Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes |
August 19, 2022 -Build updated to 3.19 February 18, 2023 -Build updated to 3.20 -Added a variation for Original Sin Ring May 07, 2023 -Build updated to 3.21 |
Build Overview | |||
Tags: [RANGED] [ELEMENTAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Since the last changes were made to this skill Spectral Shield Throw is not as popular as it used to be, but still remains as one of the favourite Skills by many players who played it for its unique style. Using the freshly-buffed Emperor's Vigilance Unique Shield you can reach very high amounts of Damage without worrying about crafting your own Rare Shield, which was usually the hardest part. Raider has a Unique Avatar of the Veil Keystone that applies Exposure of all Elements to the enemies nearby, it will help immensely since you'll be dealing only Elemental Damage at Point Blank. After such adjustments, you're specialized in dealing tons of Elemental Damage of all kinds while Chill and Blind from The Pandemonius Unique Amulet keep you safe from enemy Hits. The build is Life-based with a high Chance to Evade Attack Hits, 100% Suppress Spell Hits and permanent Phasing, which allows passing through mobs without being constantly blocked. Additionally, after some investments, you will be Elusive and have Tailwind active, making you even faster and stronger. Your Damage will scale well with Frenzy Charges thanks to Avatar of the Slaughter. You could play this build as a Deadeye for a different set of Ascendancy Keystones; it would grant a strong Tailwind Effect, better Effect of Sniper Mark, and a different approach via having Far Shot instead of Point Blank, but we recommend staying as Raider for overall better Defenses and Damage.
Spectral Shield Throw is a skill that adds more flat Physical Damage per Evasion or Armour on a Shield. The Potential is really high - the build can reach Millions of DPS with the right Shield. Thankfully one of the less used Unique Shields, the Emperor's Vigilance got a massive buff of 600% increased Armour, making it the best choice for this Skill. Seething Fury is a Unique Jewel that's singlehandedly responsible for a half or so of your damage, for it increases Crit Chance and Multiplier per Maximum Energy Shield on a Shield. Additionally one of the Alternative Quality variants of a Shield Throw, the Phantasmal one, also grants Critical Strike Multiplier per Maximum Energy Shield, making that stat even more useful. So not only Evasion or Armour Rating, but Energy Shield is yet another important stat to look for on your Shield. Although mentioned Unique Shield is very strong, you can start playing with this Build with just a Rare Shield.
Patch 3.20 introduced the Original Sin Ring, which can be easily implemented into the build and make it deal Chaos Damage instead of Cold. If you can afford it, be sure to apply Withered debuff, change the Gems setups, and Ascendancy Keystones (penetration will no longer be needed). We will mention these minor changes in the respective sections of the guide in detail.
As of Patch 3.21 Original Sin Ring is no longer available.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Elemental Spectral Shield throw is a very unique Ranged Attack that instead of firing Projectiles with a Bow, shoots a spectral copy of your Shield that deals greatly increased damage based on its defences. The attack fires projectiles that on impact shatter into additional chaining projectiles, offering massive DPS and amazing clear speed, making it the most popular Shield Ability. This build utilizes the Raider class that offers amazing Elemental/Attack DPS bonuses, great mobility, and increased Evasion/Suppress. You are also going to use Hydrosphere, which is one of the most important abilities in this build. It will allow your Spectral Shield Throw Projectiles to chain between enemies and the Hydrosphere, greatly boosting the effectiveness of the Chain mechanic. Most of the other abilities are triggered in this build, and Molten Shell can be used manually by binding it to your Left Mouse Button to cast it every time it goes off cooldown. You are also going to use Blood Rage and Ancestral Protector, which for the most part, should be used against Bosses to boost your DPS.
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PROS |
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CONS |
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There are many ways to start with the build, it is recommended to use a Projectile Attack while holding a Shield, for example, Spectral Helix or Lightning Strike, and deal some kind of Elemental Damage, Cold Damage seems to be the most suitable for this part of the Passive Skill Tree. Focus on your Elemental Damage while maintaining high Elemental Resistances and Maximum Life. Use Essences of Hatred to craft a weapon or use a vendor recipe for added Cold Damage. Switch to Spectral Shield Throw after you manage to get a decent Shield with 800 Evasion Rating and 200 ES - that's a good start.
Suggested leveling Gem setups:
Frost Blades setup | |
Spectral Helix - fires a copy of your Weapon in the form of a Projectile that spins in the place where you attack | |
Elemental Damage with Attacks Support - increases the Elemental Damage you deal with your skill | |
Slower Projectiles Support - this Support Gem makes Projectile Deal more Damage at the cost of being slower | |
Added Cold Damage Support - adds flat Cold Damage to your Projectile Attacks |
Whirling Blades setup | |
Whirling Blades - Claw-wielding characters with high Attack Speed should use this Movement Skill, but if you're using a Sword, use Leap Slam or Dash instead | |
Lifetap Support - spend Life instead of Mana on linked Skill |
Utility Gems | |
Frost Bomb - applies Cold Exposure lowering enemies' Cold Resistance, but it's useless after you allocate Avatar of the Veil Ascendancy Point | |
Herald of Ice - deal more Cold Damage with Attack and Spells and creates Cold Explosions | |
Precision - increases your Accuracy Rating and Critical Strike Chance | |
Frostbite - a curse that lowers the Cold Resistance of the enemy, cast it manually for now |
Bandits:
You should kill all the Bandits and take two more Passive Skill Points
Leveling Skill Trees:
31 Points Skill Tree
go for One with Nature and Elemental Focus, taking the useful Life nodes on the way, then allocate Forces of Nature.
74 Points Skill Tree
go for the Point Blank, allocating Elemental Damage, Projectile, and Life nodes on the way depending on your current needs, then go for Frenzy nodes
Recommended leveling items:
Le Heup of All - A huge bonus to your Damage and Elemental Resistances. | |
(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - This Helmet gives a lot of all Elemental Resistances. | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - Offers the possibility to Link any Six Gems right from the start. | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Prismweave - Increases your Elemental Damage with Attacks and provides some Elemental Resistances. | |
(12-24)% increased Global Physical Damage Adds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
Wanderlust - Can be equipped at level 1, providing very useful Immunity to Freeze and 20% movement speed. | |
+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
Hrimsorrow- Those are our endgame Gloves that can be used from the very beginning at level 9. | |
+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
Final Skill Tree:
107 Points Final Skill Tree (doesn't include Intuitive Leap Jewel)
112 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you; Cannot be Blinded, You cannot be Maimed
[DPS] Spectral Shield Throw setup | |
Spectral Shield Throw - It's the main DPS Skill for this build, a projectile attack that deals base Physical Damage based on the Evasion or Armour Rating of your Shield, upon impact, it releases a number of Shards based on your number of Projectiles. | |
Vicious Projectiles Support - This greatly increases the Physical Attack Damage of your Projectiles, but reduces Attack Speed. | |
Increased Critical Damage Support - Your Critical Strikes deal much more damage thanks to the increased Critical Strike Multiplier. | |
Elemental Damage with Attacks Support - The Elemental Damage of your Attacks is improved significantly. It provides a lot of damage. | |
Cold Penetration Support - Increases your Damage by ignoring part of enemy Cold Resistances with your Hits. | |
Inspiration Support - Reduces the Mana Cost of the Linked Skill while increasing the Elemental Damage and Critical Strike Chance of it. |
[UTILITY] Aura setup | |
Grace - Massively increases your Evasion Rating, you can use the Vaal version for an additional survivability tool. | |
Precision - Adds more Accuracy Rating and Critical Strike Chance for your Character. Depending on your Mana pool, you can use a lower level of Precision too. | |
Hatred - More Cold Damage and Extra Cold Damage equal to a quarter of your Physical Damage, the most important DPS Aura for the build. | |
Enlighten Support - Reduces the Reservation Mana Costs of linked Skills. | |
Defiance Banner - Grants increased Armour and Evasion Rating for the low Mana Reservation cost. Don't need to link it to enlighten due to low socket availability. |
[UTILITY] Additional utility spells | |
Flame Dash - Mobility skill that allows you to move through terrain where Whirling Blades can not be used. | |
Frost Bomb - This will apply a Debuff on the enemy highly reducing their Life recovery, useful versus particular Archnemesis modifiers. | |
Portal - This gem saves you a lot of Portal Scrolls over your playtime duration. |
[UTILITY] Blood Rage, Steelskin, and Ancestral Protector setup | |
Blood Rage - Blood Rage is used here primarily to provide Attack Speed and grant some Life Leech. | |
Molten Shell- It's a Guard Spell that absorbs a huge percentage of incoming damage based on your Armour Rating. | |
Ancestral Protector - 20% additional Attack Speed while this Totem is active, use Phantasmal Quality for the best effect. | |
Cast when Damage Taken - It will automatically trigger Molten Shell when in danger. |
[MOBILITY] Whirling Blades setup | |
Whirling Blades - Another (optional) mobility Skill used to traverse through the terrain. It's useful in builds with a lot of Attack Speed that make use of Claws, Swords, or Daggers. | |
Faster Attacks Support - Increases the Attack Speed for Whirling Blades resulting in a faster movement. |
[UTILITY] Sniper's Mark setup | |
Sniper's Mark - Usually it's the best Curse for Projectile builds, Cursed enemies take more Damage from Projectiles and make your Projectiles Split on Hit for extra Area coverage. | |
Mark on hit- This Support will cause a linked Mark to be cast on a rare or unique enemy you Hit with any Attack. | |
Lifetap - Enables the use of Mark with limited Unreserved Mana availability. |
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The Shield, as mentioned already, is the most important part of the build. Seething Fury is a mandatory Jewel and Hrimsorrow enables your Physical to Cold Damage conversion but other than that your build can be just Rare items. Of course, there are some Uniques you can aim for that are outclassed only by very good and expensive Rares. Despite the high amount of ES from your Shield, it's still a Life build, so seek Maximum Life wherever you can. Your Damage will come in the form of Elemental Damage - mostly Cold, Critical Strike, Attack, and Projectile Damage modifiers are useful for this build. Surprisingly one of the best Weapons for this build is The Princess since you don't actually use Weapon to Attack at all, but its global extra damage modifiers apply to Spectral Shield Throw. On top of that build is very flexible, both Iron Reflexes and Ghost Dance Keystones are in the range of 1 passive point depending on your preferences of Armour versus Evasion-based character.
Our recommended items will:
Stat priorities on items:
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(Helmet) Rare Helmet - Seek Maximum Life and Elemental Resistances. Helmets can also offer a variety of mods, usually influenced, that increases your Elemental Damage or Critical Strike Damage. | |
Min. requirements: 70 maximum Life 70% Total Elemental Resistances +20% chance to Suppress Spell Damage Optional affixes: Accuracy Rating Attributes Nearby Enemies have -#% to Lightning Resistance Nearby Enemies take #% increased Elemental Damage Global Critical Strike Multiplier +#% to Global Critical Strike Multiplier |
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(Helmet) Heatshiver - Heatshiver is good under the condition that you can efficiently Freeze bosses. It adds tons of Fire Damage but requires some investment into Cold Ailments. | |
(80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
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Helmet enchantments: Spectral Shield Throw enchantment |
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(Weapon) Rare One-handed weapon - Since your Spectral Shield Throw deals only Physical Damage by default, look for Extra Elemental Damage based on Physical Damage - it's the best way to increase your DPS since you won't use the weapon to deal damage anyway, you'll use the Shield. | |
Min. requirements: Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Lightning Damage Optional affixes: Global Critical Strike Chance or Multiplier Attack Speed Gain #% of Physical Damage as Extra Chaos Damage |
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(Weapon) Obliteration - Cheap and fitting weapon that improves your clear speed and adds tons of Chaos Damage to your Attacks. | |
(31-35)% increased Spell Damage Gain (30-40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
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(Weapon) The Princess - It may sound strange but The Princess is not half bad for this build, mostly due to the 30% of Physical Damage as Extra Cold Damage. It's extremely common, requires Level 10, and you may want to keep it until upgrading to a better rare weapon. | |
40% increased Global Accuracy Rating (20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
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(Weapon) Rare Spiked Shield - Spiked Shield is the best base - it grants the most Evasion and ES, so by increasing Quality you increase these stats. You can Craft additional Quality on your Crafting Bench. You can find a few mods that will increase these stats, and if you're abnormally rich you can look for Synthesised Implicit Modifiers that will help you with your goal. | |
Min. requirements: 1300 Evasion Rating 250 Energy Shield |
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(Weapon) Emperor's Vigilance - The best Shield you can get for a reasonable price. Provides massive Armour and Energy Shield for our DMG and on top of that gives Spell Block Chance and glancing Blows Keystone. | |
(16-22)% Chance to Block Spell Damage 1000% increased Armour and Energy Shield Damage taken from Blocked Hits cannot bypass Energy Shield Damage taken from Unblocked hits always bypasses Energy Shield Glancing Blows |
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(Body Armour) Lioneye's Vision - A Body Armour that requires a lot of Strength which may be a problem, but it's generally good Armour. It provides a decent amount of Life, Armour and most importantly, an additional Link for your main setup - level 15 Pierce. | |
Socketed Gems are Supported by Level 15 Pierce (200-250)% increased Armour +(60-100) to maximum Life 0.4% of Physical Attack Damage Leeched as Mana +160 Dexterity Requirement Enemy Projectiles Pierce you |
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(Body Armour) Expedition's End - It's very good when combined with Heatshiver or Original Sin. It makes Freezing much easier, Chills nearby enemies automatically, and even allows Fire or Chaos Damage to Freeze too. | |
(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are Chilled |
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(Body Armour) Rare Body Armour - Rare Body Armour outshines any Unique once it's properly crafted. There are a lot of offensive mods like Base Crit Chance, Additional Curses etc. | |
Min. requirements: 80 maximum Life 70% Total Elemental Resistances Attacks have +1% to Critical Strike Chance Optional affixes: Chance to Suppress Spell Damage Additional Curse Mana Cost of socketed Skills |
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(Boots) Darkray Vectors - Interesting scaling with Frenzy Charges that you will have 8 of after you put these boots on makes it a good option for most Raider builds. | |
(40-70)% increased Armour and Evasion +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius 10% increased Evasion Rating per Frenzy Charge |
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(Boots) Rare Boots - Generally better than Darkray Vectors in most cases. After some investment, you can also get great mods of Elusiveness and Tailwind. | |
Min. requirements: 25% Movement Speed 70 maximum Life 70% Total Elemental Resistances Optional affixes: Chance to gain Elusive on Critical Strike you have Tailwind if you have dealt a Critical Strike Recently |
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(Boots) Three-step Assault - If you lack an Evasion Rating try these boots - they provide a lot of Life and some Elemental Ailments Avoidance. The downside is the lack of any Elemental Resistances. | |
+(25-35) to Dexterity (20-40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50-70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing |
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(Gloves) Hrimsorrow - Best gloves until you reach very high investments. They provide 100% Physical to Cold conversion, which is the foundation of this build. | |
+(20-30) to Strength +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
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(Gloves) Rare Gloves - To replace Hrimmsorrows you need to acquire Elemental Conversion elsewhere. The minimum requirement for such Gloves is 25% Physical Damage Converted to Cold Damage. |
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Min. requirements: 60 maximum Life 70% Total Elemental Resistances Optional affixes: Accuracy Rating Physical Damage Converted to Cold Damage Critical Strike Chance Evasion Rating |
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(Belt) Rare Belt - Stygian Vise is one of the best bases for a Belt - it allows you to store an Abyss Jewel in there. Maximum Life, Elemental Resistances, and Elemental Damage with Attacks are the most valuable mods in this slot. | |
Min. requirements: |
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(Belt) Belt of the Deceiver - This Unique Belt provides a very strong defensive bonus in the form of reducing Extra Damage you take from Critical Strikes, while also Intimidating enemies to boost our DPS. | |
(15-25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are Intimidated |
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(Amulet) Rare Amulet - The Amulet is one of the most important parts of the build in terms of scaling your DPS. Look for some Life and as many offensive mods as you can afford. | |
Min. requirements: 60 to Maximum Life 60% Total Elemental Resistances 30% increased elemental Damage with Attacks Optional affixes: Adds Fire/Cold/Lightning Damage to Attacks Attributes increased Global Critical Strike Multiplier Damage penetrates Cold Resistance increased Damage per Frenzy Charge |
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(Amulet) The Pandemonius - Pandemonius is very good for almost all Cold Damage builds. Its most notable stats are a massive 20% Cold Penetration, a guaranteed Chill, and Blinding on Hit. | |
+(20-30) to Dexterity (20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies |
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(Amulet) Ashes of the Stars - Ashes is good as you can combine it with Phantasmal SST which will result in a massive boost to Critical Strike Chance. It also increases your Reservation Efficiency. | |
+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems (10-20)% increased Reservation Efficiency of Skills +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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Recommended Anointments: Heart of Ice Panopticon Divine Judgement |
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(Ring) Rare Ring - You won't need any Curse on Hit unless you can apply an additional one via Annoinment or Body Armour mod. Look for Maximum Life, Elemental Resistances and some offensive mods such as Global Critical Strike Multiplier or Elemental Damage with Attack Skills. | |
Min. requirements: 60 to Maximum Life 60% Total Elemental Resistances Optional affixes: increased Elemental Damage with Attack Skills Global Critical Strike Multiplier Non-Channelling Skills have (-8–-6) to Total Mana Cost (crafted) Attributes Chaos Resistance Accuracy Rating |
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(Jewel) Rare Jewels - Jewels can store up to 4 different mods and their variety is huge. Increased Maximum Life is one of the most important affixes but it needs to be combined with other offence-oriented mods to make it worth equipping. | |
Recommended affixes: increased maximum Life increased Critical Strike Multiplier increased Attack Speed Elemental Resistances increased Cold Damage increased Attack/Elemental/Projectile Damage Attributes |
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(Jewel) Seething Fury - The most important part of the build is this Jewel that increases your Damage based on the ES of your Shield. | |
(10-15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield |
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(Jewel) Brutal Restraint - It's only used for the extra Dexterity and upgrades for Notables in its radius, which may be quite good. | |
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima) Passives in radius are Conquered by the Maraketh Historic |
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(Jewel) Thread of Hope - We've used a Thread of Hope with a Massive Ring to put in a socket near the Supreme Ego Keystone. It can get you tons of offensive, defensive, and utility nodes there. | |
Only affects Passives in Massive Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances |
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(Jewel) Watcher's Eye - Hatred or Precision mods are usually the best for this type of build - it can be a huge bonus for your DPS. It's an expensive Jewel so don't bother with it unless the other parts of your gear are in place. It also provides a way to convert damage, if you change your Gloves. | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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(Flask) Taste of Hate - Extra Cold Damage based on your Physical Damage is extremely beneficial. Use this Flask to increase your DPS and reduce Cold Damage Taken. | |
+50% to Cold Resistance 20% less Cold Damage taken (10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect |
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(Flask) Bottled Faith - the best Sulphur Flask in the game due to its Critical Strike mods and huge radius. | |
40% increased Damage Creates Consecrated Ground on Use (20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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(Flask) Atziri's Promise - This Flask grats some other type of Damage based on your Physical Damage - Chaos Damage. You won't have many increases in Chaos Damage but it's still useful. | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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