Melee Gladiator is a powerful build suited for solo play without the necessity to use a Power Armor. It utilizes swift and deadly one-handed Melee Weapons, and high Strength and Endurance SPECIAL attributes. It is a well-rounded build for most types of encounters, which is great for dealing with hordes of enemies indoors and on nuked zones. One-handed weapons have high DPS and good attack speed for better versatility in combat. At the same time, they are usually easy to obtain and repair.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have also included tips regarding recommended item choices and Meds that come in handy.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] |
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Every point of Strength adds +4 Damage Resist (Max 80). (No Power Armor) Take 45% less damage from your opponents' melee attacks Your melee weapons ignore 75% of your target's armor Your melee weapons weigh 60% less, and you can swing them 30% faster Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage |
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Strength is the most important attribute in this build. It increases your Melee Damage, Carry Weight, and unlocks access to the most important Perks. You should have it maxed out at level 50 |
PERCEPTION [4 POINTS] |
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You now gain +40 Energy Resistance |
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Perception's effect in this build is negligible. We have decided to spend four points here to get the extra Energy Resistance you might be missing when not using a Power Armor |
ENDURANCE [14 POINTS] |
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Gain 50 Damage and Energy Resistance while not wearing Power Armor Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger Your limb damage is completely eliminated Immediately gain +60 Fire Resistance |
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Endurance is the second most important SPECIAL in this build. It is heavily related to your defenses and chances to survive in the wasteland. On top of high Damage Reduction bonuses, it grants access to several useful Perks |
CHARISMA [6 POINTS] |
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When adventuring alone, take 20% less damage and gain 30% AP regen Stimpaks and RadAway will now work much more quickly |
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Charisma allows you to use the Lone Wanderer Perk which grants very high Damage Reduction bonus for Solo players |
INTELLIGENCE [3 POINTS] |
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You can repair any weapon to 200% of its normal maximum condition |
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Intelligence is related to crafting mainly, but except for reparing your weapons and armors from time to time, it shouldn't be your primary activity in Fallout 76 when playing a Gladiator-type character |
AGILITY [7 POINTS] |
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Action Points regenerate 45% faster Avoid 30% of incoming damage at the cost of 30 Action Points per hit Sprinting consumes 40% fewer Action Points |
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Agility is related to Action Points and its regeneration rate. Dodge grants high defensive utility, but depending on your playstyle it may consume too much Action Points. You may as well spend the points elsewhere |
LUCK [6 POINTS] |
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Gain an 18% chance to reflect back some of the enemies' ranged damage (excluding PvP combat) While below 30% health, gain a 45% chance to avoid damage |
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Luck helps you stay alive without a Power Armor by providing really solid defensive Perks |
Equipment
ARMOR: This build is not designed to use a Power Armor. You should pick gear with the highest available Ballistic Damage and Radiation Resistance. Combat Armor, Heavy Combat Armor or Marine Armor are some of the good examples. Sentinel's Legendary Power can grant up to a total of 75% damage reduction while standing still and not moving, which is the best pick for this build WEAPON: Black Diamond (exceptional Ski Sword) is one of the best choices for this build. You may also seek out for Vampiric and Furious, high-level Combat Knife, Hatchet, Cultist Blade or Revolutionary Sword - which are all very solid choices CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for this build. There are also other Chems that increases your Damage Resistance or Melee Damage, but they grant additional redundant stats which makes consuming them ineffective. In general, Chems should be used only when fighting Scorchbeasts or their Queen, and when any additional DPS may be necessary |
Mutations
There are some extremely powerful Mutations for Melee characters. If you decide to take this path, you should remember to use the Starched Genes Perk, otherwise, you may lose the beneficial status after using Rad-aways
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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