Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes |
January 14, 2022 -Build created May 17, 2023 -Updated for Patch 3.21 |
Build overview | |||
Tags: [TOTEM] [ELEMENTAL] [LIFE] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Holy Flame Totem is a rather basic Totem Skill that repeatedly fires Projectiles at enemies, but it's also a Channeling Spell - it creates Projectiles not by performing multiple Attacks but by casting one Spell constantly. It deals Physical Damage, half of which is converted to Fire, the rest you will convert later via Ascendancy Keystones. Totems create Consecrated Grounds that you can benefit from, standing on it regenerates your Life and makes you immune to Curses. The build is extremely cheap and simple - it uses only the basic game mechanics such as Fire Damage Penetration or Damage Conversion. You don't need any Unique or Expensive items, you can assemble this build as you go through acts on SSF. It's recommended as a starter build or a build for new players.
You can achieve 6 to 7k of Maximum Life with a lot of Armour to mitigate Physical Damage. The build is a safe one to play due to its nature - Totems can be used to lure opponents away, while your character can stand behind safely on Consecrated Ground. Your Damage will consist of Fire Totem Spell Damage that's Converted from Physical. It's the best choice to pick Chieftain's Ascendancy - it specializes in Fire Damage and Totem Damage. Take Elemental Overload as your Crit. Damage isn't a focus of this build. The build has the potential to expand on damage later on - especially with a more expensive Weapon, Amulet, or Body Armour.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
If you've played a Totem build before then you'll have no problem getting used to its playstyle. Place Totems ahead of you to clear the path and progress through the map. You should have a source of Fire Exposure (it can be applied via Master of Fire Notable from Cluster Jewel, Awakened Fire Penetration Support Gem, or Wave of Conviction Spell) and Flammability Curse (can be cast manually, via Ring Affix, or Hextouch Support) to lower Fire Resistance of your enemies. Use Lightning Golem for increased Cast Speed, Molten Shell as a Guard Spell, and Flame Dash for a Travel Skill. You should also use Phase Tun to gain Phasing Buff and Cold Snap to generate Frenzy Charges. For Mana-reserving Spells use Herald of Ash, Herald of Purity, and Summon Skitterbots.
Full gameplay video:
This video was recorded pre 3.21 - new one should be released shortly |
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PROS |
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CONS |
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Start with Holy Flame Totem, it's good for Leveling. You won't need to respec any of the Passive Skill Points on your tree as the build won't undergo any substantial changes. Equip items with Spell, Physical, or Fire Damage, your Totems will benefit from it. Keep your Elemental Resistances and Maximum Life High.
Suggested leveling Gem setups:
Totem setup | |
Holy Flame Totem - it's available from level 1, you can start using it right away from then. It's a Skill suited for your build even at the early stages of the game | |
Elemental Focus Support - you deal much more Elemental Damage at the cost of not being able to ignite enemies with the Totems | |
Multiple Totems Support - you can summon more Totems that deal less damage, but it's ultimately worth picking up | |
Added Fire Damage Support - adds Fire Damage based on your Physical Damage |
Auras setup | |
Herald of Purity - increases your Physical Damage which is the source of the Fire Damage you deal | |
Clarity - Clarity is used for faster Mana Regeneration | |
Herald of Ash - adds more Fire Damage based on your Physical Damage, and it increases your clear speed by burning enemies near the ones that are killed |
Curses and Leap Slam setup | |
Flame Dash - use Flame Dash to move more efficient | |
Arcane Surge Support - grants you a Buff that increases your Spell Damage and Mana Regen | |
Flammability - a curse that lowers the Fire Resistance of affected Opponents |
Bandits:
Kill all three bandits and be rewarded with two additional Skill Points
Leveling Skill Trees:
34 Points Passive Tree
Head for the Ancestral Bond and Avatar of Fire Keystone, then pick some Maximum Life and Totem Damage.
66 Points Passive Tree
Now allocate Holy Dominion, Light of Divinity, Discipline and Training, Retribution, Iron Will, Constitution, Elemental Overload, Cruel Preparation, Fire Walker, and Heart and Soul
Recommended leveling items:
Le Heup of All - more Damage with Attacks, Attributes, and extra Elemental Resistances | |
Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - a Helmet to give you a lot of Elemental Resistances, great for leveling | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - allows you to six-link any setup from the start | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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Nycta's Lantern - a great choice for this build, it grants the Battlemage which might be useful, especially early on | |
30% increased Elemental Damage (150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius Battlemage |
Final Skill Tree:
103 Points Final Passive Tree (doesn't include Cluster Jewels)
115 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of The Brine King: 1% You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Holy Flame Totem setup | |
Holy Flame Totem - It's your only source of Damage. It's a Spell Totem that fires Projectiles dealing Fire Damage, converted from Physical. | |
Controlled Destruction Support - your Elemental Damage is increased, but Critical Strike Chance reduced - that's not an issue, it wasn't high in the first place | |
Multiple Totems Support - you can summon more Totems to deal more Damage | |
Elemental Focus Support - disables Ignites you can cause by Holy Flame Totems and increases your Damage, you can still cause Ignites with Herald of Ash | |
Fire Penetration Support - your Fire deals more Damage by penetrating Fire Resistance, use the Awakened version to apply Exposure on Hit | |
Added Fire Damage Support - adds Fire Damage to your Spell based on the Physical Damage |
[UTILITY] Curse setup | |
Flammability - Use Flammability to reduce the Fire Resistance of the targets. You can also cast it automatically via Ring Affix | |
Wave of Conviction - Used to apply Fire Exposure on Hit, which reduces Fire Resistance. You can achieve the same effect by allocating Master of Fire Notable from Cluster Jewel, or from Awakened Fire Penetration Support Gem | |
Hextouch - Flammability is applied on Hit with Wave of Conviction | |
Increased Area of Effect Support - Increases the AoE of Wave of Conviction |
[UTILITY] Golem and Guard Spell setup | |
Molten Shell - your Guard Spell that reduces the damage you take, the more Armour you have the more efficient it is | |
Summon Lightning Golem - Golem which grants you increased Cast and Attack Speed | |
Lifetap Support - all linked Spells cost Life instead of Mana | |
Cast when Damage Taken - Supported Skill are cast automatically as you take a specific amount of damage, you can Level up all the Gems as you please |
[UTILITY] Mana-reserving setup (Socketed in Shield) |
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Herald of Ash - it increases your Fire Damage and burns enemies based on the overkill Damage | |
Herald of Purity - use it for 13% more Physical Damage | |
Summon Skitterbots - Skitterbots Chill and Shock enemies reducing their mobility and increasing your Damage |
[UTILITY] Golem and Exposure setup | |
Flame Dash - Movement Skill that enhances your mobility | |
Second Wind Support - You can use Flame Dash more efficiently as it stores an additional Charge you can use | |
Lifetap Support |
[UTILITY] Cold Snap and Phase Run setup | |
Cold Snap - Cold Snap generates Frenzy Charges, you have 25% to gain one if an enemy dies in the Skill's AoE | |
Phase Run - you're harder to detect and move faster, your melee Physical Damage is increased, and you gain Phasing Buff | |
Lifetap Support |
[UTILITY] Clarity | |
Clarity - Use this Aura to regenerate your Mana faster |
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It's a Physical to Fire Spell Totem Build, to increase your Damage look for added and/or increased Fire/Elemental/Physical Damage, preferably to Spells only as the more specific mods are typically better. If you can afford some better equipment then look for mods that could increase the Gem Level of your Holy Flame Totem, you can find global modifiers to Fire, Physical, or Spell Gem Levels as Amulet or Sceptre Mods, each can have one or two of such affixes, but you can also get more general local modifiers on your Body Armour, where your Main DPS setup is located anyway. Try to get some Dexterity on your gear, it will be needed to increase the Gem Level of Phase Run. There are no mandatory Unique Items, and the rare ones are cheap so you should have no problem with gearing up your character.
Our recommended items will:
Stat priorities on items:
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(Helmet) Rare Helmet - try to get as much Maximum Life and Elemental Resistances as you can, not much else is needed | |
Min. requirements: +60 to maximum Life +50% to Elemental Resistances Optional affixes: increased Armour Nearby Enemies have -#% to Fire Resistance Elemental Resistances Adds Fire Damage to Spells |
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Helmet enchantments: Holy Flame Totem fires 2 additional Projectiles |
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(Weapon) Rare Sceptres or Wands - Scepters and Wands can provide a lot of Elemental Damage and Spell Damage, both of which are important. Additionally, look for Gem Level for your Holy Flame Totem. | |
Min. requirements: 100% increased Spell Fire Damage in total Optional affixes: increased Spell Damage increased Fire Damage increased Damage per Endurance Charge adds Fire Damage to Spells +1 to Level of all Physical or Fire Spell Skill Gems +1 to Level of all Spell Skill Gems |
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(Weapon) Rare Shield - focus on Maximum Life and Elemental Resistances. You should aim to get a piece with Increased Reservation Efficiency which will allow you to use additional skills with Mana Reservation Cost (in this case, Skitterbots) | |
Min. requirements: Socketed Gems have #% increased Reservation Efficiency +90 to maximum Life Optional affixes: Elemental Resistances Gain an Endurance, Frenzy, or Power charge when you Block increased Spell Damage increased Armour |
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(Boots) Rare Body Armour - besides Life and Resistances, look for increased Level of Socketed Gems that would benefit your only Flame Totem | |
Min. requirements: +100 to maximum Life +60% to Elemental Resistances Optional affixes: You can apply an additional Curse Enemies you Kill have a chance to Explode, dealing a tenth of their maximum Life as Physical Damage increased Area of Effect +1 to Level of Socketed Strength Gems +1 to Level of Socketed Active Skill Gems |
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(Boots) Rare Boots - Maximum Life, increased Movement Speed, and Elemental Resistances are obligatory, and after that, you can start to seek the more luxurious mods such as Tailwind | |
Min. requirements: +60 to maximum Life 25% increased Movement Speed +50% to Elemental Resistances Optional affixes: You have Tailwind if you have dealt a Critical Strike Recently |
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(Gloves) Rare Gloves - get more Maximum Life and Elemental Resistances | |
Min. requirements: +70 to maximum Life +70% to Elemental Resistances Optional affixes: increased Spell Damage Culling Strike Dexterity |
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(Belt) Rare Belt - a Belt granting maximum Life and Elemental Resistances should be sufficient | |
Min. requirements: +100 to maximum Life +70% to Elemental Resistances Optional affixes: Strength increased Damage increased Maximum Life |
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(Amulet) Rare Amulet - a double influenced Amulet that grants you +2 to the level of Holy Flame Totem with some Extra Fire Damage on top of that might be expensive, for a start just try to get Maximum Life and Elemental Resistances | |
Min. requirements: Gain 15% of Physical Damage as Extra Fire Damage +70 to maximum Life +70% to Elemental Resistances Optional affixes: +1 to Level of all Strength Skill Gems +1 to Level of all Physical or Fire Skill Gems Dexterity |
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Recommended Anointments: Heart of Flame |
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(Ring) Rare Ring - Rare Rings are good enough, but you can swap them later for Circle of Anguish, look here for generic defensive affixes | |
Min. requirements: +80% to Elemental Resistances +60 to Maximum Life Optional affixes: Dexterity Curse Enemies with Flammability on Hit |
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(Ring) Circle of Anguish - The best Ring for this build, the mods to look for an increased Buff Effect and increased Fire Damage | |
<One to three random Synthesis implicit modifiers> +(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance <Two Random Herald of Ash modifier> |
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(Jewel) Rare Jewels - increase your Maximum Life and Fire Damage for Spells, get missing attributes, and Resistances | |
Recommended affixes: |
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(Jewel) Watcher's Eye - you're only using Clarity, try to get a mod such as increased Mana Recovery Rate or Damage taken while affected by Clarity Recouped as Mana | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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(Jewel) Large Cluster Jewels - try to increase your Physical, Fire, or Spell Damage with these | |
Recommended affixes: 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Force Multiplier 1 Added Passive Skill is Iron Breaker 1 Added Passive Skill is Burden Projection 1 Added Passive Skill is Practiced Caster 1 Added Passive Skill is Sap Psyche |
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(Jewel) Medium Cluster Jewels - Get both of the mentioned Notables for permanent Onslaught and Arcane Surge | |
Recommended affixes: 1 Added Passive Skill is Ancestral Inspiration 1 Added Passive Skill is Sleepless Sentries |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.