Updated for Patch 3.14
The Best Crafty Guides by Odealo
Estimated budget: low
Guide notes |
April 29, 2021 -Build created June 3, 2021 -Added gameplay video |
The Ultimatum League introduced a lot of new blood-related Skill Gems to the game - few of which will be used in this build, for example, Exsanguinate - a Spell that deals Physical Damage on Hit and Over Time, Petrified Blood - a Spell that reserves half of your Maximum Life, or Corrupting Fever - a Duration Spell that allows you to inflict Corrupting Blood on enemies while dealing damage to your character. This guide will explain these new, complex Skills Gems and how to take an advantage of being Low Life while still having decent survivability. It’s a build based on brand new skills, consequently, you can put it in the experimental category. Players are still figuring out the best ways to play it and there are a lot of variations of it you can find.
You can also check our other Path of Exile builds right over here Best PoE Builds by Odealo
It is a powerful build, although its possibilities are being explored as of now, it is evident that with Exsanguinate your character will be able to clear most of the content in the game. While this spell is cast in a usual fashion - by targeting enemies in front of you - it shoots “projectiles” called Tendrils, which do not counts as Projectiles and will not benefit from Projectile bonuses, however, linking it with Chain Support allows them to Chain. Another annotation worth mentioning is that it is not an Attack but a Spell dealing with Physical Damage, much like Ethereal Knives. The main source of damage will be Physical Damage and Physical Damage Over Time, bury that in mind as this build deals no damage other than Physical. Your defense will mainly consist of having around 6k of Maximum Life and Recovering Life on Block.
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PROS |
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CONS |
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You can start using Exsanguinate as soon as level 12. The Gems listed below are obtainable in the first 2 or 3 Acts of the game. Swap these temporary Support Gems progressively to the core Gem Links as presented in section 5 as soon as you find them. You can use any weapon and any Physical skill, I recommend you to use the one you’re most familiar with, like slam or sweep and swap to Exsanguinate later on.
Suggested leveling Gem setups:
Exsanguinate setup | |
Exsanguinate - the core Spell used in this build. It deals high base Physical damage and applies a stacking DoT which works great on lower levels | |
Added Cold Damage Support - adds flat Cold Damage to your Exsanguinate hits | |
Added Fire Damage Support - adds a ton of extra Fire Damage based on Exsanguinate base damage. It doesn't affect the DoT though | |
Efficacy Support - increases both Spell Damage and DoT of linked Spells making it a perfect Support Gem for Exsanguinate | |
Spellslinger Support - a great way to trigger Exsanguinate during leveling to avoid paying its' cost. You can just level up using any Wand and attack to cast it automatically |
Flame Dash setup | |
Flame Dash - recommended mobility Spell for this build | |
Arcane Surge Support - Flame Dash casts will grant you Arcane Surge buff which boosts your Spell Damage, Cast Speed, and Mana Regeneration Rate |
Utility Gems | |
Pride - the most powerful Aura for this build which greatly boosts your damage. If you are using Spellslinger, you will be unable to use it though during the campaign | |
Herald of Purity - increases your Physical DPS | |
Vulnerability - the best Curse for this build which increases your damage significantly |
Bandits:
We recommend killing all the Bandits for two additional Passive Points is an okay option
Leveling Skill Trees:
30 Points Skill Tree
Priorities: take Veteran Soldier and Relentless first, then head for the Vanquisher and Heart of the Warrior
48 Points Skill Tree
Priorities: take Spiritual Aid, Sovereignty, and Purity of Flesh, pick the Necromancer Ascendancy so you can start using Bone Offering
58 Points Skill Tree
Priorities: the next step is to allocate Pain Attunement, going from the Witch starting location take Arcanist Doom, then Heart and Soul and Deep Wisdom
94 Points Skill Tree
Priorities: the next step is to allocate Pain Attunement, going from the Witch starting location take Arcanist Doom, then Heart and Soul and Deep Wisdom
Recommended leveling items:
Reverberation Rod - a great leveling Wand if you want to manually cast your Exsanguinate. It adds an extra link to your setup with a low-level Spell Echo Support | |
(15-19)% increased Spell Damage +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Spell Echo +(10-30) to Intelligence |
Wanderlust - another Unique Item that is very common during leveling phase. It's cheap and grants Movement Speed, Mana Regen and immunity to Freeze | |
(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - one of the best leveling Helmets in PoE which solves all your Resistances issues on lower levels | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - key item for leveling characters, provides 6 linked Sockets allowing you to greatly scale your damage via additional Support Gems | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Useful Vendor Recipes:
Final Skill Tree:
122 Points Final Skill Tree
122 Points PoB Pastebin link
If you have Unnatural Instinct - alter the starting location path - take Mana Regeneration and Intelligence, then go for the Shaper by picking up small Mana nodes and the Jewel Socket, this is where you put the Unique Jewel.
If you have Thread of Hope you can put it in between of Devotion and Faith and Steel, and with the big enough radius to reach Vanquisher, Sanctuary, Discipline and Training, and Sovereignty - do it.
The best large Cluster Jewels will have: Mage Hunter, Burden Projection, Conjured Wall and Thaumophage
In the medium Cluster Jewels look for: Blood Artist, Student of Decay, Rend, Brush With Death, Exposure Therapy, Whispers of Death, Whish of Death
Small Cluster Jewels should have Fettle Passive
The Skill Tree allows you to have up to 2 Large 4 Medium and 4 Small Cluster Jewels
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris for 1% additional Physical Damage Reduction for each nearby Enemy, up to 8% 1% increased Movement Speed for each nearby Enemy, up to 8%;
Minor God: Soul of Gruthkul (+5% chance to Evade Attack Hits if you've taken a Savage Hit Recently) or Shakari for 5% reduced Chaos Damage taken 25% reduced Chaos Damage over Time taken while on Caustic Ground
[DPS] Exsanguinate | |
Exsanguinate - the skill this build is centered around. It deals high base Physical Damage with extra stacking DoT effect | |
Brutality Support - an absolute necessity, boosts the Physical Damage On Hit and Physical Damage Over Time by a significant amount | |
Controlled Destruction Support - grants More Spell Damage multiplier making it one of the best Gems here | |
Efficacy Support - again a core Gem which grants More Spell Damage, which increases Damage Over Time for Exsanguinate, also more Damage Over Time on its own and Skill Effect Duration | |
Chain Support - grants extra Chain to Exsanguinate "Tendrils", greatly increasing your clear speed. You can swap it to Swift Affliction Support against Bosses | |
Empower Support - one of the best ways to scale this setup's DPS. If you don't have a level 3 Empower (or higher) you can just use Cruelty Support instead |
[UTILITY] Corrupting Fever | |
Corrupting Fever - another new Physical DoT Spell introduced in patch 3.14. It allows you to stack up to 10 Corrupted Blood debuffs on enemies, making them take Physical Damage over Time. You spend your Life instead of Mana to cast it | |
Brutality Support | |
Efficacy Support | |
Swift Affliction Support - increases the DoT Damage you deal with Corrupting Fever |
[UTILITY] Utility Gems/Auras | |
Pride - Aura that grants more Physical Damage | |
Vitality - Aura which increases your Life Regeneration. It's a must-have for this build as you are going to play on permanent Low-Life | |
Petrified Blood - As a Low Life build, you want to remain below 50% of your Maximum Life at all times, it allows you to deal 30% more Spell Damage by allocating Pain Attunement Keystone. You can also benefit from other Low Life conditional perks such as granted by Lori's Lantern Unique Ring Movement Speed and enemies being Unlucky while hitting you. A common practice to keep your Life low at all times is to have it reserved, a Petrified Blood is the best way to do it in the context of this build. Petrified Blood provides a gradual loss of Life instead of Instantly removing the Life from your Life Pool when you take a Hit. A part of the damage from Hit is still applied Instantly but part of it is taken over the next 4 seconds (it still count as damage taken from hits), so by having really high Life Recovery you can consider the constant, gradual Life loss as non-threatening disruption. It applies only to the bottom half of your Life pool, for you can actually ignore the restriction of having your Life Reserved by Petrified Blood by using a Flask | |
Enlighten Support - decreases the amount of Reserved Mana |
[UTILITY] Flame Dash | |
Arcane Surge Support - use a level 7 Arcane Support so that each cast of Flame Dash grants you increased Spell Damage, Cast Speed, and Mana Regen | |
Second Wind Support - increases the number of Flame Dash charges and reduces its cooldown | |
Flame Dash - one of the best and fastest Movement Spells you can use in this build |
[UTILITY] Steelskin | |
Steelskin - the best Guard Spell for this build which grants a protective shield that absorbs some of the incoming damage. Use whenever off cooldown |
[UTILITY] Bone Offering/Desecrate | |
Bone Offering - the reason for picking Necromancer Ascendency - it grants Cast Speed, Block Chance, and instant Life Recovery on Block. If you are using Cast when Damage Taken use a level 15 Bone Offering which should be enough to cap your Attack Block Chance | |
Desecrate - creates Corpses for Bone Offering. Same as above, if it's triggered, use a level 15 Gem here | |
Cast when Damage Taken Support - if you don't have a "Trigger Wand" you can use a level 12 Cast when Damage Taken Gem to trigger Bone Offering and Desecreate automatically |
[UTILITY] Herald of Purity | |
Herald of Purity - grants the highest bonus DPS out of all Herald Spells, and doesn't Reserve too much Mana so linking it Arrogance puts just slightly below the "Low Life" Threshold | |
Maim Support - Minions created by Herald of Purity will be able to Maim enemies on hit | |
Arrogance Support - makes Herald of Purity Reserve Life instead of Mana, putting you right into the "Low Life" state which is desired in this build |
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In this section, you will find the recommended Items for our Exsanguinate Scion Ascendant Build. There are no Uniques required for this build to word, but there are some worth mentioning.
Our recommended items will:
Stat priorities on items:
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(Helmet) Rare Helmet - a great pick. A Rare Bone Helmet - thanks to Spiritual Aid notable if allocated via Thread of Hope, can increase your DPS further. Try to get as much Life and Resistances as possible | |
Min. requirements: 80 Maximum Life 80% Total Elemental Resistances Optional affixes: Nearby enemies take #% Increased Physical Damage Attributes |
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Helmet enchantments: Exsanguinate deals 40% increased Damage Pride has 15% reduced Reservation |
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(Weapon) Rare Wand - a great and good all-around Weapon Choice. You can also find one with "Trigger Socketed Spells when you use a skill" affix to cast Bone Offering, Desecrate, and possibly a Cruse for you | |
Min. requirements: 90% Spell Damage 15% Cast Speed Optional affixes: Trigger Socketed Spell when you use a Skill +1 to Level of All Physical Spell Skill Gems Added Physical Damage to Spells Damage over Time or DoT Multiplier |
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(Weapon) Cold Iron Point - a great option if you can get a corrupted version of it with increased Damage over Time or a chance to gain Frenzy Charges. In some variations of this build, you can also dual-wield those Weapons | |
30% increased Global Critical Strike Chance +3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
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(Shield) Rare Shield - allows you to get extra Spell Damage, Block Chance, and tons of defensive stats | |
Min. requirements: 90 Maximum Life 80% Spell Damage Optional affixes: +1 to Level of All Physical Spell Skill Gems Cast Speed Elemental Resistances |
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(Body Armour) Rare Armor - any Body Armour is good really, besides Life and Elemental Resistances look for additional Physical Damage Reduction and Increased Effects of Offerings | |
Min. requirements: 100 Maximum Life 10% Maximum Life Optional affixes: Elemental Resistances Physical Damage Reduction You can apply an additional Curse |
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(Boots) Rare Boots - The exact same case as with Helmet, additionally aim for Movement Speed - up to 30%. Tailwind is one of the most valuable and rare mods in this slot, plan for it at the late stages of the game. | |
Min. requirements: 70 maximum Life 70% Total Elemental Resistances 30% Movement Speed Optional affixes: You have Tailwind if you have dealt a Critical Strike Recently Attributes |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently |
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(Gloves) Rare Gloves - besides Life and Elementa Resistances, Increased Spell Damage is a useful mod | |
Min. requirements: 90 maximum Life 70% Total Elemental Resistances Optional affixes: Spell Damage Attributes |
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(Gloves) Asenath's Gentle Touch - enemies killed near Cursed corpses will explode, extremely useful with Additional Curse mod on Chest, and Vulnerability Curse on Hit on a Ring. These Gloves provides also Life, Mana, and Intelligence but lack any Resistances | |
+(20-30) to Intelligence +(60-80) to maximum Life +(60-80) to maximum Mana Curse Enemies with Temporal Chains on Hit, with 40% increased Effect Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage |
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(Belt) Rare Belt - the best option for this build. Aim to the highest possible Life bonus and some extra Resistances | |
Min. requirements: 100 Maximum Life 10% Maximum Life Optional affixes: Elemental Resistances Attributes Global Physical Damage |
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(Amulet) Rare Amulet - aim for Resistances, and Life, +1 to Level of all Physical Skill Gems, + Level of all Strength Skill Gems | |
Min. requirements: 70 maximum Life Optional affixes: +1 to Level of all Physical Skill Gems +1 to Level of all Strength Skill Gems Cast Speed Elemental Resistances Chaos Resistance |
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Recommended Anointments: Command of Steel |
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(Ring) Rare Ring - basically look for high bonus Life and Resistances. Vulnerability Curse on Hit with Increased Effect is an expensive mod you should try to get | |
Min. requirements: 70 maximum Life 80% Total Elemental Resistances Optional affixes: Curse Enemies with Vulnerability on Hit, with 20% increased Effect Attributes |
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(Ring) Lori's Lantern - this inexpensive Ring provides very high defensive bonuses when you are Low Life which is basically all the time with this build | |
+(8-10)% to all Elemental Resistances +10% to all Elemental Resistances (6-8)% increased Movement Speed when on Low Life 31% increased Light Radius +(20-25)% to Chaos Resistance when on Low Life Damage from Enemies Hitting you is Unlucky while you are on Low Life |
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(Jewel) Watcher's Eye - it is always good to have one as long as you’re using an Aura. The best mods for this build are related to Pride Aura, mainly the chance to deal double damage, or you can get extra Life Leech/Regeneration from Vitality | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura Modifiers: (8-12)% chance to deal Double Damage while using Pride (0.8-1.2)% of Damage leeched as Life while affected by Vitality |
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(Jewel) Rare Jewels - they should provide extra Life and Damage bonuses | |
Recommended affixes: maximum Life Spell Damage/Global Physical Damage Optional affixes: Attributes Elemental Resistances Cast Speed |
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(Jewel) Abyss Jewel - try to get affixes that grant you stats listed on the stat priority list | |
Recommended affixes: maximum Life Added Physical Damage to Spells Optional affixes: Increased Damage if you've killed recently Chance to Hinder enemies on Spell Hits |
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(Jewel) Large Cluster Jewel - we recommend using two Large Cluster Jewels with either Physical Damage bonuses or Spell Damage ones | |
Recommended affixes: 1 Added Passive Skill is Furious Assault 1 Added Passive Skill is Exploit Weakness 1 Added Passive Skill is Iron Breaker 1 Added Passive Skill is Burden Projection 1 Added Passive Skill is Mage Hunter 1 Added Passive Skill is Practiced Caster |
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(Jewel) Medium Cluster Jewel - the best Medium Cluster Jewels should have bonuses related to Curses, and you can use up to four of these. If you use two Curses, they are even better | |
Recommended affixes: 1 Added Passive Skill is Whispers of Death 1 Added Passive Skill is Wish for Death 1 Added Passive Skill is Exploit Weakness 1 Added Passive Skill is Master of Fear |
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(Jewel) Small Cluster Jewel - if you get extra Passive Points to spend, get small ones as well with Fettle Passive | |
Recommended affixes: 1 Added Passive Skill is Fettle |
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(Flask) Bottled Faith - the best Utility Flask in Path of Exile that grants a ton of extra DPS and Life Regen from Consecrated Grounds. It's very expensive and benefits mainly Crit. builds so there is no reason to get this Flask ASAP | |
Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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(Flask) Rumi's Concoction - if you don't have your Block Chance capped you may as well use Rumi's Flask for massive defensive bonuses | |
+3000 to Armour +(14-20)% Chance to Block Attack Damage during Flask effect +(6-10)% Chance to Block Spell Damage during Flask effect |
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Other suggested Flasks:
It is important to have mods to remove Bleeding, Freeze, and Curses on your non-unique flasks. The best way to get it is through Einhar’s Beastcrafting |
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If you have any feedback about this build or suggestions for the next one, please let us know in the comments below! We are always glad to make all kinds of build guides, from end-game monsters to beginner-friendly and budget builds just as this Exsanguinate Scion Ascendant Build!
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