Updated for Patch 3.8
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
September 31, 2019 -Build created November 1, 2019 -Added gameplay video |
This is a very unique approach to Elemental Hit, which utilizes all three types of Elemental Damage and the Elementalist Class. This is a semi-summoner build that uses up to 8 Golems for massive bonuses from Liege of Primordial, Elemancer, and Golem Commander Passives. Not only we get Bonuses from all 5 Golem Types, but they are increased by nearly 500%!. We will be also using all three Heralds for massive DPS bonuses and Elemental Damage Penetration. This is also meant to be a Chaos Inoculation/Energy Shield build, as it offers solid Energy Shield Pool, and Energy Shield and Mana Leech. If you would like to see a Life variation, let us know in the comments below.
All credit for this build goes to Mathil - we only made the recommended Items slightly cheaper and more affordable to casual players.
You can also check our other PoE builds right here: Odealo's Crafty Guides - Full List
This is a very fast-paced Wander build which lets you effortlessly farm Maps. It offers very solid damage output without any excessive investments, and it is quite solid on the defensive part as well. We will be playing with Chaos Inoculation, which grants us Chaos Damage immunity. Combined with High Energy Shield Pool, more than sufficient Energy Shield Leech, very high Regeneration, and Physical Damage mitigation bonuses granted Stone and Chaos Golems, you will be able to smoothly run through Maps. The only problem comes with end-game Bosses, as their AoE will kill your Golems quite fast, reducing all your stats by a ton. You either have to resummon them or keep fighting without their bonuses, either way loosing a lot of your DPS.
This video was recorded on a level 89 Elementalist on Standard |
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PROS |
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CONS |
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Like pretty much all Energy Shield/CI Builds, you should level up this Elemental Hit Elementalist as a Life or Hybrid Life/ES character. Until you can use Elemental Hit (level 12) simply use Freezing Pulse or any other Spell available. After you start using Elemental Hit, all you need on your gear is to stack defensive stats (Life, Elemental Resistances) and Attack Speed. Elemental Hit has very high base Damage, so it should be easy. You may also want to get some Mana Regeneration to not get disturbed while progressing fast through the campaign. Below you will find the recommended Gem setups for lower-level Witches and several extremely useful Uniques for this build.
Suggested leveling Gem setups:
Freezing Pulse setup | |
Freezing Pulse - the best Spell you can use for the first 12 levels. Simply switch it to Elemental Hit at level 12 | |
Added Lightning Damage Support - adds extra Lightning Damage to Supported Skills | |
Added Cold Damage Support - adds extra Cold Damage |
Elemental Hit setup | |
Elemental Hit - primary Skill used in this build. It's also good for leveling since its damage comes from Skill Gems mainly | |
Elemental Damage with Attacks Support - very high DPS increase | |
Inspiration Support - grants very high bonus Elemental Damage and reduces Elemental Hit's Mana Cost | |
Greater Multiple Projectiles Support - greatly increases clear speed, making it one of the best Support Gems before you get Dying Sun |
Utility Gems | |
Summon Lightning Golem - the best Golem for the leveling Phase which increases your Attack and Cast Speed | |
Assassin's Mark - the recommended Curse for this build | |
Herald of Ice - greatly increases your clear speed by causing AoE explosions when you kill Frozen enemies | |
Herald of Thunder - adds Lightning Damage to your Attacks |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
28 Points Skill Tree
Priorities: 1) Heart and Soul 2) Cruel Preparation 3) Prismweave 4) Wandslinger
66 Points Skill Tree
Priorities: 1) Disintegration 2) Coordination 3) Throat Seeker 4) Spiritual Aid
Skill Trees before the transition to Energy Shield/CI:
93 Points Skill Tree (Life/Hybrid - level 70)
Priorities: 1) Melding 2) Blood Drinker 3) Heartseeker
93 Points Skill Tree (Energy Shield/CI - level 70)
Priorities: 1) Chaos Inoculation 2) Unnatural Calm 3) Soul Thief
Recommended leveling items:
Goldrim - one of the best leveling Helmets which covers up all your needs for Elemental Resistances | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Le Heup of All - grants high bonus Attributes and Damage making it a very decent leveling Ring which should work pretty well for at least 20 levels | |
Adds 1 to 120 Lightning Damage to Attacks (20-60)% increased Armour and Energy Shield +(10-20) Life gained on Kill 10% chance to Cause Monsters to Flee 15% increased Movement Speed |
Karui Ward - amazing DPS and Movement Speed bonuses makes it one of the best leveling Amulets for Bow builds | |
+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Briskwrap - grants high bonus Movement Speed and Attack Speed making it a great pick for the leveling phase | |
10% increased Attack Speed +(120-180) to Evasion Rating +(30-40)% to Cold Resistance 5% increased Movement Speed (20-25)% increased Mana Recovery from Flasks 15% increased Dexterity |
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Final Skill Tree:
113 Points Final Skill Tree
113 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Elemental Hit | |
Elemental Hit - primary Attack used in this build. It deals a very high Elemental Damage of a randomly chosen Element | |
Elemental Damage with Attacks Support | |
Inspiration Support | |
Energy Leech Support - grants very high Energy Shield Leech and increases Elemental Hit's Damage while you are Leeching | |
Damage on Full Life Support - increases your damage significantly when you are on Full Life - and this permanent in every Chaos Inoculation build | |
Hypothermia Support - grants high bonus Damage against Chilled enemies - you can replace it with Greater Multiple Projectiles for better clearing when casually farming |
[UTILITY] Heralds and Discipline | |
Herald of Ice - grants added Cold Damage and causes AoE Explosions | |
Herald of Ash - increases your Fire Damage and causes enemies to burn for overkill Damage | |
Discipline - grants high bonus Energy Shield | |
Enlighten Support - reduces Mana Reservation cost of Supported Spells |
[UTILITY] Herald of Thunder/Precision | |
Herald of Thunder - grants extra Lightning Damage. We need to support it with Brutality so it does trigger Elemental Equilibrium since Lightning is our strongest Element | |
Brutality Support - makes Herald of Thunder deal no Lightning Damage and proc Elemental Equilibrium | |
Precision - increases our Accuracy Rating and Crit. Chance. Use it on a low level and upgrade as long as you have no issues with Mana Management |
[UTILITY] Golems part 1 | |
Summon Ice Golem - increases your Accuracy Rating and Crit. Chance | |
Summon Lightning Golem - increases your Attack and Cast Speed | |
Summon Flame Golem - increases your Damage | |
Elemental Army Support - increases your Golems' Elemental Resistances, and causes their damage to reduce monster's Resistance to them (with three Golem types we reduce all the Resistances) |
[UTILITY] Golems part 2 | |
Summon Stone Golem - increases your Life Regeneration which applies to Energy Shield thanks to the Zealot's Oath Passive | |
Summon Chaos Golem - grants extra Physical Damage mitigation | |
Culling Strike Support - will make your Golems instantly kill enemies below 10% Health. It's optional but since we have an empty socket, why not use it? |
[MOBILITY] Flame Dash | |
Flame Dash - recommended Movement Spell for this build. It will grant Arcane Surge also with each Cast | |
Faster Casting Support | |
Arcane Surge Support - grants increased Spell Damage, Mana Regeneration Rate, and Cast Speed. Use it on level 5-7 depending on the Mana Cost of your Flame Dash, so that it's procced with each cast | |
Increased Duration Support |
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Below you will find the recommended gear for our Elemental Hit Wander Elementalist build. The following items are chosen for the base Energy Shield/Chaos Inoculation variant, which offers the best results. If you would like to see an alternative option based on Life, please let us know in the comments below.
The recommended items from our list will:
Stat priorities on items:
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(Helmet) Crown of Eyes - a must-have Helmet for the Energy Shield variation of this build. It makes Spell Damage apply to Attacks as well, giving us insane bonuses, as well as, extra Leech | |
+(300-350) to Accuracy Rating (120-150)% increased Energy Shield -30% to Fire Resistance (0.4-0.8)% of Attack Damage Leeched as Life (0.2-0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks |
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Helmet enchantment: 15% increased Elemental Hit Attack Speed |
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(Weapon) Rare Wand - aim for the highest possible Spell Damage and Attacks per second | |
Min. requirements: 90% Spell Damage 1.6 Attacks per second Optional affixes: Critical Strike Multiplier Chance to Deal Double Damage Elemental Damage with Attacks |
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(Shield) Rare Shield - with the highest possible base Energy Shield | |
Min. requirements: 220 Maximum Energy Shield 50% Spell Damage Optional affixes: Elemental Resistances |
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(Body Armour) Rare Body Armour - Intelligence base with the highest possible Energy Shield will be the BiS option, but it will be extremely hard to get the right socket colors. I have personally used a Carnal Armour with around 400 Energy Shield and extra Evasion, which didn't cost much and worked just fine | |
Min. requirements: 400 Maximum Energy Shield 1000 Evasion Rating Optional affixes: Elemental Resistances Socketed Attacks have +#% Critical Strike Chance |
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(Boots) Rare Boots - again with high Energy Shield and Resistances. Obviously we also need Movement Speed bonus here | |
Min. requirements: 120 maximum Energy Shield 30% increased Movement Speed 60% Total Elemental Resistances Optional affixes: Strength (Two-Toned Boots with lower ES Only) |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently |
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(Belt) Rare Belt - any base will work. Crystal Belt preferably since this setup offers a medium size ES Pool | |
Min. requirements: 30 Strength 100 maximum Energy Shield 80% Total Elemental Resistances Optional affixes: increased Damage increased Elemental Damage with Attack Skills |
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(Amulet) Primordial Chain - this is a mandatory item for this build since it allows us to summon more Golems which provide the highest bonuses in this build | |
Regenerate (2-4) Life per second +3 to maximum number of Golems You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (45-35)% less Damage Golems have (45-35)% less Life Golems have (80-100)% increased Movement Speed Primordial |
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(Ring) Rare Rings | |
Min. requirements: 40 maximum Energy Shield 75% All Elemental Resistances Optional affixes: increased Elemental Damage with Attack Skills Accuracy Rating Attributes |
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(Gloves) Rare Gloves - just aim for high defensive stats | |
Min. requirements: 120 maximum Energy Shield 35% Fire resistance 35% Lightning resistance 35% Cold resistance Optional affixes: Spell Damage (Fingerless Silk Gloves) Increased Damage while Leeching (Crafting Bench) |
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(Jewels) Anima Stone - allows us to summon an additional Golem | |
+1 to maximum number of Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
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(Jewels) Rare Jewels - this should provide extra Energy Shield and Crit. Multiplier | |
Recommended affixes: maximum Energy Shield Damage with Wands/Projectile Damage Global Critical Strike Multiplier Optional affixes: Attributes |
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(Flask) Dying Sun - increases the number of your Projectiles, greatly increasing DPS and clear speed | |
+50% to Fire Resistance +6% to maximum Fire Resistance (-10-10)% increased Charges used (15-25)% increased Area of Effect during Flask Effect 2 additional Projectiles during Flask Effect |
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(Flask) Bottled Faith - increases your Damage and creates Consecrated Ground on use which increases your Critical Strike Chance significantly | |
40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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(Flask) Cinderswallow Urn - grants solid Energy Shield Recovery mechanic and extra Veiled bonus - preferably Crit. Chance, Movement Speed, or Life Regen | |
Recharges 1 Charge when you Consume an Ignited corpse Enemies Ignited by you during Flask Effect take 10% increased Damage Recover (1-3)% of Life when you Kill an Enemy during Flask Effect Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect <One Veiled Mod> |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.