Games Marketplace - Odealo
0.00 25 (Click on the icon to view details)

Articles

Enhanced Weapon Deadeye Lost Ark Build

Enhanced Weapon Deadeye Lost Ark Build

A high Crit-based Deadeye build that offers a wide skill set to make the gameplay much more captivating

 Enhanced Weapon Deadeye
PvE Raiding Build
for Lost Ark

Last Update: 14th June 2022

 

Introduction

Deadeye is a versatile and very mobile ranged DPS Class, just like His female counterpart - the Gunslinger. He uses three weapons: a Pistol, a Shotgun, and a Rifle. Unlike Gunslinger who prefers a Rifle, Deadeye feels better with a Shotgun in His hands. There are two main Deadeye PvE Raiding Builds, both based on one of His Class Engravings: PistoleerPistoleer and Enhanced WeaponEnhanced Weapon. The featured build is based on the latter. 

Enhanced Weapon Deadeye gains a +20% (to +30% at Level 3 Enhanced WeaponEnhanced Weapon) Crit Rate buff when He changes His stance. This, combined with other Crit Buffs (Weakness ExposureWeakness Exposure, and extra Crit from Back Attacks) results in Him having a whooping base Crit Rate of 40-50% with His Shotgun. Because of this, He deals a lot of Damage very consistently. He uses a total of 16 Skills, so there's no real downtime - you always have something to do when playing the Enhanced Weapon Deadeye. To balance things out, Shotguns have a very limited Range and their Skills often lock you in quite long animations (which can be quite dangerous as Deadeye is rather squishy). 

You can also check our other  Lost Ark Builds

 

 Pros  Cons
 High Crit Rate and solid Crit Synergy   Animation Locks 
 Great Mobility   Limited Range on Shotgun Skills
 Good DPS   Back Attack Reliant 
 Solid Stagger   Squishy 


Odealo is one of the biggest and most secure Lost Ark marketplaces where global players can buy, sell, and trade their virtual assets with the use of real money.

 

Stat Priority

Enhanced Weapon Deadeye should prioritize Specialization and Crit, but the exact ratios will depend on the Tier you're currently progressing through. In some cases, Swiftness is also viable. 

  1. Tier 1 and Tier 2 - To achieve optimal results, you should split your stats 55/45 between Specialization and Crit. Doing so will enhance your Shotguns and provide some extra Crit for your Pistol Skills. Having Specialization as your secondary stat at these tiers is also somewhat viable. 
  2. Tier 3 - At this point, Specialization becomes Pistoleer Deadeye's main focus and you should have it on all of your accessories. The choice of the secondary stat from the necklace is up to you - you can choose either Crit for some extra Damage, or Swiftness for better mobility, attack speed, and cooldown reduction. 

 

Skills

SHOTGUN SKILLS
SHOTGUN DOMINATOR
SHOTGUN DOMINATOR

Deadeye fires two shotguns at His enemies, dealing high amounts of damage, followed by a finishing shot that knocks enemies down. Nearby enemies receive double the Damage. 

This Holding Skill can hit extremely hard if you hit the Perfect Zone with it. To maximize its Damage output, try to hit the Perfect Zone near the end of its animation. 

  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Close ShotClose Shot - Increases the Skill's Outgoing Damage dealt to nearby enemies by up to +45% (at Rank 5). This makes SHOTGUN DOMINATORShotgun Dominator deal much more damage to enemies in melee range. 
  2. [Level II] Weak Point DetectionWeak Point Detection - Increases Damage dealt to Push-Immune enemies by 70% (at Rank 5). This Tripod makes SHOTGUN DOMINATORShotgun Dominator deal much more Damage to Bosses (as they all are push-immune). 
  3. [Level III] The RulerThe Ruler - Reduces the Attack Range by 20%. Adds Perfect Zone. Successful Perfect Zone empowers the last attack with outgoing Damage +300% (at Rank 5). If Perfect Zone fails, the normal last attack is triggered. 
  4. [RUNE] GalewindGalewind -  Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it even better at dealing damage. 
SHOTGUN RAPID FIRE
SHOTGUN RAPID FIRE

Deadeye fires her shotgun three times, inflicting three damaging hits on her enemies. 

This relatively simple close-range Skill allows you to unleash a hailstorm of buckshot on your opponents. It's the most effective when used from behind the enemy and deals increased Damage to Push-Immune foes. Moreover, it offers solid Stagger Damage. 

  • Weak Point: Level 1 
  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Close ShotClose Shot - Increases the Skill's Outgoing Damage dealt to nearby enemies by up to +45% (at Rank 5). This makes SHOTGUN RAPID FIREShotgun Rapid Fire deal much more damage to enemies in melee range. 
  2. [Level II] Enhanced ShotEnhanced Shot  - Increases the skill's Damage dealt by 50% (at Rank 5). 
  3. [Level III] Special BulletSpecial Bullet - Increases Damage dealt to Push-Immune enemies by 120% (at Rank 5). This Tripod makes SHOTGUN RAPID FIREShotgun Rapid Fire deal much more Damage to Bosses (as they all are push-immune). 
  4. [RUNE] GalewindGalewind -  Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it even better at dealing damage. 
SIGN OF APOCALYPSE
SIGN OF APOCALYPSE

Deadeye fires His Shotgun two times, dealing high amounts of damage twice. Nearby enemies receive double the Damage. 

This simple close-range Shotgun Skill deals 2x Damage to enemies in the melee range. With the recommended Engravings, it will hit the Boss like a truck if you use it while standing right behind it. 

  • Stagger: Low 
  • Attack Type: Back Attack 

Level 12

  1. [Level I] Close ShotClose Shot - Increases the Skill's Outgoing Damage dealt to nearby enemies by up to +45% (at Rank 5). This synergizes with SIGN OF APOCALYPSESign of Apocalypse's Damage bonus against nearby enemies. 
  2. [Level II] Enhanced ShotEnhanced Shot  - Increases the skill's Damage dealt by 50% (at Rank 5). 
  3. [Level III] Approached ApocalypseApproached Apocalypse - Increases Damage dealt to Push-Immune enemies by 120% (at Rank 5). This Tripod makes SIGN OF APOCALYPSESign of Apocalypse deal much more Damage to Bosses (as they all are push-immune). 
  4. [RUNE] GalewindGalewind -  Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it even better at dealing damage. 
LAST REQUEST
LAST REQUEST

Deadeye fires a powerful explosive bullet, dealing high amounts of damage and launching enemies into the air. 

This skill deals a lot of Stagger Damage and can be used as a Counter, but its high damage output and utility are just too good to save it for encounter-specific uses. It will serve you as a short-range gap closer, thanks to the ExecutionExecution Engraving. Use it to improve your positioning before unleashing your other Shotgun Skills. 

  • Weak Point: Level 1 
  • Stagger: Mid-High 
  • Attack Type: Frontal Attack, Back Attack 
  • Super Armor: Paralysis Immunity 
  • Counter: Yes 

Level 12

  1. [Level I] Quick PreparationQuick Preparation - At Rank 5, this Tripod reduces LAST REQUESTLast Request's Cooldown by 13 seconds (7 seconds at Rank 1). With it, you'll pretty much always have it ready to use when it's needed. 
  2. [Level II] ExecutionExecution  - Attack Speed +20%. While preparing to fire, move 4 meters forward. Fires a special round. Outgoing Damage to staggered foes +50.0% (at Rank 1). This makes LAST REQUESTLast Request deal even more Stagger Damage. 
  3. [Level III] VolleyVolley - Fires 3 volleys at the enemy, dealing +115% (at Rank 5) increased Damage. 
  4. [RUNE] OverwhelmOverwhelm - A rune that makes the Skill deal up to +30% Stagger Damage (Legendary). This will help you help your team with stagger checks. 
HANDGUN SKILLS
QUICK SHOT
QUICK SHOT

Deadeye fires 2 times, dealing moderate amounts of damage. This skill can be used up to two times in a row. 

This is a handy ability that deals very solid damage and can be used to exploit the enemy's Weak Spots when you take the Final LightFinal Light Tripod. It is also one of your most powerful Handgun Skills. To utilize its full potential, you'll have to position yourself behind the enemy, however. 

  • Attack Type: Back Attack 
  • Weak Point: Level 1 (with Final LightFinal Light Tripod) 

Level 12

  1. [Level I] Swift Fingers Swift Fingers - Increases the skill's Attack Speed by 20%. This shortens the skill's animation. 
  2. [Level II] Initiate Shot Initiate Shot  - Increases the skill's total Damage output by boosting the first Chain Attack hit's damage by up to +100% (at Rank 5). 
  3. [Level III] Final LightFinal Light - Increases the skill's cooldown by 12 seconds, but you now become immune to Paralysis on your second shot. Moreover, the skill gains Weak Point Level 1 and its Damage is increased by up to +780% (at Rank 5). 
  4. [RUNE] any 
CRUEL TRACKER
CRUEL TRACKER

Deadeye fires his handgun 6 times, inflicting moderate amounts of damage, followed by one final shot that deals high amounts of damage. 

This fun-to-use multi-hit skill is one of your most powerful offensive Handgun abilities. With the Rapid Fire Enhancement Rapid Fire Enhancement Tripod, Cruel TrackerCruel Tracker can pepper the target with multiple hits. 

  • Attack Type: Back Attack 

Level 12

  1. [Level I] Swift Fingers Swift Fingers - Increases the skill's Attack Speed by 15%, shortening its animation. 
  2. [Level II] Rapid Fire Enhancement  Rapid Fire Enhancement  - Increases the number of Rapid Fire Attacks by +3 and the skill's total Damage by 50%. 
  3. [Level III] Explosive BulletExplosive Bullet - The Skill's Last Attack becomes an explosive shot. On hit, Damage to nearby enemies +160% (at Rank 5). 
  4. [RUNE] any
DEXTROUS SHOT
DEXTROUS SHOT

Deadeye moves 6 meters as she glides and fires her handgun 4 times to inflict moderate amounts of Damage to nearby enemies. This Skill can be used up to two times in a row. 

This is primarily a mobility skill that can be used to dodge telegraphed attacks and to reposition. Thanks to the fact that you can use it two times in a row, it can be utilized to cover a lot of ground in a short time. 

  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 7

  1. [Level I] Agile Movement Agile Movement - Increases the skill's Attack Speed by up to +18% (at Rank 5). This makes the DEXTEROUS SHOTDextrous Shot even better as a mobility skill. 
  2. [Level II] Excellent Mobility Excellent Mobility  - Increases the skill's move distance, making it more useful as a mobility tool. 
  3. [RUNE] RageRage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds when DEXTEROUS SHOTDextrous Shot is used. This Rune will help you increase the speed of your rotation. 
ENFORCE EXECUTION
ENFORCE EXECUTION

Deadeye dashes 5 meters forward, delivers an upper kick, and performs a head attack to deal moderate amounts of damage. Then, he rapid fires his handgun 8 times, ridding the enemy with holes. The handgun barrage keeps the pushed enemies airborne. Can Counterattack with the Upper Kick Attack. 

This is your second mobility tool with a utility similar to the DEXTEROUS SHOTDextrous Shot, but on a bit longer cooldown. It can also serve as your Counter Attack when needed. 

  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity, Push Immunity (with the TenacityTenacity Engraving) 

Level 7

  1. [Level I] Light Footwork Light Footwork - With this Tripod, Upper Kick will no longer knock enemies into the air, but will instead Paralyze them. The speed of the Upper Kick is increased by 20%. 
  2. [Level II] TenacityTenacity - Gives you Push Immunity while using the skill. 
  3. [RUNE] any
SOMERSAULT SHOT
SOMERSAULT SHOT

Deadeye somersaults to move 10 meters forward while firing his handgun to inflict minor amounts of damage. 

This is a solid mobility skill - use it as such. 

  • Super Armor: Paralysis Immunity 

Level 4

  1. [Level I] Ignore CollisionIgnore Collision - With this, the Skill can pierce normal bosses. 
  2. [RUNE] any 
SPIRAL TRACKER
SPIRAL TRACKER

Deadeye throws a spinning handgun at the target location within 10 meters from her, dealing moderate damage over 15 hits. 

This is another source of the Weakness ExposureWeakness Exposure debuff. When applied with this skill, the debuff lasts for 6 seconds. It is also used as a source of ConvictionConviction buff from the Rune. 

Level 4

  1. [Level I] Weakness Exposure Weakness Exposure - Enemies hit with SPIRAL TRACKERSpiral Tracker receive a 10% Crit Resistance penalty against attacks from all Party Members for 6 seconds. This is a solid party-wide synergy. 
  2. [RUNE] ConvictionConviction - This rune gives you a 30% chance to imbue yourself with a "Convitvion" effect for 3 seconds. when in a "Conviction" state. you can activate "Judgement" for an additional effect. 
AT02 GRENADE
AT02 GRENADE

Deadeye throws a grenade at the target location within 10 meters of him, dealing moderate amounts of damage. 

This neat AoE ability is your team synergy skill; Thanks to the Weakness ExposureWeakness Exposure Tripod, it can apply a Crit Resistance debuff, to an enemy, that can be exploited by the whole party. Thanks to the low Cooldown, you can maintain this debuff for the whole duration of a fight. 

Level 4

  1. [Level I] Weakness Exposure Weakness Exposure - With this, the Grenade will apply a -10% Crit Resistance debuff for 8 seconds to all enemies damaged by it.  
  2. [RUNE] BleedBleed - This Rune makes AT02 GRENADEAT02 Grenade inflict all enemies hit with a Bleeding effect for 6 seconds. Thanks to AT02 GRENADEAT02 Grenade's low cooldown, Bleed provides a nice boost to DPS, especially against trash mobs. 
EQUILIBRIUM
EQUILIBRIUM

Deadeye fires his handgun across a broad area, dealing moderate amounts of damage to all enemies who find themselves in range. 

This skill serves as the trigger for the JudgementJudgement Rune.  

  • Attack Type: Back Attack 

Level 1

  1. [RUNE] JudgementJudgement - Has a 30% chance to remove "Conviction" from you and increase your Combat Resource recovery and reduce Skill Cooldown for 6 seconds. 
RIFLE SKILLS
SPIRAL FLAME
SPIRAL FLAME

Deadeye fires a powerful flame bullet, launching enemies into the air for high amounts of Fire Damage. The flame bullet also sets the ground ablaze, dealing Fire Damage over time every 0.8 seconds for 2.4 seconds. 

  • Stagger: Mid 
  • Attack Type: Back Attack 

Level 1

[RUNE] any  

CATASTROPHE
CATASTROPHE

Deadeye throws a Claymore at the target location and detonates it, dealing high amounts of damage and launching all affected enemies into the air. 

  • Weak Point: Level 1 
  • Stagger: Mid 
  • Super Armor: Paralysis Immunity 

Level 1

[RUNE] any  

TRIPLE EXPLOSION
TRIPLE EXPLOSION

Deadeye fires an explosive bullet at the target location, dealing high amounts of damage. This Skill can be used up to three times in a row. 

This Skill has three charges, so you can weave it between your other Rifle Skills for some additional Damage. 

Level 1

  1. [RUNE] any  
PERFECT SHOT
PERFECT SHOT

Deadeye fires a high-speed large-caliber projectile to inflict moderate amounts of damage. She can hit the Perfect Zone to also knock enemies back and deal an additional devastating blow. 

  • Weak Point: Level 1 
  • Stagger: Low 

Level 1

[RUNE] any  

AWAKENING
BURSTING FLARE
BURSTING FLARE

Deadeye summons a large-caliber rifle and shoots three times. The first two bullets inflict Damage to directly hit enemies and burst along the trajectory to pull enemies for another damaging hit. The last shot deals high amounts of damage to enemies hit directly and affected by its final burst. The final burst also knocks enemies away. 

This is a very powerful multi-hit Awakening Skill that deals tremendous Stagger Damage. It can single-handedly turn an encounter in your favor if used at the right time. 

  • Stagger: Highest 
  • Super Armor: Push Immunity, Debuff Immunity 

 

Rotations/Skill Usage

  • AT02 GRENADEAT02 Grenade and Spiral TrackerSpiral Tracker are your team synergy skills. You should use them to maintain the Weakness ExposureWeakness Exposure debuff on the boss. Your aim is to keep this active at all times - once it ends, swap to Pistol Stance and re-apply it. 
  • DEXTEROUS SHOTDextrous Shot, Somersault ShotSomersault Shot, and ENFORCE EXECUTIONEnforce Execution are your mobility skills - use them to reposition yourself and avoid any telegraphed attacks. Spacebar Dodge is best used for canceling animations. 
  • ENFORCE EXECUTIONEnforce Execution is your Counter Skill as well. 
  • EquilibriumEquilibrium and Spiral TrackerSpiral Tracker are your sources of ConvictionConviction and JudgementJudgement

Your Rotation/Priority List looks as follows (prioritize the Skills/Steps that are higher on the List - if something refreshes or the situation demands it (upcoming Mobility Phase, for example), use it before continuing down the list): 

  1. Use Pistol Stance whenever you need extra mobility to dodge attacks/follow encounter mechanics. Somersault ShotSomersault ShotDexterous ShotDexterous Shot, and PeacekeeperPeacekeeper are your mobility tools. 
  2. Apply Weakness ExposureWeakness Exposure with AT02 GRENADEAT02 Grenade or Spiral TrackerSpiral Tracker
  3. If the ConvictionConviction Rune from Spiral TrackerSpiral Tracker activates, try to trigger JudgementJudgement by using the EquilibriumEquilibrium. It has a 30-second Cooldown and won't always trigger - in such a case, just follow the Priority List. 
  4. Enter Shotgun Stance and use the following Skills:  
    1. Last Request Last Request 
    2. Shotgun DominatorShotgun Dominator 
    3. Shotgun Rapid FireShotgun Rapid Fire 
    4. Sign of ApocalypseSign of Apocalypse 
  5. Enter Pistol Stance and use the following Skills: 
    1. Quick ShotQuick Shot 
    2. Cruel TrackerCruel Tracker 
    3. EquilibriumEquilibrium
  6. Enter Rifle Stance and use the following Skills: 
    1. Perfect ShotPerfect Shot 
    2. Spiral FlameSpiral Flame 
    3. Catastrophe Catastrophe 
    4. Triple Explosion Triple Explosion 

 

Recommended Engravings

  1. Enhanced WeaponEnhanced Weapon (Class Engraving) - Changing Stances enhances your Weapon, giving you an increased Crit Rate for 9 seconds (Level 1: +20%, Level 2: +25%, Level 3: +30%). 

This is what defines this build. Since Levels 2 and 3 only provide minor upgrades, having this at Level 1 is perfectly fine (other Combat Engravings will give you more benefits when leveled up). 

  1. GrudgeGrudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them. 

This Engraving is extremely powerful, but it will punish you if you make a mistake. Deadeye has no defense to speak of and relies on His mobility to avoid taking damage - if you're confident in your ability to dodge attacks, GrudgeGrudge will serve you well. Pick it up only if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it for the first two Tiers (it's only worth using at Level 3 and only becomes necessary for Tier 3 content, anyway). 

  1. Ambush MasterAmbush Master - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks). 

Most of the attacks you will be using have the Back Attack modifier. Because of this, Ambush MasterAmbush Master Engraving is an excellent choice. Also, it will encourage you to pay more attention to your positioning as missing Back Attacks while you have it active will make you lose even more potential DPS than otherwise. 

  1. AdrenalineAdrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied. 

Thanks to the total number of Skills you have access to with this build, AdrenalineAdrenaline is a perfect choice - you should be able to stack it up with ease. It will provide you with extra Crit Rate and Attack Power, both of which are extremely valuable to you. Having this at Level 2 is generally enough. 

  1. Keen Blunt Weapon Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage. 

The more Crit Rate you have, the more powerful this Engraving becomes. As an Enhanced Weapon Deadeye, you have an incredibly high base Crit Rate and you want to stack even more of it eventually. Because of this, Keen Blunt Weapon Keen Blunt Weapon is a natural fit. 

  1. Cursed DollCursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).

This Engraving can significantly boost your offensive power, but the tradeoff is painful. Pick it up only if you know encounter mechanics very well, as its downside will hurt too much otherwise; In other words: if you lack encounter experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). 

  1. Spirit AbsorptionSpirit Absorption - Increases Attack Speed and Movement Speed by (Level 1 - 3%, Level 2 - 8%, Level 3 - 15%). 

Enhanced Weapon Deadeye is very mobile, but having even more mobility can't hurt - especially if the mobility boost brings the Attack Speed boost along with it. Because of this, picking Spirit AbsorptionSpirit Absorption is an excellent choice. With it at Level 3, you'll move significantly quicker and your skill animations will become much faster. In other words, it will make your character much less annoying to play during dynamic encounters. 

  1. Raid CaptainRaid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus. 

Raid CaptainRaid Captain paired with Level 3 Spirit AbsorptionSpirit Absorption and a total Movement Speed of 140% will give you ~+18% increased damage. If you run Swiftness as your secondary stat and have Spirit AbsorptionSpirit Absorption, it's definitely a viable option. 

 

Gear Sets, Gems, Cards, etc.

  • Gear Sets - As a DPS Class, Enhanced Weapon Deadeye wants His set to boost His offensive capabilities as much as possible. Here are the optimal Sets for each Tier: 
    • Tier 1: Seraphic Oath Set (Epic); Boisterous Elemental Set (Legendary) 
    • Tier 2: Marvelous Earth Set (Epic); Unyielding Will Set (Legendary) 
    • Tier 3: Twisted Dimensional Set (Epic); Preordained Diligence Set (Legendary) 
    • Late Game mixed Set options: 
      • Over 1415 GS: Preordained Diligence Set Gloves and Shoulders (Legendary) + Demon Beast Strength Set Chest, Head, Weapon, and Legs (Legendary) 
      • Over 1430 GS: Preordained Diligence Set Gloves and Shoulders (Legendary) + Demon Beast Strength Set Chest and Legs (Legendary) + Earth's Entropy Set Head and Weapon (Relic) 
      • Over 1445 GS: Preordained Diligence Set Chest and Legs + Earth's Entropy Set Head and Weapon (Relic) + Poem of Salvation Set Gloves and Shoulders (Relic)
  • Gems -  With these, you can apply a Cooldown Reduction or Bonus Damage to your Skills. There is a limit of 11 Gems; you should distribute them in the following way: 
    • You should use Cooldown Reduction Gems on the following Skills: Quick ShotQuick Shot, Sign of ApocalypseSign of Apocalypse, Shotgun Rapid FireShotgun Rapid Fire, Shotgun DominatorShotgun Dominator, Last RequestLast Request 
    • You should use Attack Gems on the following Skills: Cruel TrackerCruel TrackerQuick ShotQuick ShotSign of ApocalypseSign of Apocalypse, Shotgun Rapid FireShotgun Rapid Fire, Shotgun DominatorShotgun Dominator, Last RequestLast Request 
  • Cards - Depending on your budget, you should go for one of the following Card Sets: 
    • Light of Salvation Set - A Full set offers +30% Dark Damage Reduction, changes your Damage type to Holy, and increases your Holy Damage dealt by 15%. This is the optimal Set for the build. 
    • Three Umar Families Set - A Full set offers +12% Back Attack Damage to Enemies, -7.5% Damage from Guardians during Guardian Raids, 5% Elemental Damage Reduction, +2% Elemental Damage Done, A chance to Increase All Elemental Damage by 24% for 8 seconds. This is a relatively cheap option, only worth using if you have the Back Attack Damage bonus from it. 
    • Lostwind Cliff Set - A Full set offers +25% Dark Damage Reduction and +7% Critical Rate. This one is the cheapest of the recommended three. 

 

ENDNOTE

This is the initial version of our Enhanced Weapon Deadeye Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG