This is a very versatile and enjoyable tank build for Fallout 76. It can be played with a wide variety of weapons, and our main recommendation will be Heavy Explosive Guns. If not for their performance, they are exactly what makes this build so fun to play. Highly Explosive Tank offers smooth gameplay even in higher level zones and is considered a viable endgame choice.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have decided to not include Perks that are typically for either Power Armor or non-Power Armor users so that you can efficiently both ways. When you are casually exploring lower level zones, just recall your Power Armor to not damage it and waste Fusion Cores, and when you need some better Damage Resistance, you can always hop inside momentarily.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
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SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] |
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Gain +60 damage resistance while firing a heavy gun Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +20% damage Heavy Guns weigh 90% less |
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Strength is the primary attribute for this build. It increases your maximum Carry Weight and lets you use all the Perks related to Heavy Guns. Depending on how many weapons you want to carry around, you can either use Bear Arms, Pack Rat, or Bandolier Perks for better capacity management |
PERCEPTION [6 POINTS] |
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You now gain +40 Energy Resistance Your explosives detonate with twice the radius |
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Perception has a few useful Perks, but it can be assigned as the last SPECIAL attribute when you are getting close to level 50 |
ENDURANCE [12 POINTS] |
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Gain a total of +45 to your maximum Health Your limb damage is completely eliminated Immediately gain +60 Fire Resistance You gain increased benefit from being Well Fed or Well Hydrated |
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Endurance is a very important attribute which is related to your defenses and survivability. It's should be your second priority |
CHARISMA [1 POINT] |
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Reduce your target's damage output by 10% for 2 seconds after you attack |
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You can consider spending more points on Charisma attribute if you plan to play in a team more often. It offers a wide variety of useful Perks for team players. This can be achieved by transferring a few points from Intelligence(First Aid) or Agility(Dodgy) |
INTELLIGENCE [11 POINTS] |
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Your explosives do +60% damage Stimpaks restore 45% more lost health In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor |
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Stabilized is the most important Perk under the Intelligence SPECIAL attribute. It grants an amazing DPS bonus, however, it works only when using a Power Armor. On the other hand, Demolition Perk is optional. After the recent nerfs, 60% increased damage seems quite costly for 5 points |
AGILITY [6 POINTS] |
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Action Points regenerate 45% faster Avoid 30% of incoming damage at the cost of 30 Action Points per hit |
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Action Boy is a very useful Perk for every Fallout 76 build. Dodgy on the other hand is a useful defensive Perk but because of high AP consumption, it can be treated as an optional addition to this build |
LUCK [5 POINTS] |
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Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb 10% bonus damage means enemies may explode into a gory red paste |
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Bloody Mess is one of the best DPS-oriented Perks in the game, while the extra chance to stagger and cripple limbs has great defensive utility |
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Equipment
ARMOR: This build can be played with Power Armor or without one. It offers versatility in that matter. In terms of regular Armors, you should aim to get high ballistic Damage Resistance on each part and seek out for Vanguard's Legendary mod which increases your Damage and Energy Resistance by up to 35 depending on how high your current Health is WEAPON: You can use any Heavy/Explosive weapon you find and have ammo for. Fat Man is one of the weapons you will most certainly enjoy playing with, and M79 Grenade Launcher is the weapon you should carry around for more casual usage CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems that you can use in this build. Just remember to now overdo it. In most scenarios, the effects aren't worth getting addicted to Chems |
Mutations
If you are considering getting mutated in Fallout 76, you should mainly focus on defensive mutations when playing this build. Also, I have personally found Marsupial a very useful addition to my character. Remember to pick the Starched Genes Perk so that you don't accidentally remove your beneficial mutations with Rad Away
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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