Cannibal is a very unique unarmed build based on high radiation and unique Perks which grant powerful bonuses the higher it is. Radiation provides increases Strenght, melee damage, and Health regeneration. This makes it one of the most self-sufficient builds for playing solo, and also a very effective build for PvP (Player versus Player) fights. Unarmed builds have always been a thing in Fallout, and a lot of interesting Unarmed Weapons, Perk cards, and mutations have been made especially for this type of builds. This build does not use a Power Armor, although you are free to do so, just remember to replace some of the Perk cards that benefit this build only when not using a Power Armor.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have also included recommended equipment and mutations, though in Fallout 76 there are a lot of viable options in that matter, and there is no point listing them all.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] |
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Take 45% less damage from your opponents' melee attacks Your melee weapons ignore 75% of your target's armor Your melee weapons weigh 60% less, and you can swing them 30% faster Your punching attacks now do +20% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage |
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Strength is the most important attribute for melee characters. It increases your melee damage directly, as well grants increased maximum carry weight which is critical for any build in Fallout 76 |
PERCEPTION [1 POINT] |
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Reap twice as much when harvesting flora |
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Perception is the least important attribute. We won't be using V.A.T.S. at all, and Accuracy is irrelevant for a melee character |
ENDURANCE [13 POINTS] |
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Your limb damage is completely eliminated Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger Radiation now regenerates even more of your lost Health! Gain improved Health regen between the hours of 6 a.m. and 6 p.m You no longer take Rad damage from swimming and can breathe underwater The greater your Rads, the greater your Strength (max +5 STR)! |
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Endurance another extremely important attribute for this build. It allows you to use the build-defining Perk cards which grant all the bonuses related to radiation including Health regeneration |
CHARISMA [4 POINTS] |
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When adventuring alone, take 20% less damage and gain 30% AP regen. |
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Charisma has one very important Perk for solo players - the Lone Wanderer. It grants very high damage reduction bonus which is critical for non-Power Armor users |
INTELLIGENCE [4 POINTS] |
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Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) Stimpaks restore 15% more lost health. |
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Intelligence is not really that important here. You may as well remove the Makeshift Warrior and spend the points elsewhere, but it actually is one of the Perks that come in handy and you won't have the problem of losing your weapon in midst of a brawl |
AGILITY [5 POINTS] |
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Action Points regenerate 45% faster Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills Sprinting consumes 20% fewer Action Points |
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Adding a few points into Agility is quite important and makes your sprinting much more effective. Since you are a melee build you need to get in close-range as soon as possible and both Marathoner and Action Boy helps greatly. At the same time, Adrenaline is one of the most cost-effective Perks in the game, granting up to 36% increased damage for just one point |
LUCK [14 POINTS] |
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The negative effects of your mutations are reduced by 75% 15% bonus damage means enemies may explode into a gory red paste Gain an 18% chance to deflect back some of the enemies' ranged damage While below 30% health, gain a 45% chance to avoid damage You will never mutate from rads and Radaway will never cure mutations |
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Luck affects all actions you take. It provides the Starched Genes Perk which is a must-have for end-game content in this build. Mutations are way too powerful to ignore them. Also, Luck provides very important defensive and offensive Perks which we also recommend taking |
Equipment
ARMOR: Which armor you pick is up to you, but getting a full set of Bolstering armor parts will greatly increase your defenses WEAPON: Bloodied/Suppressor's/Furious Deathclaw Gauntlet is what you should be looking for. Also, Mole Miner gauntlet is quite decent, and easily obtainable starting at level 20 CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for Unarmed builds. Don't overdo it though as you don't have any Perks that help you deal with Chem addiction |
Mutations
Mutations are an extremely powerful addition to this build, and they make this build truly shine. If you manage to get any of the mutations listed below, remember to pick up the Starched Genes Perk on rank two.
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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