Updated for Patch 3.9
The Best Crafty Guides by Odealo
Estimated budget: medium
Guide notes |
January 19, 2020 -Build created January 20, 2020 -Added gameplay video |
Mjölner is a legendary Mace which has one of the most efficient trigger mechanics in Path of Exile. Whenever you hit enemies, it will trigger socketed Lightning Spells with greatly increased damage and additional Chain. Combining it with Cast on Critical Strike Support setup as an Assassin (who makes it easiest to reach nearly 100% effective Chance to Crit) lets you unleash a destructive force to be reckoned with. Mjölner will cast Arc, while CoC will trigger Ball Lightning Spell. These two spells combined offer insane clearing and very high single-target DPS.
On the other hand, this build utilizes Chaos Inoculation Passive making it reliant on Energy Shield and Energy Shield Leech. The only "downside" to this build, is Mjölner's high attribute requirement, requiring you to stack over 400 Strength. This is not that hard if you are above level 80, but makes it pretty much impossible to be used effectively on lower levels. You most likely aren't doing this character as your first one, so in this guide, we will assume that you have some spare Chaos that you can invest in leveling gear like Poet's Pen and respec at around level 80 from Life to full Energy Shield. At this point, you should have all the gear prepared.
You can also find our other Path of Exile builds right over here: Odealo's Crafty Guides - Full List
This Mjölner Arc/Ball Lightning Assassin is a "spin to win" type of character. All you need to do is to spam Cyclone to trigger massive amounts of Lightning Spells (Arc and Ball Lightning in this case) obliterating enemies all over your screen. In terms of playstyle, it's very similar to our Cospri's Ice Nova Assassin but based on Lightning Elemental Damage and different Items. This build is also quite tanky, with over 8,000 Energy Shield, Elusive buff, and high Energy Shield Leech.
This video was recorded on a level 92 Assassin on Standard. We pushed this build easily to Sirius 4 on a 12 Exalted Orbs budget - while the clear speed and overall farming experience was second to none |
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PROS |
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CONS |
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Leveling is nearly impossible as Energy Shield-based character, and as you want to switch to Mjölner, you will need a lot of Items with all the Attributes required for it prepared beforehand. Because of that, we will assume that it's not going to be your first character, and you will be able to get Poet's Pen for the leveling phase, and you will have the required Items when you hit level 80 or so. You can still level up with Poet's Pen up to around 85~ but it's going to be relatively slow. Our recommended leveling Skill Trees are for Poet's Pen/Life character, and we have switched to Energy Shield at level 80 (it's up to you at this point if you want to keep leveling with Poet's Pen or if you will rather want to switch to Mjölner).
Suggested leveling Gem setups:
Power Siphon setup | |
Power Siphon - it's used as your primary Attack that will trigger Spells socketed in Poet's Pen | |
Faster Attacks Support - increases Attack Speed and the rate at which you can trigger the Poet's Pen's Spells | |
Innervate Support - adds additional Lightning Damage and the Innervate buff when killing enemies. You can use Added Lightning Damage Support instead of it, but Innervate is used in the final build so it's good to level it up | |
Elemental Damage with Attacks Support - increases Elemental Damage with Attack Skills that are supported by it |
Arc setup (Poet's Pen) |
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Arc - one of the main Spells used in this build. It fires a Chaining bolt of Lightning that damages multiple enemies and offers great clear speed | |
Added Lightning Damage Support | |
Elemental Focus Support - greatly increases Arc's Elemental Damage, but makes it unable to Shock |
Ball Lightning setup (Poet's Pen) |
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Ball Lightning - the primary source of DPS in this build. It fires a slow Lightning Ball that periodically hits enemies with Lightning | |
Added Lightning Damage Support | |
Increased Critical Strike Support - increases Crit. Chance of Ball Lightning |
Utility Gems | |
Precision - great Aura Spell which increases your Accuracy Rating and Critical Strike Chance | |
Herald of Thunder - grants added Lightning Damage to your Attacks and Spells | |
Herald of Ice - grants additional Cold Damage and causes Icy Explosions that shatter whole packs of monsters | |
Flame Dash - the mobility skill used in this build |
Bandits:
We recommend helping Alira for extra Crit. Multiplier and Elemental Resistances
Leveling Skill Trees:
34 Points Skill Tree
Priorities: 1) Coordination 2) Assassination 3) Crackling Speed 4) Throatseeker 5) Cruel Preparation
61 Points Skill Tree
Priorities: 1) Quick Recovery 2) Light of Divinity 3) Devotion
103 Points Skill Tree (level 80 - the moment of respecc to Energy Shield)
Priorities: 1) Heart of Thunder 2) Purity of Flash 3) Arcane Potency 4) Doom Cast
103 Points Skill Tree (level 80 - after switching to Energy Shield)
Recommended leveling items:
Poet's Pen - leveling with Poet's Pen is extremely fast. On lower levels, you can easily progress with just one of those, but farming low-tier Maps before switching to Mjolner may be faster with two | |
(11-15)% increased Spell Damage +1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8-12)% increased Attack Speed |
Karui Charge - amazing amulet, that increases Attack and Movement Speed. The Projectile Damage buff applies to your Ball Lightning as well | |
+(20-30) to Dexterity +(20-30) to Strength (5-10)% increased Attack Speed +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Goldrim - amazing leveling Helmet which grants very high Elemental Resistances bonus, sufficient for most of the leveling part | |
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Dream Fragments - helps with Mana Management and grants Freeze/Chill immunity | |
+(20-30)% to Cold Resistance 20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be Frozen |
Final Skill Tree:
114 Points Skill Tree
114 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently
[DPS] Cyclone/Ball Lightning (Body Armour) |
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Cyclone - this is our main Attack which will trigger your core Spells - Arc and Ball Lightning | |
Cast on Critical Strike Support - the most important Gem in this setup. It will cast Ball Lightning on Critical Strikes dealt by Cyclone | |
Ball Lightning - your primary source of DPS in this build. It fires a slow-moving projectile that zaps nearby enemies with Lightning Damage | |
Elemental Focus Support - grants high bonus Elemental Damage but makes Ball Lightning unable to inflict Ailments | |
Increased Critical Strikes Support - increases your Cyclone's and Ball Lightning's Chance to Critically Strike | |
Slower Projectiles Support - reduces Ball Lightning's projectile speed, increasing the number of hits it can land on your enemies |
[DPS] Arc (Mjölner) |
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Arc - a chaining Lightning Spell which is great for clearing packs and picking out lonely distant targets | |
Innervate Support - grants added Lightning Damage to your Arc, and when you land a killing blow with it, you will gain the Innervate buff | |
Culling Strike Support - makes Arc instantly kill enemies below 10% Life |
[UTILITY] Flame Dash | |
Flame Dash - increases your mobility | |
Faster Casting Support | |
Portal - a very convenient Spell to have. It's totally optional, but since you have an open Socket why not use it |
[AURAS] Recommended Auras | |
Zealotry - increases your Spell Damage and Spell Critical Strike Chance | |
Vaal Discipline - grants high bonus Maximum Energy Shield. The Vaal part of this Spell also makes ES Regeneration to be unaffected by incoming damage | |
Precision - increases your Accuracy Rating and Critical Strike Chance. It's extremely important in this build as it defines the rate at which you trigger all your Spells | |
Enlighten Support - reduces the amount of Mana Reserved by Supported Spells |
[UTILITY] Immortal Call | |
Cast when Damage Taken Support - will auto-cast Immortal Call after a certain amount of damage is taken. Keep this Gem at level 1 | |
Immortal Call - grants brief Physical Damage immunity. Keep this Gem at level 1 | |
Wave of Conviction - applies Lightning Exposure to enemies hit, reducing their Lightning Resistance by 25%. Keep this Gem at level 7 to make CwDT Trigger it as well | |
Summon Ice Golem - while active, it will increase your Accuracy Rating and Critical Strike Chance. Keep this Gem at level 3 |
[UTILITY] Vortex | |
Vortex - it can be cast instantly while your are spinning with Cyclone. It's used to apply your linked Curse and gain the Arcane Surge buff | |
Curse on Hit Support - will make Vortex apply your linked Curse when you cast it | |
Conductivity - the recommended Curse for this build. It increases your Lightning Damage output | |
Arcane Surge Support - keep this Gem at level 5 so that all casts of Vortex will grant you the Arcane Surge buff for extra Spell Damage and Mana Regeneration |
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Below you will find all the recommended and required items for this build. It is a rather expensive build without much diversity in terms of Item choices, as you simply have to reach over 400 Strength to equip Mjölner. We may eventually add alternative Item choices in the future, but for the time being we will only include the optimal equipment.
At this point, we would love to invite you to visit our Path of Exile Marketplace where you can buy cheap PoE Currency in case you are unable to complete your build.
Our recommended items will:
Stat priorities on items:
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(Helmet) Rare Helmet - just pick a rare piece with high base Energy Shield and some Resistances. You should also have an open Suffix that will let you craft up to 30 Strength on it | |
Min. requirements: 250 Energy Shield 30 Strength (Crafted) 300 Accuracy Rating Optional affixes: Elemental Resistances Nearby enemies have -#% to Lightning Resistance |
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Helmet enchantments: Ball Lightning fires an additional Projectile |
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(Weapon) Mjölner - build-defining weapon. It is used to trigger Arc with greatly increased frequency and nearly no Mana Cost. A corrupted one with Fortify chance on Hit will be the BiS | |
15% reduced Enemy Stun Threshold Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered (80-120)% increased Physical Damage Skills Chain +1 times +300 Intelligence Requirement +200 Strength Requirement (30-40)% increased Lightning Damage with Attack Skills |
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(Shield) Rare ES Shield - Rare Shield is the only viable option since there are no Unique Ones that will offer Strength attribute | |
Min. requirements: 220 Energy Shield 30 Strength (Crafted) 50% Spell/Lightning Damage 90% Critical Strike Chance with Spells Optional affixes: Elemental Resistances |
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(Body Armour) Rare ES Armor - aim for the highest possible base Energy Shield and some Elemental Resistances | |
Min. requirements: 500 Energy Shield 75% Total Elemental Resistances Optional affixes: Strength |
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(Body Armour) Loreweave - this would also work, but it will offer much lower defensive utility when compared to a Rare one | |
Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)% |
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(Boots) Rare Boots - again, stack Energy Shield, Movement Speed, and possibly Elemental Resistances | |
Min. requirements: 100 Energy Shield 60% Total Elemental Resistances 30% Increased Movement Speed Optional affixes: Cannot be Frozen (Crafted) Strength (Crafted) |
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Boot enchantment: Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently Adds 1 to 160 Lightning Damage if you haven't Killed Recently |
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(Belt) Rare Belt - you can use Stygian Vise for Abyssal Socket, or Crystal Belt for much higher Energy Shield bonuses | |
Min. requirements: 40 maximum Energy Shield 45 Strength 60% Total Elemental Resistances Optional affixes: Elemental/Lightning/Generic Damage increased |
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(Amulet) Rare Amulet - pretty much a must-have since it should provide around 50-60 bonus Strength | |
Min. requirements: 60 Strength 30 Dexterity 25% Critical Strike Multiplier 20% Increased Maximum Energy Shield Optional affixes: Elemental Resistances |
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Recommended Anointments:
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(Ring) Rare Rings - use two Rares if you are having hard times getting all the necessary attributes, or use one Elder Ring with Mark of the Shaper in your other slot | |
Min. requirements: |
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(Ring) Mark of the Shaper - this Unique Ring grants insane Spell Damage bonus assuming your other Ring is an Elder Item | |
(15-25)% increased Elemental Damage 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13-18) to (50-56) Lightning Damage to Spells (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
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(Gloves) Shaper's Touch - since we need to stack a lot of Strength and Intelligence, this is a perfect pick for this build. You can also try getting a pair with some decent Corruption like Elemental Weakness Curse or increased Spell Crit. Chance | |
(80-120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +2 Mana per 4 Strength 2% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
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(Jewels) Militant Faith (Dominus) - we are aiming to turn Minion Instability into Inner Conviction Passive which will grant 3% More Spell Damage per Power Charge (so in this case, 21% more Spell Damage) | |
Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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(Jewels) Inertia - it may be required to reach the Strength needed to equip Mjölner. Socketed it to the left of Chaos Inoculation where it is in range of the +30 Dexterity Node | |
+(16-24) to Strength Dexterity from Passives in Radius is Transformed to Strength |
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(Jewels) Rare Jewels - basically you want maximum Energy Shield on all the Jewels, and it heavily depends on your other equipment whether you will need Resistances, Attributes here, or if you can simply get some extra Spell Damage or Crit. Multiplier | |
Recommended affixes: increased maximum Energy Shield Optional affixes: Elemental Resistances Attributes Spell Damage/Spell Damage while holding a Shield Critical Strike Multiplier |
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(Jewels) Abyss Jewels - same as above. You can also try to get one with the chance to Hinder on Spell Hits | |
Recommended affixes: maximum Energy Shield increased Critical Strike Multiplier Optional affixes: Chance to Hinder enemies on Spell Hits Attributes Elemental Resistances |
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(Flask) Atziri's Promise - grants very high bonus DPS and Life Leech which comes in handy during Boss fights | |
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
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(Flask) Bottled Faith - grants very high bonus Crit. Chance and damage | |
40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.