive Skill is Eye to Eye
1 Added Passive Skill is Repeater
Dying Sun(Flask) Dying Sun - it is a great Flask that grants you 2 additional Arrows for your Bow Attack, which improves both your Clear Speed and Single-target thanks to the Barrage Support. 
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect

Suggested Flasks:

  1. Life Flask with Bleeding Removal
  2. Quicksilver Flask with additional Attack Speed bonus
  3. Silver Flask with additional Movement Speed bonus
  4. Jade Flask with additional Evasion Rating bonus
Life flaskQuicksilver flaskjade FlaskDying Sunsilver flask


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