Beta build for Patch 1.0.0
Guide notes |
February 15, 2020 -Beta version created |
Bladestorm is a spinning attack similar to Cyclone/Whirlwind in Path of Exile/Diablo so as a Wolcen player, you will be most likely familiar with that playstyle. Bladestorm offers very good AoE and has very high pack clearing potential. It's currently the most popular and smooth Melee Attack in the game, so if you want to play a Melee character, you should definitely check it out! The following setup was made for a level 80 character with 80 Passives.
You can check all the best Wolcen builds made by our team here: Best Wolcen Builds by Odealo
Important note: This is a beta version of our Bladestorm Spin-to-Win Build that we are currently working on. It works great on mid-tier levels, but since the game has just launched it wasn't thoroughly tested vs end-game enemies/Bosses, etc. You should expect updates and tweaks coming up soon. Still, if you follow it up as it is, you will surely enjoy
This is an extremely smooth Melee build that targets all enemies around you, dealing extremely quick Area Damage. It becomes a bit more complex against harder Bosses, as you need to combine several utility skills to deal significantly higher damage (Bladestorm is not your Impale Cyclone from PoE and it won't let you breeze through end-game on its own). For that purpose, you will be using Blood for Blood, which increases your Rend damage based on the amount of Health you and your enemies are missing, and also Bleeding Edge, which thanks to Unstoppable Momentum and Astral Orbit Passives, can be treated as Passive skill that creates Axes that orbit around you whenever you move, dealing damage in a circular area around your character. Sovereign Shout is also very important DPS-wise, increasing your Attack Speed and generating extra Rage. For the defenses, this build relies on high Health and Life Leech. You can also freely spend more points into Toughness if you feel squishy, it's one of the best and well-rounded attributes in Wolcen.
PROS |
|
CONS |
|
Primarily, you want to focus Ferocity for increased Attack Critical Strike chance, and the highest DPS bonus, but you shouldn't forget about Toughness for increased Health and defenses. You can balance your stats between Ferocity and Toughness depending on your personal preferences. It's also critical to spend some points into Wisdom as it increases your chance to inflict ailments on enemies with your Attacks, whereas Bleeding inflicted by your Rend damage is your primary source of DPS in this build.
Attribute priorities | ||
Ferocity | 25-50%* | |
Toughness | 25-50%* | |
Agility | 0% | |
Wisdom | 25% |
*Ferocity and Toughness should have about 75% of your combined attributes
Below you will find the recommended Passives for this build. It utilizes several different subclasses for the best performance, and currently, there are approximately 70 Passives allocated. Below you will find the exact explanation of major nodes taken, whereas the sub-classes are placed in the order they should be picked up when leveling up.
SOLDIER | |
The Wild Card | Which greatly increases your Critical Hit Chance Score for both your Attacks and Spells |
The Heat of Battle | Grants you 25 Rage for each Hit taken, which grants very high bonus Rage on all levels, making it perfect for leveling and a must-have for end-game |
Second Wind | Whenever you fall below 30% Health you gain a burst of Health Regeneration. Will save your life countless times and can be treated as a "cheat death" mechanic |
WARMONGER | |
Feast for the Crows | Grants insane Life Leech which is amazing for self-sustain. It applies to all damage types as well |
Gods amongst Men | Grants very high bonus Material damage, but makes you unable to deal other damage types. Since it's purely Physical/Rend build, we can ignore the downside of this Passive |
Blood Reaper | Converts 50% of your Physical Damage to Rend damage, greatly increasing your DoT DPS |
CHILD OF FURY | |
Furious Appetite | Causes you to generate Rage instead of Willpower |
CABALIST | |
Primordial Insights | Allows you to deal Critical Damage with Ailments inflicted by Critical Strikes |
EXORCIST | |
Academic Fieldwork | Grants very potent buff which scales your Material damage with each Champion kill. It works great for past-faced playstyle, allowing you to stack Headhunter stacks with better frequency |
RANGER | |
Persistence Hunting | Grants increased damage against slowed and stunned enemies. You have a chance to stun enemies with your Physical Damage, as well as, you slow them down with Blood for Blood ability |
SCHOLAR | |
Attrition Strategist | Increases your chance to inflict Ailments greatly |
ALASTOR | |
Intravenous Neural Cord | Grants very high bonus Attack Speed for a brief duration after you land a Critical Strike |
[PRIMARY DPS] Bladestorm | |
Bladestorm is the build-defining skill which makes you spin around dealing decent damage to all enemies around you | |
Lethal Momentum is used to increase the Rage generated by killing enemies with Bladestorm, allowing you to sustain it with high Rage to benefit from the Maniac Slaughter Passive | |
Unfettered Determination which allows you to hold down the button to channel the skill for a longer duration | |
Cascading Rhythms is the most important Passive for Bladestorm, which increases it's hit frequency after you Critically Strike an enemy |
[SECONDARY DPS] Bleeding Edge | |
Bleeding Edge makes you throw axes that orbit around you dealing additional damage to all enemies. Since they will last for a set duration and follow you around by using the following modifiers, they are a very convenient addition to this build | |
Unstoppable Momentum causes the Blades to continue spinning after you throw them | |
Astral Orbit causes the blades to follow you around wherever you move | |
Upright Fury can be used so that it doesn't consume too much Rage, but if you don't have any issues with that you can either use Despotic Perseverance or Revolving Guillotine for higher DPS |
[UTILITY] Blood of Blood | |
Blood for Blood is an area Skill which deals a moderate amount of damage to enemies inside it and provides various buffs and utility bonuses | |
Fear Marches increases the damage against enemies inflicted with DoT (your Bleed in that case) | |
Organic Failure is our recommended option as it will slow down all enemies in the circle, letting you benefit from the Persistence Hunting Passive, and also provide solid defensive utility | |
Standing Straight increases your chance to inflict Ailments while inside the ring | |
Unstable Flesh causes enemies to explode occasionally when they are on low Life. It's great for clearing big packs of monsters, but also to deal extra damage against Bosses with adds spawned |
[UTILITY] Juggernaut (can be replaced Sovereign Shout for more DPS) |
|
Juggernaut a purely defensive Skill that gives you a protective shield that absorbs incoming damage. Upon receiving a set amount of damage, it will explode damaging nearby enemies | |
Grudges Collected causes you to generate Rage when you receive damage while the Juggernaut is active | |
Perpetual Osmosis which increases the maximum possible damage absorption at the cost of emptying the Fore Shield | |
Cold Steel which reduces the cooldown |
[UTILITY] Sovereign Shout (can be replaced Juggernaut for more defensive utility) |
|
Sovereign Shout a "warcry" type of skill which grants various bonuses whenever used and generates significant amount of Rage. In its base form, it grants high bonus Attack and Spells Casting Speed | |
Hold the Line which grants a buff to all Elemental Resistances | |
A Princep's Lead that grants a bonus to Critical Strike Chance Score | |
Hostile Inspiration which increases the effectiveness of all buffs granted by the Sovereign Shout |
[MOBILITY] Wings of Ishmir | |
Wings of Ishmir allows you to Leap into enemies (or Leap away from danger) which is a great way to increase our mobility and grant additional bonuses upon landing | |
Noble Bearing reduces the Skill's cooldown allowing you to Leap more frequently and benefit from the Skill's bonuses | |
Berzerker's Onslaught increases the amount of Rage generated by Wings of Ishmir | |
Stunning Apparatus grants you an additional buff for each enemy hit upon landing | |
Meritorious Crew which is the most important modifier for Wings of Ishmir, giving you (and your allies) a very high damage bonus after landing |
This section is still in "construction" as we don't have enough data to give you exact item proposals. We can't provide too detailed gear suggestions right now as there aren't many Unique and Legendaries revealed. However, below you can find the recommended Stat priority for items used in this build, which should help you get through the campaign. In the following days, we will try to update this section.
Stat priorities |
|
If you have any other build requests please leave that in the comments below. We are going to continue our work on Wolcen characters to fill up the list with all major build archetypes in the following weeks. Stay tuned
Pictures used in this article are the intellectual property of Wolcen Studio.