Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes | |||
July 20, 2022 -Build Created July 11, 2023 -Updated for Patch 3.21 |
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Build overview | |||
Tags: [RANGED] [ELEMENTAL] [ENERGY SHIELD] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Wanders are considered one of the best and most expensive build archetypes with almost unlimited potential, great to farm the end-game content such as Domain of Timeless Conflict. This one is a Deadeye, it's an ascendancy heavily specialized in dealing damage via Projectiles, so it fits the overarching theme. With Endless Munition, you will fire additional Projectiles, Far Shot and Focal Points will massively increase your DPS, and Gathering Winds Keystone is used for Tailwind upgraded by Gale Force. It's evident that this is a glass-cannon-type build with almost no thought put into defensive capabilities, so it's only specialized in certain aspects of the end-game content which doesn't require being particularly tanky. However, due to the immense amounts of Intelligence, your Energy Shield will be increased by 300% to 600%, able to reach a total of 10k, it is easily doable. If the ES is not enough you can use Grace or Determination for more Armour or Evasion Rating. With Atziri's Reflection, you're also Hexproof, which is a big deal.
Stacking Intelligence is particularly important not only because of its inherent bonuses for Energy Shield but also because it is very easy to come across the offensively-oriented components which are increased alongside your Intelligence. These are Wand and Boots modifiers for increased and added Spell and Lightning Damage per Intelligence, Intelligence added as Accuracy Rating from Wand Mastery, and a Caster Mastery for increased Spell Damage per Intelligence. Now the Skills that should be used are Kinetic Blast and Power Siphon, which are both Attacks, not Spells, however, due to the Crown of Eyes' unique property, it will be no issue, as it ensures that Spell Damage is applied to your Attacks at 150% of their original value. Kinetic Blast will be the Attack to deal with multiple small enemies. Against Bosses use Power Siphon. It should Deal Lightning Damage only with a high chance for a Critical Strike.
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Besides Barrage-supported Power Siphon to generate Power Charges and Kinetic Blast, the only other active skill will be Flame Dash to move around, but you could also use Shield Charge instead or alongside it. The Defiance Banner might be present in the build, in which case you can place it to gain some bonuses. For the Curse use Sniper's Mark, and if you're able to apply more than one, let it be Conductivity, applied automatically via Ring Affix. Guard Spell should be triggered automatically via Cast when Damage Taken - Molten Shell or Immortal Call. For your Auras use Wrath, Discipline, and depending on your setup - Grace, or Determination.
This video was recorded on a level 94 Deadeye with approx. 1400 Intelligence, Atziri's Reflection. We didn't use the Sentinel Boots for extra damage based on Intelligence to reflect the build's state more accurately after the Sentinel League ends. If you would prefer to use those, you can expect to nearly double your DPS that way |
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PROS |
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CONS |
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The final build uses two Large Cluster Jewels, and it's fully dependent on Energy Shield. Crown of Eyes - the core element of the build - is available to equip no sooner than level 69, so there is no way to level up this build without respecing a lot of skill points, but compared to the overall price of it, it should be a relatively cheap endeavor. As Deadeye we recommend starting with a Projectile Skill. We recommend an Ice Shot used with a Bow and getting some of the Cold and Elemental Damage from the passive skill tree, there's a lot of it very close to the Ranger's starting location. You can easily grab the 40% Physical to Cold conversion from a Cold mastery, and spend some points in Maximum Life and Bow Damage nodes. This Ice Shot build can carry you all the way into yellow or red maps, then you can think about switching to the final form. Most of the rare items will have a high-level requirement anyway.
Suggested leveling Gem setups:
Ice Shot setup | |
Ice Shot - Due to the easily-accessible Cold Damage and it being a Bow Skill, it's the most suitable Skill to use for leveling | |
Elemental Damage with Attacks Support - increases Elemental Damage, which is the only type of damage you're dealing | |
Added Cold Damage Support - adds more Cold Damage to each Attack | |
Inspiration Support - lowers Mana Cost, increases Critical Strike Chance, and Elemental Damage | |
Hypothermia Support - grants you more Cold Damage against Chilled enemies, and a greater chance to Freeze Chilled enemies | |
Mirage Archer Support - each time you Attack it summons a hovering copy of your character which uses the same Skill setup, but it shots slower and deals less damage |
various gems | |
Herald of Ice - Adds Cold Damage to your Skills and Shatters Frozen enemies for extra clear speed | |
Hatred - makes you deal more Cold Damage, and grants a portion of your Physical Damage as Extra Cold Damage | |
Sniper's Mark - Curse which increases your Projectile Damage, grants Flask Charges and Splits your Projectiles. Link it with Mark on Hit Support for convenience. | |
Precision - adds Accuracy Rating and increases Critical Strike Chance | |
Dash - a simple movement Skill to dodge attacks and move faster |
Bandits:
Kill all three bandits for two additional Skill Points
Leveling Skill Trees:
33 Points Passive Tree
Take the Cold Mastery with Winter Spirit, Herbalism, and head for the big Bow Cluster. Pick up the scattered Notables along the way.
67 Points Passive Tree
Allocate more Maximum Life, more Attack Speed, Elemental/Cold Damage, and Mana Leech
Recommended leveling items:
Le Heup of All - grants more Damage, Attributes, and Elemental Resistances | |
Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
Goldrim - used only for Elemental Resistances, which it grants a lot of | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Tabula Rasa - allows you to six-link a setup from the start | |
Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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Quill Rain - available since level 5, it's one of the best leveling Bows for builds such as this one | |
+(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed +2 Mana gained for each Enemy hit by Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage |
Final Skill Tree:
94 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Power Siphon setup | |
Power Siphon - An Attack that can be performed with a Wand, it grants Power Charges against Unique Enemies, has great scaling with Power Charges, fires extra projectiles, and has a build-in Cluuing Strike. Use it against Unique enemies. Use Vaal or Anomalous Versions of it. | |
Elemental Damage with Attacks Support - Increases Elemental Damage with Attacks - Lightning Damage in this case | |
Barrage Support - All Projectiles are fired ina a sequence instead one besides another, good for focusing fire on just one enemy. | |
Increased Critical Damage Support - Critical Strikes deal more Damage. If your Critical Strike Chance is low, swap it for Inspiration Support instead. | |
Damage on Full Life Support - With your Life always being Full, its conditional damage boost will always apply | |
Lightning Penetration Support - Use it to penetrate the Lightning Resistance of your enemies |
[DPS] Kinetic Blast setup socketed in rare Gloves |
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Kinetic Blast - Kinetic Blast is a very simple Attack, it fires a projectile that explodes on impact. It's used to deal with smaller threats. It should be supported by one or two built-in Affixes found in Elder-influenced Gloves, or used alongside The Squire. | |
Elemental Damage with Attacks Support | |
Fork Support - Projectiles Fork on impact, which makes them able to reach more enemies, increasing clear speed | |
Inspiration Support - increases Critical Strike Chance, Elemental Damage, and lowers Mana Cost of Skills | |
Support Gems found as Affixes in an Elder-influenced Gloves: | |
Faster Attacks Support - from the two possibilities this one is more valuable, it makes your Attacks faster | |
Faster Projectiles Support - it increases the speed at which your Projectiles travel |
[UTILITY] Auras setup | |
Wrath - grants more Spell Lightning Damage and adds Lightning Damage to Attacks, both very important | |
Grace - use it for added and increased Evasion Rating | |
Discipline - adds bonus Energy Shield and increases ES Recharge Rate | |
Enlighten Support - increases Mana Reservation Efficiency for all linked Mana-reserving Spells |
[UTILITY] Sniper's Mark setup | |
Sniper's Mark - increases your Projectile Damage, grants Flask Charges, and Splits your Projectiles when fired at a Marked opponent. The effect of it is boosted by Focal Point Keystone. | |
Mark on Hit Support - Linked mark will be applied with each Hit against Rare and unique enemies. | |
Enhance Support - increases the Quality of Sniper's Mark, which increases your Damage |
[UTILITY] Immortal Call setup | |
Immortal Call - A Guard Spell which makes you more resilient against Elemental and Physical Hit Damage for a second. Keep it at level 3. | |
Cast when Damage Taken - Keep it at level 1 so that it will trigger Immortal Call more often. |
[UTILITY] Shield Charge setup | |
Shield Charge - Shield Charge is a movement Attack you can use when Flame Dash is unavailable | |
Faster Attacks Support - Increases the Attack Speed of Shield Charge |
[UTILITY] Defiance Banner | |
Defiance Banner - Increases Evasion and Armour. Reduces Critical Strike Chance for nearby enemies. |
[MOBILITY] Flame Dash | |
Flame Dash - a simple movement Spell used to dash and move faster |
[UTILITY] Precision | |
Precision - increases Critical Strike Chance and adds Accuracy Rating, if you have enough of both don't use it |
[UTILITY] Vaal Haste | |
Vaal Haste - use Vaal Haste to quickly gain some additional Attack and Movement Speed |
[UTILITY] Conductivity | |
Conductivity - This Curse should be applied automatically via Ring Affix, only if you're able to apply more than one Curse, it reduces the Lightning Resistance of Cursed enemies. |
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The only mandatory Unique Item is the Crown of Eyes, it's used to make your Spell Damage apply to Attacks at a higher value It's cheap so you can try corrupting it. Atziri's Reflection is a very popular choice as it makes you Hexproof and has a lot of other suitable parts. Usually, Rare items will be the ones to grant you the most Intelligence - Wand, Boots, and Gloves will need to have some very specific modifiers, these items can get expensive. This build does not convert your damage, the base Lightning Damage is sourced directly from Items and Spell Damage modifiers. Besides gathering Intelligence, you will also need a somehow decent Accuracy Rating, Critical Strike Chance, and Multiplier. For defenses seek Energy Shield mods. The build will require around 155 Dexterity and Strength to run all the Gems at their maximum level. It also uses two Large Cluster Jewels and around two Medium ones.
Our recommended items will:
Stat priorities on items:
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(Helmet) Crown of Eyes - Very important to have it, it makes the Spell Damage apply to Attacks at a higher value, it cannot be replaced. | |
+(300-350) to Accuracy Rating (120-150)% increased Energy Shield -30% to Fire Resistance (0.4-0.8)% of Attack Damage Leeched as Life (0.2-0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value |
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Helmet enchantments: Power Siphon enchantments Kinetic Blast enchantments |
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(Weapon) Rare Wand - Use a Rare wand with at least two affixes that scale up your damage with Intelligence. It's one Shaper and one Elder Prefix, or both Hunter's Prefixes. A wand like this is expensive. | |
Min. requirements: Adds 1 to 6 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Spell Damage per 16 Intelligence Recommended affixes: increased Attack Speed Attacks with this Weapon Penetrate #% Elemental Resistances Adds # Lightning Damage increased Critical Strike Chance Intelligence |
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(Off-hand) Atziri's Reflection - This Shield provides you with Intelligence, Elemental Resistances, EnergyShueld, Evasion Rating, Hex "immunity" and increased Curse Effects. It's all useful. | |
6% increased Movement Speed +(40-60) to Intelligence (180-200)% increased Evasion Rating +(180-200) to maximum Energy Shield +(20-30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15-20)% increased Effect of your Curses |
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(Off-hand) The Squire - Using The Squire alters the rest of the build in a way. This Shield allows you to create a continuous setup with your weapon, so your main damage setup can be a 10-link. It's one of the most expensive Items and requires an equally expensive Wand, but it's optional. | |
120% increased Block Recovery Has 3 Sockets All Sockets are White +(5-8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100-150)% increased Armour and Evasion +(3-5)% Chance to Block |
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(Body Armour) Rare Body Armour - Get a Cruseader's Body Armour with a Suffix for increased Intelligence and up to 55 flat Intelligence bonus. The rest of the modifiers should grant Spell Critical Strike Chance, Resistances, and Energy Shield. | |
Min. requirements: around 600 Energy Shield + 50 Intelligence 12% increased Intelligence Optional affixes: Elemental Resistances +# to Spell Critical Strike Chance |
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(Boots) Rare Boots - These Boots will be very expensive, but the added Lightning Damage per Intelligence will be important. It's a quite rare Sentinel's Prefix, which has to be crafted. | |
Min. requirements: 25% increased Movement Speed Adds 1 to 5 Lightning Damage to Attacks per 10 Intelligence Optional affixes: Elemental Resistances Cannot be Frozen Intelligence |
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(Gloves) Rare Gloves - Elder-influenced Gloves with built-in Support Gems and Intelligence are the ones you're looking for. Additionally, you can seek the Attributes and Resistances. | |
Min. requirements: + 50 Intelligence Socketed Gems are Supported by Level 20 Faster Attacks Optional affixes: Socketed Gems are Supported by Level 20 Faster Projectiles Socketed Attacks have +#% to Critical Strike Multiplier Elemental Resistances Energy Shield |
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(Belt) Rare Belt - Belts are also incredibly expensive. You want to have one with increased Attributes, preferably increased Intelligence. It's a synthesized Implicit modifier and it is rare. Other than that look for Resistances, Strength, and Energy Shield. You can also swap it for a Mageblood or Headhunter, which are expensive as well. | |
Min. requirements: increased Intelligence +70% to Elemental Resistances Optional affixes: Strength Energy Shield |
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(Amulet) Rare Amulet - You can use a Synthesised Amulet which grants you increased Intelligence, as was the case with a Belt, or a Shaper's or Crusader's Suffix for increased Intelligence or Attributes in general. There's also the Crusader's Prefix for 1% increased Damage per 15 Intelligence. | |
Min. requirements: +70% to Elemental Resistances + 50 Intelligence Optional affixes: Attributes increased Intelligence 1% increased Damage per 15 Intelligence Energy Shield Critical Strike modifiers |
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Recommended Anointments: Tranquility |
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(Ring) Rare Rings - Once more, the synthesized increased Intelligence is available, but more importantly, you should fix your missing Resistances and Attributes here, and also get the Conductivity on Hit after allocating Whispers of Doom. | |
Min. requirements: +70% to Elemental Resistances + 50 Intelligence Optional affixes: Curse Enemies with Conductivity on Hit increased maximum Energy Shield Critical Strike modifiers Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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(Jewel) Split Personality - Put two of these as far from your starting location as you can, these should grant you more Intelligence and Energy Shield. | |
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location |
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(Jewel) Fertile Mind - You can use this one to gain additional Intelligence at the cost of your Dexterity, put it near your starting location where Dexterity is plentiful. | |
+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence |
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(Jewel) Emperor's With - This Jewel grants you increased Intelligence and Critical Strike Chance. | |
30% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased Intelligence |
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(Jewel) Impossible Escape - Chaos Inoculation is surrounded by some of the best notables - Arcing Blows, Whispers of Doom, Influence, and even Arcane Sanctuary. It's optional, you can just pick them up like you normally would. | |
Passive in Radius of <<Keystone>> can be Allocated without being connected to your tree | |
(Jewel) Forbidden Flame & Forbidden Flesh - Way of the Poacher is a good Keystone you can use, it will generate Frenzy Charges, which you will be able to have 6 of. | |
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh |
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(Jewel) Watcher's Eye - You're using Wrath, Discipline, possibly Precision, or Grace. Resistance Penetration from Wrath and Energy Shield on Hit from Discipline will be the two best modifiers here. | |
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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(Jewel) Large Cluster Jewels - Unlike most of the time, you don't want any Notables from here, just a lot of small nodes, each granting the increased Spell Damage from its inherent Implicit modifier, and Intelligence, or Energy Shield as affixes. | |
Recommended affixes: Added Small Passive Skills have 25 - 35% increased Effect Added Small Passive Skills also grant: +8 to Intelligence Added Small Passive Skills also grant: +4 to All Attributes Added Small Passive Skills also grant: +9 to Maximum Energy Shield |
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(Jewel) Medium Cluster Jewels - These should grant some Critical Strike Chance and Multiplier, go for the 4 nodes only with one Pressure Points and one Quick Gateway. | |
Recommended affixes: 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Quick Getaway |
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(Flask) Bottled Faith - Bottled Faith is great for all kinds of Builds utilizing Critical Strikes, it increases your DPS | |
40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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(Flask) Dying Sun - its primary role is to increase your number of fired Projectiles by two, but it has other upsides like less Fire Damage taken. | |
+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.