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Flame Wall Elementalist Build

Flame Wall Elementalist Build

A quite simple Elementalist Build that uses Flame Wall to burn all enemies foolish enough to get caught in its fire

Flame Wall
Elementalist Build

Created for Patch 3.20

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Guide notes
March 03, 2023
-Build created
Build Overview
Tags: [CASTER] [ELEMENTAL] [LIFE] [DOT]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Flame Wall is a quite popular supportive Skill used mostly at the early stages of the game. It is a Damage over Time Spell that has 2 main components: Flame Wall itself and a secondary debuff applied to any monster standing in the fire or hit by a projectile that traveled through the Flame Wall. As it turns out, it can be a very powerful standalone Skill once you properly scale it with your Gear and Passive Tree. To spread the flames we are using the Ball Lightning Spell for the convenience of built-in Pierce and some base Lightning Damage to apply very potent Shocks to increase the Damage they take from the Flame Wall. 

It is a 2-button playstyle Build by nature. You could lure monsters to run into your Flame Wall, but using Ball Lightning is simply faster and requires less effort after all. It can be a bit clunky at first, but with time it gets quite comfortable. 

It is important to note that while it is Burning Damage, it is not an Ignite. Thanks to this property, you can make use of Pain Attunement Keystone and other Spell scaling modifiers, and you can ignore the monster's chances to Avoid Ailments or bypass Proximity Shields. 

Thanks to the Elementalist Ascendency, you can easily inflict up to 50% Shock on any enemy you hit with Lightning Damage. For your last Ascendency Passives, you can choose to also Chill them with increased effectiveness or have Elemental Aegis which works similarly to Energy Shield, but protects only against Elemental Damage. Either way provides enormous defensive value to the Build and you should choose the one fitting your playstyle best.  At later stages, you can invest in Forbidden Jewels and have both of them for maximum effect. Another form of defense you can get with this Build is high Armour and Evasion Rating value, decent Block, Petrified Blood which delays the Damage you take from Hits, and a bunch of Life Recoup and Life Regeneration.

You don't need to have any gear prior to starting this Build, and it gets much better as you invest more Currency into it. It is a really good League starter build that can take care of clearing Maps and taking down Bosses when you just began your journey. 

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1. Gameplay

You will alternate between using two Skills, Flame Wall and Ball Lightning to spread the fiery Damage over Time Effect everywhere. Against tougher opponents, you will also want to use your Aura linked with Divine Blessing to get a temporary buff and use Flammability to lower the enemy's Fire Resistances. Flame Dash is used to moving between packs and dodge incoming attacks. 


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2. Build's PROS & CONS

PROS
  • Decent single-target Damage
  • Very good clear potential
  • Bypass Proximity Shields 
  • Comfortably tanky
CONS
  • 2-button playstyle
  • vulnerable to DoT

 

3. Leveling tips

It is one of the best Builds to level up with. To deal with Act Bosses and other tough Rares the Flame Wall can be supplemented by Fire Trap or other Fire DoT Skills such as Scorching Ray or even Searing Bond, as they scale very similarly. During the campaign, you don't need to fully clear each area, so just casting Flame Wall and letting monsters run through it is enough to keep up with Area Level as you progress. Getting Items that improve your Gem Levels is a huge Damage boost. 

Suggested leveling Gem setups:

Flame Wall setup
Flame Wall Flame Wall - you can start using your final Skill at level 12. The mechanics of this Skill allow you to progress very fast through the campaign.
efficacySupport Efficacy Support - adds additional Strikes to your Attack for better Clear.
Arcane Surge Support Arcane Surge Support - adds a lot of Lightning Damage to your Attacks. 
Elemental Focus  Support Elemental Focus Support - improves the Elemental Damage you deal with your Attacks.
Controlled Destruction  Support Controlled Destruction Support - disables your Elemental Ailments but in exchange, it massively boosts your Damage.
Swift Afflictionsupport Swift Affliction Support - adds additional repeats to your Attack.
Aura setup
Determination  Determination - it is important to use at least one defensive Aura during the leveling process. Determination grants lots of Armour Rating.
Clarity 

Clarity - this Aura grants you some Mana Regeneration so you can use your Skills without worrying about Mana. 

Utility setup
flame dash Flame Dash - a short-distanced Teleport that allows you to go through various terrain gaps.   
Flammability  Flammability - reduces Fire Resistance of affected enemies. 
Steelskin  Steelskin - grants you a defensive layer that absorbs incoming Damage. 

Bandits:

Kill all Bandits to get additional 2 Passive Tree Skill Points.

Leveling Skill Trees:

39 Points Passive Tree
We recommend this order:
1) Fire Walker 2) Heart and Soul 3) Breath of Flames 4) Infused Flesh 5) Holy Fire 6) Purity of Flesh 7) Sovereignty
 

69 Points Passive Tree
Allocate:
1) Pain Attunement 2) Melding 3) Blood Siphon 4) Elemental Focus 5) Divine Judgement 6) Devotion 7) Whirling Barrier
 

 

Recommended leveling items:

Le Heup of AllLe Heup of All - a very good ring that improves your Damage dealt and raises all your Resistances. 
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - thanks to this Helmet you won't need to worry too much about getting elemental Resistances until the very late Acts.  
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
rare wandRare Wand - you can get Weapons with global additional Levels for your Main Gems even in the Act 1. Having some Spell Damage is also useful there.
+1 to Level of all Fire Spell Skill Gems
#% increased Fire Spell Damage
Tabula RasaTabula Rasa - a great Item to significantly boost your Damage. If possible, try to get one with Corrupted Implicit which would raise the level of the socketed Flame Wall.  
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
PyrePyre - this Ring grants enormous amounts of Damage to your Flame Wall. If possible, try to equip it on both Ring Slots for maximum Damage!
+(20-30)% to Cold Resistance
+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Doedre's TenureDoedre's Tenure - slightly lower your Cast Speed, but massively improve your Damage over Time effect in return. 
+(20-50) to Intelligence
100% increased Spell Damage
(25-15)% reduced Cast Speed
Meginord's GirdlePerandus Blazon - grants lots of Attributes, a bit of Fire Resistances, and makes your Flasks last longer which is quite useful. 
(15-25)% increased Stun and Block Recovery
+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
karui wardKarui Ward -  it doesn't do much for your Damage, but grants Movement Speed which is very valuable at early levels. 
+(20-30) to Dexterity
+(20-30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Projectile Speed
30% increased Projectile Damage
WanderlustWanderlust - grants a bit of Mana Regeneration so you can cast your Spells more freely. It also makes you immune to Freeze Ailments.    
+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
seven league stepSeven-League Step - those grant lots of Movement Speed which is great if you want to speed up your leveling progress to the maximum.  
50% increased Movement Speed
Level Requirement reduced by 100 (Hidden)


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

105 Points Final Passive Tree 
119 Points Path of Building (PoB) link

Ascendancy points:

Preferably in this order:

  1. Mastermind of Discord
  2. Heart of Destruction
  3. Shaper of Storms
  4. Liege of the Primordial / Shaper of Winter / Bastion of Elements

Pantheon:

Major God: Brine King: You cannot be Stunned if you've been Stunned in the past 2 seconds, Cannot be Frozen, 50% reduced Effect of Chill on you

Minor God: Soul of Shakari:  50% less Duration of Poisons on You; You cannot be Poisoned while there are at least 3 Poisons on you

 

5. Final Gems links

[DPS] Flame Wall setup
Flame Wall Flame Wall - creates up to 3 Fiery Walls that burn anything it touches. Any Projectile moving through the wall will inflict this Debuff on enemies it Hits. The Anomalous Quality offers a good Damage Boost, but you should prioritize a higher Gem Level over that. 
Burning DamageSupport Burning Damage Support - improves all your Burning Damage. The awakened version also raises the level of your Flame Wall. 
Pulverise Support Elemental Focus Support - increases all Elemental Damage but disables Ailmens, which we can't inflict with Flame Wall anyway. 
Controlled Destruction support Controlled Destruction Support - severely reduces the Critical Chance but grants a lot of Spell Damage. 
Swift Affliction Support Swift Affliction Support - boosts the Damage output of your Flame Wall at the cost of lowering the Duration. 
Empower Support Empower Support - simply increases the level of your Flame Wall Gem. If you don't have access to this Gem, use the Efficacy Support instead.  
[Utility] Ball Lightning setup
Ball Lightning Ball Lightning - it is used to spread Flame Wall's Debuff and inflict powerful Shocks on enemies. Freezing Pulse is also a good option, but it has less Shock potential. 
Greater Multiple Projectiles Support Greater Multiple Projectiles Support -  adds more Projectiles to improve the spread. 
Unbound Ailments support Unbound Ailments Support - improves the effectiveness of your Shocks.
Combustion  support Combustion Support - thanks to the added Fire Damage from Flame Wall, you can lower the enemy's Fire Resistances by Igniting them. You can swap this for Faster Projectiles Support if you prefer better Clear. 
[UTILITY] Auras 
socket in your Helmet
determination Determination - a very important Aura which grants lots of Armour Rating to help you mitigate Physical Hits.  
grace Grace - your second defensive Aura, provides you with tons of Evasion Rating so you can evade most of the incoming Attacks. 
Malevolence  Malevolence - improves your Damage over Time and the Duration of all your Effects.  
enlighten support Enlighten Support - lowers the Reservation required by your Auras. 
Petrified Blood Petrified Blood - splits half of the incoming Damage into DoT effect, and lets you Reserve some Auras with your maximum Life without any downside. Due to the lack of Sockets, you will have to exclude it from your Enlighten Setup.
[UTILITY] Divine Blessing setup
Zealotry  Zealotry - improves your Spell Damage and occasionally creates Consecrated Ground when you land a Critical Strike with Ball Lightning. 
Divine Blessing Support Divine Blessing Support - turns your permanent Aura to a short-duration Buff which doesn't require Mana Reservation. 
[UTILITY] Arrogance setup
Herald of Ash Herald of Ash - improves the Fire Damage you deal with Spells. It works very well with the Circle of Anguish Ring
Vitality  Vitality - grants you a lot of Life Regeneration which is very important to keep you alive after taking a Hit. 
Arrogance Support Arrogance Support - linked Auras reserve Life instead of Mana. Thanks to the Petrified Blood, you don't lose any effective Life Pool anyway. 
[UTILITY] Curse 
Flammability  Flammability - lowers the Fire Resistances of Cursed enemies. Casting it manually has the highest effectiveness. 
[UTILITY] Movement 
Flame Dash Flame Dash - teleports you in a short distance and leaves a path of fire on the ground. You can store up to 3 Charges, and the first one you use is going to be an Instant Cast. 
[UTILITY] Guard
Molten Shell Molten Shell - it is a very strong Guard Skill that covers you in the fiery barrier that absorbs incoming Damage and improves your Armour Rating. 
[UTILITY] Golem
Stone Golem Stone Golem - a quite helpful Minion that grants you plenty of Life Regeneration. As an  Elementalist, you have easy access to more Golems and improved Buffs, but it is hard to find enough Sokctes for them. 


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6. Gear Setup

You can start up with just basic Rare Gear and make upgrades as you get more Currency. The Ashes of the Stars are quite useful, but not necessary, as the Build functionality doesn't rely on any Alternative Quality Gems. With the Rare Amulet, you will need to use 1 or 2 Rare Jewels with Mana Reservation Efficiency instead of typical Damage bonuses, but it is not that big of a difference overall. Flame Wall scales very well with Gem Levels, so any modifiers to that are welcome. You should also look for modifiers to Fire Spell Damage, DoT Multiplier, and Effect of Non-Damaging Ailments which will allow you to inflict maximum Shocks more reliably. Devouring Diadem is necessary to use all of your Auras - without it, simply drop out Zealotry and spend some points in the Passive Tree to pick up the Eldritch Batter Keystone. For your defenses, you want to get a lot of maximum Life and Life Regeneration. Most of your Block Chances should come from Passive Tree and Cluster Jewels. 

 

Stat priorities on items:

  1. Cap your Resistances at 75%
  2. Attribute Requirements
  3. Maximum Life
  4. Level of all Fire Spell Skill Gems
  5. Spell / Fire / Burning Damage
  6. DoT Multiplier
  7. Life Regeneration
  8. Mana Reservation Efficiency
  9. Effect of Non-Damaging Ailments
rare helmet(Helmet) Rare Helmet - initially a Rare Helmet is good enough, but it should be only a temporary replacement. Look for maximum Life, Resistances, or Mana Reservation Efficiency there. 

Min. requirements:
+75 to maximum Life
+50% to Elemental Resistances
Optional affixes:
10% increased Mana Reservation Efficiency of Skills
Life Regeneration
Recommended Enchant
Flame Wall deals 40% increased Damage
Any Mana-Reserving Aura Reservation Efficiency

The Devouring Diadem(Helmet) The Devouring Diadem - thanks to this Helmet you will be able to easily fit in all your Auras. It also grants you Eldritch Battery Keystone, which saves up some Points on the Passive Tree. 
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
The Searing Touch(Weapon) The Searing Touch - is a surprisingly powerful Weapon for this Build. It grants everything you need - Block Chance, a lot of Damage, and additional Levels for your Flame Wall Gems. 
+18% Chance to Block Attack Damage while wielding a Staff
+(40-60)% to Fire Damage over Time Multiplier
(70-90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
Rare Weapon(Weapon) Rare Weapon - you will want to eventually upgrade your Weapon for a Rare Staff with lots of Damage over Time Multiplier and even more Levels for your Flame Wall Gem. 
Min. requirements:
+3 to Level of all Fire Spell Skill Gems
30% Fire Damage over Time Multiplier
Optional affixes:
+2 to Level of all Spell Skill Gems
30% Damage over Time Multiplier
Skin of the Lords(Body Armour) Skin of the Lords - grants a total of 4 Levels for your Flame Wall and boosts your Armour, Evasion, and Energy Shield. The best Keystone to get here would be the Glancing Blows, but any other that doesn't hurt the Build is good enough.
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
Rare Boots(Boots) Rare Boots - on your Boots you should prioritize Movement Speed, Maximum Life, and Elemental Resistances. You can also get a bit of Action Speed and Life Regeneration thanks to the Eldritch Implicts. Crafting Modifiers are also useful, as you can obtain some Ailment Avoidance or improved effectiveness of your Shocks. 
Min. requirements:
70+ maximum Life
20% increased Movement Speed
50% to Elemental Resistances
Optional affixes:
increased Action Speed
increased Life Regeneration Rate
increased Effect of Non-Damaging Ailments
Rare Gloves(Gloves) Rare Gloves - aim to get as much maximum Life and Resistances here. Eldritch Implicits are extremely valuable here, as you get automatic Fire Exposure and lots of Fire Damage over Time Multiplier with them. 
Min. requirements:
+70 to maximum Life
+50% to Elemental Resistances
Optional affixes:
Inflict Fire Exposure on Hit, applying -14% to Fire Resistance 
+(7-25)% to Fire Damage over Time Multiplier
Life Regeneration
Rare Belt(Belt) Rare Belt - your Belt is another mostly defensive Gear piece,  you can get a lot of maximum Life and Resistances here. The Stygian Vise allows you to use additional Abyss Jewel, which is very helpful.
Min. requirements:
+80 to Maximum Life
+50% to Elemental Resistances
Optional affixes:
% Increased Maximum Life
Life Regeneration
increased Flask Charges gained
rare jewel(Jewel) Rare Abyss Jewel - try to get the Corrupted Blood Immunity here, ideally on a Jewel that also grants maximum Life and Resistances. You can get a bit of Damage here too, but it's a rather minuscule amount.
Recommended modifiers:
+30 to maximum Life
Resistances
Attributes
Corrupted Blood cannot be inflicted on you
rare amulet(Amulet) Rare Amulet - the Amulet is very impactful on your Damage.  Try to get additional Levels for your Gems and some DoT Multipliers. You can top it up with some Life, Resistance, or Non-Damaging Ailment Effect. 
Min. requirements:
+50 to Maximum Life
+1 to Level of all Skill Gems
+20% to Damage over Time Multiplier
Optional affixes:
+20% to Fire Damage over Time Multiplier
+1 to Level of all Fire Skill Gems
increased Effect of Non-Damaging Ailments
Recommended Anointments:
Charisma
ashes of the stars(Amulet) Ashes of the Stars - it is a great Amulet as it boosts your Damage and severely helps with Mana Reservation. Additional Quality on your Gems is useful, but not mandatory. 
+(10-16) to all Attributes
(5-10)% increased Experience Gain of Gems
(10-20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems
Circle of Anguish(Ring) Circle of Anguish - this greatly improves your Damage, and you can get very useful Synthesis Implicits, such as Arcane Surge on Spell Hit. Make sure to get the correct Herald modifiers. 
+(20-30) to Strength
Adds (20-25) to (26-35) Fire Damage
+(20-30)% to Fire Resistance
Herald of Ash has (40-60)% increased Buff Effect
(40-60)% increased Fire Damage while affected by Herald of Ash
Polaric Devastation(Ring) Polaric Devastation - thanks to this Ring you will be able to Cover Enemies in Ash, which slows their Movement and increase the Damage they take from Fire Damage. 
(15-25)% increased Elemental Damage
(15-25)% increased Global Critical Strike Chance
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
(10-20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Rare Ring(Ring) Rare Ring - if you use a Rare Ring, you should aim for lots of maximum Life and Resistances there. You can also get some Damage over Time Multiplier with Essences or craft minimum Frenzy Charges.  
Min. requirements:
+50% to Elemental Resistances
+60 to Maximum Life
Optional affixes:
+1 to Minimum Frenzy Charge
+(12-15)% to Damage over Time Multiplier
Cobalt Jewel(Jewel) Rare Jewels - if you don't have enough Mana Reservation Efficiency for your Auras, you can get it on your Rare Jewels. Otherwise, aim for maximum Life and potent Damage bonuses or more Resistances.
Recommended affixes:
increased maximum Life
Mana Reservation Efficiency
DoT Multiplier
Burning Damage
Resistances
Large Cluster Jewel(Jewel) Large Cluster Jewel - thanks to this specific combination of Notables you can get plenty of Spell Block and Spell Damage here. Try to get it on a jewel that adds only 8 Passive Points. 
Recommended affixes:
1 Added Passive Skill is Conjured Wall
1 Added Passive Skill is Essence Rush
1 Added Passive Skill is Mage Hunter
Medium Cluster Jewel(Jewel) Medium Cluster Jewels - here you should look for some minor Damage bonuses and some utility, such as Smoke Cloud on Kill or Life Regeneration. Remember that Flame Wall is not an Ignite, so don't use Notables affecting that. 
Recommended affixes:
1 Added Passive Skill is Flow of Life
1 Added Passive Skill is Smoking Remains
Watcher's Eye(Jewel) Watcher's Eye - you can get very useful modifiers for both Damage and survivability here. DoT Multiplier from Malevolence is the most impactful, but the Zealotry one is also good and much more accessible. 
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura mods:
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
Consecrated Ground you create while affected by Zealotry causes enemies to take 8% increased Damage
Forbidden flame Forbidden Flesh(Jewel) Forbidden Flesh&Flame - thanks to this combination of Jewels you can obtain the 5th Ascendency Notable. We recommend getting Shaper of Winter or Bastion of Elements, as going into Golem's route is very Socket restrictive.
Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh/Flame
Brutal Restraint(Jewel) Brutal Restraint - it is quite tricky to get useful modifiers here, but it has the potential to grant a lot of Damage or utility to your Build. It also provides a lot of Dexterity. 
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
Bottled Faith(Flask) Bottled Faith - creates a Consecrated Ground on a very big area, which causes monsters standing on it to take more Damage, and you will regenerate 5% of your maximum Life every second. You can use a simple Sulphur Flask if you don't have access to this Unique.
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Rumi's Concoction(Flask) Rumi's Concoction - grants plenty of Armour Rating and some Block Chance to improve your survivability even more. 
+(8-12)% Chance to Block Attack Damage during Effect
+(4-6)% Chance to Block Spell Damage during Effect

Suggested Flasks:

  1. Life Flask  with Bleeding Removal
  2. Quicksilver Flask with Movement Speed bonus
  3. Quartz Flask with increased Armour Rating
life flaskQuickilver Flaskquartz Flaskrumi Concoction Bottled Faith


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