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CI Int-stacker Kinetic Blast Wander Deadeye Build

CI Int-stacker Kinetic Blast Wander Deadeye Build

Chaos Inoculation Intelligence-stacking Wander build for Deadeye which uses Kinetic Blast and Power Siphon

CI Int-stacking Kinetic Blast/Power Siphon wander
Deadeye Build

Updated for Patch 3.21

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Guide notes
July 20, 2022
-Build Created
July 11, 2023
-Updated for Patch 3.21
Build overview
Tags: [RANGED] [ELEMENTAL] [ENERGY SHIELD]

Budget: 

Defenses: 

Boss DPS:

AoE:

Wanders are considered one of the best and most expensive build archetypes with almost unlimited potential, great to farm the end-game content such as Domain of Timeless Conflict. This one is a Deadeye, it's an ascendancy heavily specialized in dealing damage via Projectiles, so it fits the overarching theme. With Endless Munition, you will fire additional Projectiles, Far Shot and Focal Points will massively increase your DPS, and Gathering Winds Keystone is used for Tailwind upgraded by Gale Force. It's evident that this is a glass-cannon-type build with almost no thought put into defensive capabilities, so it's only specialized in certain aspects of the end-game content which doesn't require being particularly tanky. However, due to the immense amounts of Intelligence, your Energy Shield will be increased by 300% to 600%, able to reach a total of 10k, it is easily doable. If the ES is not enough you can use Grace or Determination for more Armour or Evasion Rating. With Atziri's Reflection, you're also Hexproof, which is a big deal.

Stacking Intelligence is particularly important not only because of its inherent bonuses for Energy Shield but also because it is very easy to come across the offensively-oriented components which are increased alongside your Intelligence. These are Wand and Boots modifiers for increased and added Spell and Lightning Damage per Intelligence, Intelligence added as Accuracy Rating from Wand Mastery, and a Caster Mastery for increased Spell Damage per Intelligence. Now the Skills that should be used are Kinetic Blast and Power Siphon, which are both Attacks, not Spells, however, due to the Crown of Eyes' unique property, it will be no issue, as it ensures that Spell Damage is applied to your Attacks at 150% of their original value. Kinetic Blast will be the Attack to deal with multiple small enemies. Against Bosses use Power Siphon. It should Deal Lightning Damage only with a high chance for a Critical Strike.

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1. Gameplay

Besides Barrage-supported Power Siphon to generate Power Charges and Kinetic Blast, the only other active skill will be Flame Dash to move around, but you could also use Shield Charge instead or alongside it. The Defiance Banner might be present in the build, in which case you can place it to gain some bonuses. For the Curse use Sniper's Mark, and if you're able to apply more than one, let it be Conductivity, applied automatically via Ring Affix. Guard Spell should be triggered automatically via Cast when Damage Taken - Molten Shell or Immortal Call. For your Auras use Wrath, Discipline, and depending on your setup - Grace, or Determination. 

 

This video was recorded on a level 94 Deadeye with approx. 1400 Intelligence, Atziri's Reflection. We didn't use the Sentinel Boots for extra damage based on Intelligence to reflect the build's state more accurately after the Sentinel League ends. If you would prefer to use those, you can expect to nearly double your DPS that way


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2. Build's PROS & CONS

PROS
  • Deals very high damage
  • Has a lot of Energy Shield - up to 10k
  • very good clear speed and single target damage due to two separate damage skill setups
CONS
  • one of the mouse expensive builds in the game
  • has the standard resistances capped at 75% and unimpressive Armour / Evasion

 

3. Leveling tips

The final build uses two Large Cluster Jewels, and it's fully dependent on Energy Shield. Crown of Eyes - the core element of the build - is available to equip no sooner than level 69, so there is no way to level up this build without respecing a lot of skill points, but compared to the overall price of it, it should be a relatively cheap endeavor. As Deadeye we recommend starting with a Projectile Skill. We recommend an Ice Shot used with a Bow and getting some of the Cold and Elemental Damage from the passive skill tree, there's a lot of it very close to the Ranger's starting location. You can easily grab the 40% Physical to Cold conversion from a Cold mastery, and spend some points in Maximum Life and Bow Damage nodes. This Ice Shot build can carry you all the way into yellow or red maps, then you can think about switching to the final form. Most of the rare items will have a high-level requirement anyway.

Suggested leveling Gem setups:

Ice Shot setup
Ice Shot Ice Shot - Due to the easily-accessible Cold Damage and it being a Bow Skill, it's the most suitable Skill to use for leveling
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - increases Elemental Damage, which is the only type of damage you're dealing
Added Cold Damage Support Added Cold Damage Support - adds more Cold Damage to each Attack
Inspiration Support Inspiration Support - lowers Mana Cost, increases Critical Strike Chance, and Elemental Damage
Hypothermia Support Hypothermia Support - grants you more Cold Damage against Chilled enemies, and a greater chance to Freeze Chilled enemies
Mirage Archer Support Mirage Archer Support - each time you Attack it summons a hovering copy of your character which uses the same Skill setup, but it shots slower and deals less damage
various gems
Herald of Ice Herald of Ice - Adds Cold Damage to your Skills and Shatters Frozen enemies for extra clear speed
Hatred Hatred - makes you deal more Cold Damage, and grants a portion of your Physical Damage as Extra Cold Damage
Sniper's Mark Sniper's Mark - Curse which increases your Projectile Damage, grants Flask Charges and Splits your Projectiles. Link it with Mark on Hit Support  Mark on Hit Support for convenience.
Precision Precision - adds Accuracy Rating and increases Critical Strike Chance
Dash Dash - a simple movement Skill to dodge attacks and move faster

Bandits:

Kill all three bandits for two additional Skill Points

 

Leveling Skill Trees:

33 Points Passive Tree
Take the Cold Mastery with Winter Spirit, Herbalism, and head for the big Bow Cluster. Pick up the scattered Notables along the way.

67 Points Passive Tree
Allocate more Maximum Life, more Attack Speed, Elemental/Cold Damage, and Mana Leech

 

Recommended leveling items:

Le Heup of AllLe Heup of All - grants more Damage, Attributes, and Elemental Resistances
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - used only for Elemental Resistances, which it grants a lot of
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - allows you to six-link a setup from the start
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Quill RainQuill Rain - available since level 5, it's one of the best leveling Bows for builds such as this one
+(10-20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50-100)% increased Projectile Speed
+(25-50) to Accuracy Rating
30% less Damage


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

94 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
118 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Gathering Winds
  2. Far Shot
  3. Endless Munitions
  4. Focal Point

Pantheon:

Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%

Minor God: Soul of Abberath: 60% less Duration of Ignite on You

 

5. Final Gems links

[DPS] Power Siphon setup
Power Siphon Power Siphon - An Attack that can be performed with a Wand, it grants Power Charges against Unique Enemies, has great scaling with Power Charges, fires extra projectiles, and has a build-in Cluuing Strike. Use it against Unique enemies. Use Vaal or Anomalous Versions of it.
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - Increases Elemental Damage with Attacks - Lightning Damage in this case
Barrage Barrage Support - All Projectiles are fired ina a sequence instead one besides another, good for focusing fire on just one enemy.
Increased Critical Damage Increased Critical Damage Support - Critical Strikes deal more Damage. If your Critical Strike Chance is low, swap it for Inspiration Inspiration Support instead.
Damage on Full Life Damage on Full Life Support  - With your Life always being Full, its conditional damage boost will always apply
Lightning Penetration Lightning Penetration Support - Use it to penetrate the Lightning Resistance of your enemies
[DPS] Kinetic Blast setup
socketed in rare Gloves
Kinetic Blast Kinetic Blast - Kinetic Blast is a very simple Attack, it fires a projectile that explodes on impact. It's used to deal with smaller threats. It should be supported by one or two built-in Affixes found in Elder-influenced Gloves, or used alongside The Squire.
Elemental Damage with Attacks Support Elemental Damage with Attacks Support
Fork Support Fork Support - Projectiles Fork on impact, which makes them able to reach more enemies, increasing clear speed
Inspiration Inspiration Support - increases Critical Strike Chance, Elemental Damage, and lowers Mana Cost of Skills
Support Gems found as Affixes in an Elder-influenced Gloves:
Faster Attacks Support Faster Attacks Support - from the two possibilities this one is more valuable, it makes your Attacks faster
Faster Projectiles Faster Projectiles Support - it increases the speed at which your Projectiles travel
[UTILITY] Auras setup
Wrath Wrath - grants more Spell Lightning Damage and adds Lightning Damage to Attacks, both very important
Grace Grace - use it for added and increased Evasion Rating
Discipline Discipline - adds bonus Energy Shield and increases ES Recharge Rate
Enlighten Support Enlighten Support - increases Mana Reservation Efficiency for all linked Mana-reserving Spells
[UTILITY] Sniper's Mark setup
Sniper's Mark Sniper's Mark - increases your Projectile Damage, grants Flask Charges, and Splits your Projectiles when fired at a Marked opponent. The effect of it is boosted by Focal Point Keystone.
Mark on Hit Support Mark on Hit Support - Linked mark will be applied with each Hit against Rare and unique enemies.
Enhance Support Enhance Support - increases the Quality of Sniper's Mark, which increases your Damage
[UTILITY] Immortal Call setup
Immortal Call Immortal Call - A Guard Spell which makes you more resilient against Elemental and Physical Hit Damage for a second. Keep it at level 3.
Cast when Damage Taken Cast when Damage Taken - Keep it at level 1 so that it will trigger Immortal Call more often.
[UTILITY] Shield Charge setup
Shield Charge Shield Charge - Shield Charge is a movement Attack you can use when Flame Dash is unavailable
Faster Attacks Support Faster Attacks Support - Increases the Attack Speed of Shield Charge
[UTILITY] Defiance Banner
Defiance Banne Defiance Banner - Increases Evasion and Armour. Reduces Critical Strike Chance for nearby enemies.
[MOBILITY] Flame Dash
Flame Dash Flame Dash - a simple movement Spell used to dash and move faster
[UTILITY] Precision
Precision Precision - increases Critical Strike Chance and adds Accuracy Rating, if you have enough of both don't use it
[UTILITY] Vaal Haste
Vaal Haste Vaal Haste - use Vaal Haste to quickly gain some additional Attack and Movement Speed
[UTILITY] Conductivity
Conductivity Conductivity - This Curse should be applied automatically via Ring Affix, only if you're able to apply more than one Curse, it reduces the Lightning Resistance of Cursed enemies.

 


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6. Gear Setup

The only mandatory Unique Item is the Crown of Eyes, it's used to make your Spell Damage apply to Attacks at a higher value It's cheap so you can try corrupting it. Atziri's Reflection is a very popular choice as it makes you Hexproof and has a lot of other suitable parts. Usually, Rare items will be the ones to grant you the most Intelligence - Wand, Boots, and Gloves will need to have some very specific modifiers, these items can get expensive. This build does not convert your damage, the base Lightning Damage is sourced directly from Items and Spell Damage modifiers. Besides gathering Intelligence, you will also need a somehow decent Accuracy Rating, Critical Strike Chance, and Multiplier. For defenses seek Energy Shield mods. The build will require around 155 Dexterity and Strength to run all the Gems at their maximum level. It also uses two Large Cluster Jewels and around two Medium ones.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. to cap Elemental Resistances
  2. Intelligence
  3. Maximum Energy Shield
  4. required Dexterity and Strength
  5. Critical Strike Chance
  6. Critical Strike Multiplier
  7. Mana Reservation Efficiency
  8. Lightning penetration
  9. increased Attack Speed
  10. increased Lightning Damage
  11. Evasion Rating
Crown of Eyes(Helmet) Crown of Eyes - Very important to have it, it makes the Spell Damage apply to Attacks at a higher value, it cannot be replaced.
+(300-350) to Accuracy Rating
(120-150)% increased Energy Shield
-30% to Fire Resistance
(0.4-0.8)% of Attack Damage Leeched as Life
(0.2-0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
Helmet enchantments:
Power Siphon enchantments
Kinetic Blast enchantments
Wand(Weapon) Rare Wand - Use a Rare wand with at least two affixes that scale up your damage with Intelligence. It's one Shaper and one Elder Prefix, or both Hunter's Prefixes. A wand like this is expensive.
Min. requirements:
Adds 1 to 6 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Spell Damage per 16 Intelligence
Recommended affixes:
increased Attack Speed
Attacks with this Weapon Penetrate #% Elemental Resistances
Adds # Lightning Damage
increased Critical Strike Chance
Intelligence
Atziri's Reflection(Off-hand) Atziri's Reflection - This Shield provides you with Intelligence, Elemental Resistances, EnergyShueld, Evasion Rating, Hex "immunity" and increased Curse Effects. It's all useful.
6% increased Movement Speed
+(40-60) to Intelligence
(180-200)% increased Evasion Rating
+(180-200) to maximum Energy Shield
+(20-30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15-20)% increased Effect of your Curses
The Squire(Off-hand) The Squire - Using The Squire alters the rest of the build in a way. This Shield allows you to create a continuous setup with your weapon, so your main damage setup can be a 10-link. It's one of the most expensive Items and requires an equally expensive Wand, but it's optional.
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5-8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100-150)% increased Armour and Evasion
+(3-5)% Chance to Block
Body Armour(Body Armour) Rare Body Armour - Get a Cruseader's Body Armour with a Suffix for increased Intelligence and up to 55 flat Intelligence bonus. The rest of the modifiers should grant Spell Critical Strike Chance, Resistances, and Energy Shield.
Min. requirements:
around 600 Energy Shield
+ 50 Intelligence
12% increased Intelligence
Optional affixes:
Elemental Resistances
+# to Spell Critical Strike Chance
Rare Boots(Boots) Rare Boots - These Boots will be very expensive, but the added Lightning Damage per Intelligence will be important. It's a quite rare Sentinel's Prefix, which has to be crafted.
Min. requirements:
25% increased Movement Speed
Adds 1 to 5 Lightning Damage to Attacks per 10 Intelligence
Optional affixes:
Elemental Resistances
Cannot be Frozen
Intelligence
Gloves(Gloves) Rare Gloves - Elder-influenced Gloves with built-in Support Gems and Intelligence are the ones you're looking for. Additionally, you can seek the Attributes and Resistances.
Min. requirements:
+ 50 Intelligence
Socketed Gems are Supported by Level 20 Faster Attacks
Optional affixes:
Socketed Gems are Supported by Level 20 Faster Projectiles
Socketed Attacks have +#% to Critical Strike Multiplier
Elemental Resistances
Energy Shield
Crystal Belt(Belt) Rare Belt - Belts are also incredibly expensive. You want to have one with increased Attributes, preferably increased Intelligence. It's a synthesized Implicit modifier and it is rare. Other than that look for Resistances, Strength, and Energy Shield. You can also swap it for a Mageblood or Headhunter, which are expensive as well.
Min. requirements:
increased Intelligence
+70% to Elemental Resistances
Optional affixes:
Strength
Energy Shield
Amulet(Amulet) Rare Amulet - You can use a Synthesised Amulet which grants you increased Intelligence, as was the case with a Belt, or a Shaper's or Crusader's Suffix for increased Intelligence or Attributes in general. There's also the Crusader's Prefix for 1% increased Damage per 15 Intelligence.
Min. requirements:
+70% to Elemental Resistances
+ 50 Intelligence
Optional affixes:
Attributes
increased Intelligence
1% increased Damage per 15 Intelligence
Energy Shield
Critical Strike modifiers
Recommended Anointments:
Tranquility
Rare Ring(Ring) Rare Rings - Once more, the synthesized increased Intelligence is available, but more importantly, you should fix your missing Resistances and Attributes here, and also get the Conductivity on Hit after allocating Whispers of Doom.
Min. requirements:
+70% to Elemental Resistances
+ 50 Intelligence
Optional affixes:
Curse Enemies with Conductivity on Hit
increased maximum Energy Shield
Critical Strike modifiers
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Split Personality(Jewel) Split Personality - Put two of these as far from your starting location as you can, these should grant you more Intelligence and Energy Shield.
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
Fertile Mind(Jewel) Fertile Mind - You can use this one to gain additional Intelligence at the cost of your Dexterity, put it near your starting location where Dexterity is plentiful.
+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Emperor's Wit(Jewel) Emperor's With - This Jewel grants you increased Intelligence and Critical Strike Chance.
30% increased Global Critical Strike Chance
3% increased Character Size
(4-6)% increased Intelligence
Impossible Escape(Jewel) Impossible Escape - Chaos Inoculation is surrounded by some of the best notables - Arcing Blows, Whispers of Doom, Influence, and even Arcane Sanctuary. It's optional, you can just pick them up like you normally would.
Passive in Radius of <<Keystone>> can be Allocated without being connected to your tree
Forbidden FlameForbidden Flame(Jewel) Forbidden Flame & Forbidden Flesh - Way of the Poacher is a good Keystone you can use, it will generate Frenzy Charges, which you will be able to have 6 of.
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh
Watcher's Eye(Jewel) Watcher's Eye - You're using Wrath, Discipline, possibly Precision, or Grace. Resistance Penetration from Wrath and Energy Shield on Hit from Discipline will be the two best modifiers here.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewels(Jewel) Large Cluster Jewels - Unlike most of the time, you don't want any Notables from here, just a lot of small nodes, each granting the increased Spell Damage from its inherent Implicit modifier, and Intelligence, or Energy Shield as affixes.
Recommended affixes:
Added Small Passive Skills have 25 - 35% increased Effect
Added Small Passive Skills also grant: +8 to Intelligence
Added Small Passive Skills also grant: +4 to All Attributes
Added Small Passive Skills also grant: +9 to Maximum Energy Shield
Medium Cluster Jewels(Jewel) Medium Cluster Jewels - These should grant some Critical Strike Chance and Multiplier, go for the 4 nodes only with one Pressure Points and one Quick Gateway.
Recommended affixes:
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Quick Getaway
Bottled Faith(Flask) Bottled Faith - Bottled Faith is great for all kinds of Builds utilizing Critical Strikes, it increases your DPS
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
Dying Sun(Flask) Dying Sun - its primary role is to increase your number of fired Projectiles by two, but it has other upsides like less Fire Damage taken.
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect

Suggested Flasks:

  1. Quartz Flask with Bleeding immunity/removal
  2. Jade Flask with random ailment removal
  3. Quicksilver Flask with random ailment removal
  4. Diamond Flask with random ailment removal
Quartz FlaskJade FlaskQuickilver FlaskBottled FaithDiamond Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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